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REVIEW 3 major objections 4 minor 2 cited by

Fine-tuned video model turns one image into a full 3D orbit.

Reviewed by Pith at T0; open to challenge. T0 means a machine referee read the full paper against a public rubric. the ladder, T0–T4 →

A video diffusion backbone fine-tuned on 4M densely captioned 360-degree renderings generates spatially consistent multi-view images for 3D assets from image plus detailed text input.

T0 review reviewed 2026-08-05 challenge →

load-bearing objection The dataset is the real contribution; the evaluation tables don't back the paper's own claims, so the superiority story needs a rewrite. the 3 major comments →

arxiv 2508.20470 v1 pith:5N6ADO44 submitted 2025-08-28 cs.CV

Droplet3D: Commonsense Priors from Videos Facilitate 3D Generation

classification cs.CV
keywords 3D generationvideo diffusion modelsmulti-view consistencycommonsense priorsdense multi-view captionsorbital renderingGaussian splattingimage-to-3D
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

This paper tries to establish that the commonsense priors stored in large-scale video data—spatial consistency across views and broad semantic knowledge—can be transferred into 3D generation. The authors build Droplet3D-4M, a dataset of 4 million 3D objects rendered as 85-frame, full-360-degree orbital videos with dense multi-view text captions averaging 260 words. They then fine-tune a pretrained video diffusion model, DropletVideo, on this dataset to create Droplet3D, which takes one image plus a long text prompt and generates a spatially consistent orbital view sequence. Those views can be lifted into textured meshes and Gaussian splats, and the model reportedly extends to scene-level generation even though its training set contains no scenes. If correct, this offers a path around the native-3D data bottleneck by borrowing supervision from abundant video.

Core claim

The central claim is that video-derived commonsense priors significantly facilitate 3D creation. Concretely, the authors claim that fine-tuning DropletVideo—a video diffusion model with integral spatio-temporal consistency—on Droplet3D-4M yields a generator that, from an input image and dense text, produces 85 spatially consistent multi-view frames covering a full 360-degree orbit. They further claim that the dense multi-view captions preserve the backbone's semantic understanding, enabling controlled edits (e.g., swapping a character's backpack for a QR code or a crystal orb) and generalization to stylized images such as sketches and comics, as well as scene-level lifting into 3D Gaussian s

What carries the argument

The load-bearing mechanism is the pairing of Droplet3D-4M with a video-diffusion backbone. Droplet3D-4M converts native 3D meshes into a video-native format: 85 frames rendered along a circular camera path with less than 5 degrees between adjacent views, accompanied by two-paragraph captions that first describe the object globally and then describe viewpoint-specific appearance changes. This format lets Droplet3D inherit spatial-consistency priors from DropletVideo while the dense text supervision preserves the model's semantic knowledge. The architecture adds a 3D causal VAE for spatio-temporal latent encoding and a modality-expert transformer for fusing text and video features, plus an inp

Load-bearing premise

The central superiority claim rests on metrics computed once on a hand-selected 200-sample subset of the GSO dataset, and one of the reported numbers (SSIM) actually favors a baseline, so if that evaluation is not representative, the claim that video priors outperform existing methods loses its support.

What would settle it

Re-run the comparison on a random, larger sample of GSO with multiple seeds and report confidence intervals; if Droplet3D's PSNR and CLIP gains over LGM and MVControl do not reproduce outside the selected subset, the central claim fails. Additionally, fine-tune a non-video image-based multi-view diffusion model on the same Droplet3D-4M clips and check whether the gains persist without the video backbone's temporal prior.

Watch this falsifier. Get emailed when new claim-graph text bears on it.

