Pith. sign in

REVIEW 5 major objections 4 minor 1 cited by

Greener Deep Reinforcement Learning: Analysis of Energy and Carbon Efficiency Across Atari Benchmarks

T0 review · 5 major / 4 minor · reviewed 2026-08-15 · deepseek-v4-flash

Pith's one-line read A seven-algorithm Atari benchmark shows algorithmic choice alone changes a training run's energy use by a factor of about 4.5.

desk verdict Useful first energy benchmark for DRL, but the headline NPpkWh ranking is unsupported by the paper's own definition and numbers. read the letter →

arxiv 2509.05273 v1 pith:HCI72ERZ submitted 2025-09-05 cs.LG cs.PF

classification cs.LGcs.PF
keywords deepreinforcementlearningenergyefficiencycarbonemissionsAtaribenchmarknormalizedperformanceperkilowatthourderivative-freeoptimizationsustainablemachine
verification ladder T0 review T1 audit T2 compute T3 formal

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

This paper is trying to establish that the choice of deep reinforcement learning algorithm, holding hardware and software fixed, is a first-order driver of energy consumption, CO2 emissions, and electricity cost. It benchmarks seven algorithms on ten Atari 2600 games for one million training steps each, measuring power in real time and converting the readings into energy, emissions, and cost estimates. The headline result is a roughly 4.5x spread in normalized performance per kilowatt hour: derivative-free Augmented Random Search scores 0.08142 while QR-DQN scores 0.01889, and ARS uses about 2.83 kWh per run versus RecurrentPPO's 23.25 kWh. A sympathetic reader would care because, if true, energy-aware algorithm selection is an immediate, no-hardware-change lever for making DRL research cheaper and greener.

What carries the argument

The measurement-and-normalization pipeline carries the argument. Power is read in real time per component, aggregated to total energy, converted to emissions using live grid carbon intensity, and priced using the U.S. national average electricity rate. The comparison metric, NPpkWh, divides each algorithm's average episodic reward by its total energy consumption, so a high value means the algorithm buys reward cheaply in energy terms. The paper uses that metric to rank algorithms and to trace efficiency back to algorithmic families: derivative-free random search avoids backpropagation, while trust-region and clipped-ratio policy gradients save energy through sample efficiency.

What would settle it

Run the same seven algorithms on the same ten games with several random seeds per algorithm-game pair and recompute median NPpkWh on the same hardware: if ARS is not the median top performer, or if the spread between ARS and QR-DQN shrinks dramatically, the paper's central ranking claim is not supported.

Watch

Extended reading notes

Core claim

On its own terms, the paper's central claim is that algorithm choice alone produces large and consistent differences in energy consumption, CO2-equivalent emissions, and electricity cost across a standard Atari benchmark, with a single fixed workstation and one million training steps per game. ARS achieved the highest Average Normalized Performance per Kilowatt Hour (NPpkWh) at 0.08142, nearly 4.50 times the lowest value, QR-DQN at 0.01889. In aggregate, RecurrentPPO used the most energy (23.25 kWh) and emitted the most CO2 (17.11 kgCO2eq), while ARS used the least (2.83 kWh and 2.08 kgCO2eq). The paper also reports that TRPO won the most games on reward (5 of 10) while ARS won every game on lowest energy and emissions, and that reward and energy do not move together: RecurrentPPO and QR-DQN can reach high rewards while spending disproportionately more energy. The proposed explanation is that sample efficiency and stable learning dynamics, rather than per-step computational simplicity, drive energy efficiency.

Load-bearing premise

The load-bearing assumption is that one training run per algorithm and game represents that algorithm's true energy and reward behavior; deep RL results are seed-sensitive, so a different seed could reorder the measured efficiency ranking.

Editorial extensions

If this is right

  • Researchers in dense-reward, structured tasks can expect severalfold energy and cost reductions by using derivative-free policy search instead of deep value-based methods, without necessarily sacrificing reward.
  • Adding NPpkWh to standard reporting would make energy a first-class evaluation axis, allowing cost-per-performance comparisons across papers.
  • The savings multiply with scale: the paper estimates replacing a RecurrentPPO run with an ARS run over 100 million steps saves about $2,861 in electricity at U.S. national average rates.
  • Because sample efficiency predicted low energy use better than per-step cost, future greener-DRL work should target sample efficiency as well as network size.
  • Algorithms with stable reward trajectories tend to need fewer redundant training steps, so stability metrics can serve as proxy indicators of energy efficiency.

Reading between the lines

Editorial extensions of the paper, not claims the author makes directly.

  • I infer the exact ranking is hardware- and seed-specific; the robust finding is the existence of a large efficiency spread, not the precise ordering.
  • A multi-seed, multi-hardware version of this benchmark would likely be more valuable than the single-run result, and would tell whether the spread compresses or grows.
  • ARS's advantage is probably domain-limited: in sparse-reward or high-dimensional tasks, gradient-based methods' ability to exploit small reward signals likely erodes the gap.
  • Energy reporting could be inserted into standard RL benchmark workflows at almost no additional cost, making sustainability comparisons routine.
Share X Bluesky LinkedIn Reddit HN

Signed reviews

No signed human review yet.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, and a circularity audit.