If this is right

  • If the claim holds, 3D generators can be built by fine-tuning existing video models rather than collecting native 3D data at the scale of image or text datasets.
  • Dense multi-view captions provide a supervisory signal that lets the model keep semantic concepts absent from 3D corpora, such as QR codes and stylized accessories.
  • The same 85-view orbit supports both textured-mesh and Gaussian-splatting reconstruction, so a single generator can feed multiple downstream 3D representations.
  • Scene-level 3D generation from a single image becomes possible even when the training data contains only object-level orbital videos, implying the scene ability is inherited from video pretraining.
  • Arbitrary input viewpoints can be aligned to canonical views, loosening the input constraints that typically limit image-to-3D systems.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • A testable extension is ablating the second, viewpoint-aware caption paragraph: if removing it degrades cross-view consistency, the paper's attribution of spatial consistency to video priors would be tangled with the effect of dense text supervision.
  • The dataset's aesthetic and quality filters (scores above 4.0) bias Droplet3D-4M toward clean, well-lit renderings; models trained on it may transfer less well to noisy or in-the-wild imagery, and the scene-level claim suggests this bias was not fatal but deserves direct measurement.
  • Comparing Droplet3D against an image-based multi-view diffusion model fine-tuned on the same rendered clips would isolate whether the video backbone's temporal prior is the causal ingredient or whether the dataset alone drives the gains.
  • The canonical-view alignment module was trained on only 200 manually curated examples; scaling that set is a natural next step for robust handling of arbitrary real-world viewpoints.
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Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit.

Referee Report

3 major / 4 minor

Summary. The paper proposes a video-driven paradigm for 3D generation. It introduces Droplet3D-4M, a dataset of about 4M objects from Objaverse-XL, each rendered as an 85-frame 360-degree orbital video with dense multi-view-level captions averaging 260 words. It then fine-tunes the authors' DropletVideo backbone to produce Droplet3D, a model that takes an image and a dense text prompt as input and generates 85 surrounding views, which are lifted to textured meshes or 3D Gaussian splatting. The central claim is that commonsense priors from video models improve spatial consistency and semantic fidelity in 3D generation, and that this enables even scene-level generation despite no scene-level training data. The dataset, code, and weights are open-sourced.

Significance. If the quantitative claims were supported, this would be a significant contribution: a 4M-scale rendered-video dataset with detailed multi-view captions, a video-to-3D fine-tuning recipe, and a demonstration that video backbones can transfer spatial and semantic priors to 3D generation are all valuable to the community. The authors should be credited for releasing resources and for the substantial dataset-construction effort, including the GRPO-based captioning pipeline. However, the paper's core evidence is currently weakened by internal metric inconsistencies and by the lack of statistical rigor in the comparisons. The claimed superiority over baselines and the attribution of that superiority to video priors are not yet established.

major comments (3)
  1. [§5.2.1, Table 2 and Table 3] There is a direct internal inconsistency between the reported numbers and the prose. In Table 2, Droplet3D has SSIM 0.76, while LGM has 0.84 and MVControl has 0.88, yet the text states that “PSNR and SSIM confirm that the content generated by Droplet3D is of higher quality and closer to the ground truth.” In Table 3, fine-tuning from DropletVideo lowers SSIM from 0.87 to 0.76 while the surrounding text claims “improved generation consistency.” SSIM is presented as a quality/reconstruction metric, so a drop of this size must either be explained (e.g., a different evaluation protocol, reference views, or camera alignment) or the claims must be revised. As written, the table contradicts the central quantitative claim.
  2. [§5.2.1, Tables 2–4] All quantitative results are single-run point estimates on a hand-selected 200-sample subset of GSO, with no error bars, no significance tests, and no description of how camera viewpoints or reference views are aligned across methods. The text states the subset was selected to cover all categories and to be “confirmed uniform,” but this does not replace repeated sampling or statistical comparison. Since PSNR/SSIM/LPIPS can vary substantially with viewpoint alignment and reconstruction protocol, the claimed superiority over LGM and MVControl is not supported without this information. Please report means with standard deviations over multiple runs or bootstrapped subsets, and state the exact evaluation protocol for each baseline.
  3. [§4.1, §5.2.2, and abstract] The central attribution to “commonsense priors from videos” is not cleanly isolated. Droplet3D differs from DropletVideo not only in fine-tuning data but also in using the 85-view rendered videos, the dense multi-view captions, a longer text token length (400 vs. 226), and a canonical-view alignment module. Table 3 compares Droplet3D-5B with DropletVideo-5B, but this conflates the effect of the video backbone with the effect of continued training on Droplet3D-4M. Table 4 evaluates zero-shot video-generation ability and does not establish that a video backbone is what makes fine-tuning successful. A control that fine-tunes a third-party video backbone on the same Droplet3D-4M data, or that trains Droplet3D from a non-video initialization on the same data, is needed to support the paper's stated claim that video priors significantly facilitate 3D creation.
minor comments (4)
  1. [§3.3.2] Typographical issues: “funtions” should be “functions”; “multiview-match” and “Multi-view pattern” formatting is inconsistent. The reward formulas in Eqs. (1)–(4) are not clearly tied to the five claimed dimensions (Subject, material, Functional, Details, OCR), which makes the caption-quality reward difficult to reproduce.
  2. [§4.2.2] “anonical viewpoint” should be “canonical viewpoint”; the same typo appears in the module name. Also, the 200-example dataset for view alignment is described very briefly; please clarify how the four orthogonal ground-truth views were selected and whether the same images were used in evaluation.
  3. [§5.3.5] The scene-level results are qualitative only, and the claim that this capability is “entirely inherited” from DropletVideo is stronger than the evidence supports. Without quantitative consistency metrics or a controlled comparison, the text should be tempered or supplemented with measurements.
  4. [General] The paper would benefit from a limitations subsection. For example, the dataset is derived entirely from Objaverse-XL and filtered by aesthetic/quality thresholds; the implications of this distribution for downstream generalization are not discussed. Also, several references appear only as arXiv identifiers and some related concurrent video-to-3D works are not discussed in detail.

Circularity Check

0 steps flagged

No significant circularity: the derivation is empirical (render dataset, fine-tune video backbone, evaluate on GSO), and the self-cited backbone is independently benchmarked against third-party models; the SSIM contradiction is a correctness issue, not circularity.

full rationale

The paper's chain is: construct Droplet3D-4M from Objaverse-XL renderings; initialize Droplet3D from the authors' own DropletVideo backbone [74]; fine-tune on Droplet3D-4M; evaluate on 200 GSO samples. None of these steps defines its output in terms of its input. The only self-citation is the choice of DropletVideo as backbone (Section 4.1: 'DropletVideo[74] is a video generation model that considers integral spatio-temporal consistency... Therefore, we conduct secondary training based on its weights.'). This is not load-bearing because Table 4 independently compares DropletVideo with Cogvideox-Fun, Wan2.1-I2V, and Step-Video-TI2V on the same GSO task, and Section 5.2.2 reports concrete numbers; the backbone's suitability is thus tested in this paper, not merely assumed from [74]. The central claim that video priors facilitate 3D generation is falsifiable: it would fail if fine-tuning a non-video backbone on the same data performed equally, and the paper provides some (though incomplete) backbone comparison. No fitted parameter is renamed as a prediction: the model is trained on a large external-derived dataset and evaluated on GSO, not on its training set. The dataset and captions are self-constructed, but that is a matter of data provenance, not circular reasoning. The evaluation does contain an internal contradiction: Section 5.2.1 claims 'PSNR and SSIM confirm that the content generated by Droplet3D is of higher quality and closer to the ground truth,' while Table 2 lists Droplet3D SSIM 0.76 versus LGM 0.84 and MVControl 0.88, and Table 3 shows SSIM dropping from 0.87 (DropletVideo) to 0.76 (Droplet3D) while the text claims improved consistency. This undermines the quantitative support for superiority and the attribution to video priors, but it is a benchmarking/reporting flaw, not a circular derivation. Similarly, the scene-level claim (Section 5.3.5: 'the training set, Droplet3D-4M, contains no scene-level samples. Therefore, this capability can be considered entirely inherited from its ancestral source, the DropletVideo video generation model') is an under-supported causal attribution (no ablation of DropletVideo alone on scene inputs), but absence of scene samples in the training set does not by definition imply the capability comes from DropletVideo. Overall, the paper's derivation is not equivalent to its inputs by construction; the observed issues belong to correctness and experimental control rather than circularity.

Axiom & Free-Parameter Ledger

4 free parameters · 6 axioms · 0 invented entities

The central claim rests on the dataset filtering, the rendering setup, the auto-caption accuracy, and the evaluation protocol; these are all domain assumptions rather than derived results. No new physical or mathematical entities are introduced.

free parameters (4)
  • aesthetic/quality filter thresholds = 4.0 / 4.0
    Hand-chosen thresholds in Section 3.2 determine which Objaverse-XL models enter the 4M dataset; different thresholds would change the training distribution and possibly the results.
  • camera radial distance range = 1.6 to 2.0 units
    Chosen in Section 3.1 for fine rendering; random per-frame radius variation means the orbit is not a pure rotation, affecting spatial consistency.
  • classifier-free guidance scale = 6.5
    Chosen in Section 5.1 for inference; affects tradeoff between prompt fidelity and motion smoothness.
  • max text token length = 400
    Raised from 226 in the backbone to fit long captions; an implementation choice that affects conditioning capacity.
axioms (6)
  • domain assumption Objaverse-XL is a valid source of 3D models, and filtering by aesthetics/quality preserves diversity while removing bad geometry
    Invoked in Section 3; the dataset is built entirely from this source and the filtering thresholds are not validated against downstream task performance.
  • domain assumption Rendered 360-degree videos with fixed 0-degree elevation and varying radius provide sufficient multi-view consistency signal for 3D generation
    Section 3.1 defines this rendering scheme; the paper does not ablate camera trajectories.
  • domain assumption Automatically generated 260-word captions from fine-tuned VLMs are accurate and detailed enough to supervise viewpoint-dependent generation
    Section 3.3 claims quality assurance but provides no human evaluation or error analysis of captions.
  • domain assumption The evaluation metrics (PSNR, SSIM, LPIPS, MSE, CLIP-S) on a 200-sample GSO subset measure the qualities the paper claims
    Section 5.2.1 uses these metrics without error bars or significance testing; SSIM contradicts the prose claim.
  • domain assumption DropletVideo's pretrained weights are a suitable basis for transferring video priors to 3D
    Section 4.1 selects DropletVideo as backbone; the comparison to other backbones is qualitative and single-run.
  • domain assumption The training set Droplet3D-4M contains no scene-level samples
    Section 5.3.5 relies on this to attribute scene-level generation to the video prior, but no analysis of the dataset's scene content is provided.

reviewed 2026-08-05 · how reviews work

0 comments
Cite this review

Pith. "Pith review of Droplet3D: Commonsense Priors from Videos Facilitate 3D Generation." pith.science (2026). https://pith.science/paper/5N6ADO44

@misc{pith2026250820470,
  author       = {Pith},
  title        = {Pith review of: Droplet3D: Commonsense Priors from Videos Facilitate 3D Generation},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/5N6ADO44}},
  note         = {Machine review of arXiv:2508.20470}
}
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read the original abstract

Scaling laws have validated the success and promise of large-data-trained models in creative generation across text, image, and video domains. However, this paradigm faces data scarcity in the 3D domain, as there is far less of it available on the internet compared to the aforementioned modalities. Fortunately, there exist adequate videos that inherently contain commonsense priors, offering an alternative supervisory signal to mitigate the generalization bottleneck caused by limited native 3D data. On the one hand, videos capturing multiple views of an object or scene provide a spatial consistency prior for 3D generation. On the other hand, the rich semantic information contained within the videos enables the generated content to be more faithful to the text prompts and semantically plausible. This paper explores how to apply the video modality in 3D asset generation, spanning datasets to models. We introduce Droplet3D-4M, the first large-scale video dataset with multi-view level annotations, and train Droplet3D, a generative model supporting both image and dense text input. Extensive experiments validate the effectiveness of our approach, demonstrating its ability to produce spatially consistent and semantically plausible content. Moreover, in contrast to the prevailing 3D solutions, our approach exhibits the potential for extension to scene-level applications. This indicates that the commonsense priors from the videos significantly facilitate 3D creation. We have open-sourced all resources including the dataset, code, technical framework, and model weights: https://dropletx.github.io/.

Figures

Figures reproduced from arXiv: 2508.20470 by Baoyu Fan, Changsheng Li, Guoguang Du, Haiyang Liu, Liang Jin, Lihua Lu, Qi Jia, RenGang Li, Runze Zhang, Tianqi Wang, Xiaochuan Li, Xiaoli Gong, YaQian Zhao, Zhenhua Guo.

Figure 1
Figure 1. Figure 1: Droplet3D achieves creative 3D content generation based on both image and text input. Commonsense priors including spatial consistency and semantic knowledge facilitate the 3D generation abilities of our method. Abstract Scaling laws have validated the success and promise of large-data-trained models in creative generation across text, image, and video domains. However, this paradigm faces data scarcity in… view at source ↗
Figure 2
Figure 2. Figure 2: A sample from Droplet3D-4M comprises a 85-frame multi-view rendered video and a fine-grained, multi-view-level text annotation. The blue, red, and green text illustrate viewpoint and appearance changes at three consecutive time steps, with corresponding left-side color markers indicating the specific moments of transformation. multi-view sequences. This ensures compatibility with the output interface of vi… view at source ↗
Figure 3
Figure 3. Figure 3: The pipeline we proposed to curate the Droplet3D-4M dataset. The proposed pipeline encompasses a three key stages: multi-granularity rendering, filtering, and caption generating. 3.1 Multi-View video Rendering We designed both coarse and fine rendering strategies for multi-view videos to mitigate the explosive computational consumption caused by rendering all data directly using the Blender engine. For the… view at source ↗
Figure 4
Figure 4. Figure 4: An example of reinforcement learning samples for GRPO. We constructed a constrained model to annotate the think and answer processes. For the think process, we provided annotations on themes, materials, functions, details, OCR, etc. For the answer process, we identified two types of scoring points based on dense multi-view level captions: scoring points marked in blue denote those aligned with the Think pr… view at source ↗
Figure 5
Figure 5. Figure 5 [PITH_FULL_IMAGE:figures/full_fig_p008_5.png] view at source ↗
Figure 6
Figure 6. Figure 6: The aesthetics distribution and the image quality distribution of Droplet3D-4M. These distributions demonstrate that our dataset achieves high scores in both aesthetics and image quality, indicating an overall high-quality standard for the dataset. In addition, we computed the aesthetic and quality scores of the rendered videos in the dataset, as shown in [PITH_FULL_IMAGE:figures/full_fig_p009_6.png] view at source ↗
Figure 7
Figure 7. Figure 7: Droplet3D Framework: Inheriting spatial-semantic priors from massive videos for high-fidelity 3D generation. Droplet3D employs DropletVideo as its video backbone, effectively leveraging its commonsense priors of spatial consistency and semantic knowledge. This enables a novel 3D object generation paradigm conditioned on the joint input of an initial image and dense text, while achieving superior generaliza… view at source ↗
Figure 8
Figure 8. Figure 8: Overview of the Droplet3D Techniques. To enhance performance, Droplet3D supports a alignment module to transfer the user input to fit the model. Subsequently, the aligned text and image features are fed into the backbone network to generate multi-view images with 3D consistency. At the end, the created multi-view content can be integrated into reconstruction modules for various 3D modalities, thereby gener… view at source ↗
Figure 9
Figure 9. Figure 9: The surrounding multi-view video generation backbone of Droplet3D. It consists of two components: a 3D causal VAE and a vision-text modality-expert Transformer architecture. Within the backbone network of Droplet3D, videos are initially processed by a 3D causal Variational Autoencoder (VAE) to be transformed into latent space features. We extend the 3D Causal VAE using a VAE framework coupled with a 3D str… view at source ↗
Figure 10
Figure 10. Figure 10: An illustration of rewritten samples. Text describing viewpoint changes is highlighted in red. Green text indicates how user-provided brief or detailed descriptions have been rewritten into a form consistent with the training samples, showcasing their appearance across different viewpoints to provide more specific design requirements. 4.2.2 Image Perspective Alignment Image View-Aligning Model 𝜽𝒚𝒂𝒘 𝜽𝒑𝒊𝒕𝒄𝒉… view at source ↗
Figure 11
Figure 11. Figure 11: Image alignment module converts users’ arbitrary inputs into canonical perspectives. It employs LoRA fine-tuning based on the FLUX.1-Kontext-dev model to rectify arbitrary input viewpoints into canonical perspectives, such as front, back, left, and right. 3D generation methods typically achieve optimal performance only when provided with a canonical view, demonstrating poor adaptability to arbitrary input… view at source ↗
Figure 12
Figure 12. Figure 12: Comparison of generated content from different generative methods that support simultaneous image and text input. The experimental cases demonstrate that the generation performance of Droplet3D is significantly superior to that of the two baseline methods. As shown in Tab. 2, our model significantly outperforms the other two methods in terms of generation performance. On the one hand, metrics such as PSNR… view at source ↗
Figure 13
Figure 13. Figure 13: Comparison between Droplet3D and its predecessor, DropletVideo. The performance enhancement of Droplet3D over DropletVideo in terms of spatial consistency underscores the critical role of continued training on the Droplet3D-4M dataset [PITH_FULL_IMAGE:figures/full_fig_p015_13.png] view at source ↗
Figure 14
Figure 14. Figure 14: Comparison between DropletVideo and other video backbones. DropletVideo demon￾strates superior performance in circumnavigation shooting tasks. Using the chimney in red circle as an example, DropletVideo successfully generates surrounding-camera-motion videos, whereas Step and WanX only support minor rotational movements, and the similarly-sized Cogvideox-Fun lacks this capability entirely. Concurrently, D… view at source ↗
Figure 15
Figure 15. Figure 15: Controllable-Creativity based on the initial image of the Panda Astronaut case and different given texts. The three rows in the figure respectively demonstrate the generation based on the given space backpack, orange backpack, and energy ball. 17 [PITH_FULL_IMAGE:figures/full_fig_p017_15.png] view at source ↗
Figure 16
Figure 16. Figure 16: Controllable-Creativity based on the initial image of the Castle case and different given texts. The three rows in the figure respectively demonstrate the generation based on the given stone door, blue gate, and a garden with a red door. Current mainstream 3D generation models typically only support image or text input[77, 64]. How￾ever, Droplet3D conditions on both an initial image and dense text, enabli… view at source ↗
Figure 17
Figure 17. Figure 17: Controllable-Creativity based on the initial image of the Battle Axe case and different given texts. The three rows in the figure respectively demonstrate the generation based on the given symmetrical side, a purple crystal, and a green life gem. is also relatively accurate. This capability for controllable 3D content generation stems from two main sources. On the one hand, our Droplet3D inherently suppor… view at source ↗
Figure 18
Figure 18. Figure 18: Controllable-Creativity based on the initial image of the Coin Onion case and different given texts. The three rows in the figure respectively demonstrate the generation based on the given wind-up key, crystal orb, and QR code. code”, an object scarcely found in 3D model datasets, Droplet3D can still accurately identify what it is and generate it correctly, drawing upon its knowledge derived from videos. … view at source ↗
Figure 19
Figure 19. Figure 19: Droplet3D demonstrates its lifting capability on 2D sketch paintings. Our model can transform objects such as characters and buildings into three-dimensional representations based on simple line drawings. From up to bottom: a sketch of a girl dressed in a minimalist style, a Japanese anime character, and a traditional Chinese architectural structure. Input Image Outputs [PITH_FULL_IMAGE:figures/full_fig_… view at source ↗
Figure 20
Figure 20. Figure 20: Droplet3D demonstrates its lifting capability on 2D images styled as comics paintings. Our model can elevate objects within a given 2D comic into 3D, thereby achieving a cross-dimensional effect. From top to bottom: a gentle girl in a comic style, a male student with animal ears, an American comic-style superhero, and a scarecrow in the style of Hayao Miyazaki. 21 [PITH_FULL_IMAGE:figures/full_fig_p021_20.png] view at source ↗
Figure 21
Figure 21. Figure 21: Mesh reconstruction based on content generated by Droplet3D. Note that the models used for mesh generation and texture mapping originate from the open-source Hunyuan3D-2.0 and Hunyuan3D-2.1, respectively. 23 [PITH_FULL_IMAGE:figures/full_fig_p023_21.png] view at source ↗
Figure 22
Figure 22. Figure 22: 3D Gaussian splatting reconstruction based on content generated by Droplet3D. We employed the native optimization-based approach for this implementation. 24 [PITH_FULL_IMAGE:figures/full_fig_p024_22.png] view at source ↗
Figure 23
Figure 23. Figure 23: Gaussian splatting edition based on scene-level content generated by Droplet3D. Compared to existing mainstream object-level 3D generation methods, Droplet3D not only generates individual objects but also demonstrates significant potential for scene-level content generation. 6 Conclusion In this paper, we propose a technical approach for 3D generation based on video backbone models, aiming to leverage the… view at source ↗

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Forward citations

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This paper was first reviewed by deepseek-v4-flash on August 5, 2026.