Referee Report

5 major / 4 minor

Summary. This paper presents an empirical benchmark of seven deep reinforcement learning algorithms (DQN, TRPO, A2C, ARS, PPO, RecurrentPPO, and QR-DQN) trained for one million steps on ten Atari 2600 games, with real-time power measurement used to estimate total energy consumption, CO2-equivalent emissions, and electricity cost. The authors define a metric, NPpkWh (average episodic reward divided by total energy consumption), and use it to rank the algorithms, reporting that ARS is the most energy-efficient (about 4.5x more efficient than QR-DQN) and that RecurrentPPO is generally the most energy-intensive. The paper also analyzes reward stability, training time, and cost trade-offs, and it concludes that algorithmic choice alone can yield substantial differences in energy, emissions, and monetary cost under identical hardware and software. The limitations section acknowledges the use of a single training seed per algorithm-game pair and a fixed hardware configuration.

Significance. If the numerical results were corrected and reproducible, this would be a useful empirical contribution to the Green AI literature for reinforcement learning, an area that has received less systematic study than LLM training. The authors provide detailed per-game tables, use standard external measurement tools (CodeCarbon/pyRAPL and nvidia-smi), and connect their measurements to real carbon-intensity and electricity-price data. The win-summary table is a helpful at-a-glance addition, and the paper does not rely on derived equations or fitted parameters, so circularity is not a concern. However, the central algorithmic ranking and the headline quantitative claims are currently not supported by the paper's own stated metric and data, and several internal arithmetic inconsistencies need to be resolved before the findings can be accepted.

major comments (5)
  1. [Section IV, Table I] Section IV defines NPpkWh as 'dividing the average episodic reward achieved by each model by its total energy consumption.' Using the aggregate values in Table III, this definition gives TRPO = 2459.14/10.96 ≈ 224.4 reward/kWh and ARS = 606.04/2.83 ≈ 214.2 reward/kWh, so TRPO, not ARS, would be the most efficient under the stated definition. Table I instead reports ARS (0.08142) above TRPO (0.04838) and claims a 4.50x/4.30x advantage over QR-DQN, but no normalization formula, per-game scaling, or baseline is specified in Section IV or in the table notes. Please state the exact NPpkWh formula, provide the per-game normalized values, and reconcile Table I with Table III; the current headline ranking is not derivable from the paper's own definition and data.
  2. [Abstract, Table III] The abstract's '24% less energy (ARS vs. DQN)' is contradicted by Table III, where ARS consumes 2.83 kWh versus DQN's 11.60 kWh, a 75.6% reduction. The abstract's claims of 'nearly 68% less CO2' and '68% lower monetary cost (QR-DQN vs. RecurrentPPO)' are also not supported by Table III: emissions are 11.68 vs. 17.11 kgCO2eq (about 31.7% lower) and national costs are $22.26 vs. $32.57 (also about 31.7% lower). Please correct the abstract or clarify the exact comparison basis for each claimed percentage.
  3. [Table III, Section V] The Cost (National) column in Table III is inconsistent with the stated U.S. national average electricity price of $0.1401/kWh. For example, A2C should cost 14.16 kWh × $0.1401/kWh = $1.98, not $19.84, and every national cost in Tables III through XIII is larger by a factor of ten than the product of the listed energy and $0.1401/kWh, implying that the authors actually multiplied by $1.401/kWh. This factor-of-ten error propagates to the Section V scaling example (the claimed $2,861 savings over 100 million steps) and to the abstract's cost claims; all cost figures and derived statements should be recomputed.
  4. [Section V, Limitations] The paper acknowledges in Section V that it uses 'a single training seed per run,' yet the central claims are algorithm-level rankings, such as 'ARS achieved the highest NPpkWh' and 'RecurrentPPO consistently incurs the highest energy usage.' Given the well-documented variance of deep reinforcement learning training, one seed per algorithm-game pair cannot support these ranking claims without confidence intervals or multiple-seed averages. Either add multi-seed runs, report per-cell variance, or substantially soften the ranking claims to reflect the sampling premise.
  5. [Section IV, Methodology] Section IV states that power was 'measured separately for the CPU, RAM, and GPU, and then aggregated,' but it does not specify the sampling frequency, the integration method used to convert power samples to kWh, the treatment of idle or background power, or how the RAPL and nvidia-smi measurements are combined into a single system energy value. Without this measurement protocol, the energy, emission, and cost numbers in Tables III through XIII are not independently reproducible, which is a prerequisite for a benchmarking study of this type.
minor comments (4)
  1. [Section I, Section IV] The text states that 'eight' algorithms were benchmarked, but the enumerated list contains seven algorithms (DQN, TRPO, A2C, ARS, PPO, RecurrentPPO, and QR-DQN); please correct the count consistently throughout the paper.
  2. [Section IV] The phrase 'Tables tables IV to XIII' should be 'Tables IV to XIII'.
  3. [Figure 21] Figure 21 (Video Pinball, binned) omits TRPO from the legend even though TRPO has the highest reported average reward for that game in Table XIII; please add the missing series or explain its omission.
  4. [Section IV, Section III-C] The methodology says that 'default SB3 policy implementations' were used with MlpPolicy for most models, but standard Atari benchmarks typically use convolutional policies and ARS uses a linear policy; please state explicitly which policy architecture was used for each algorithm, since architecture directly affects energy measurements and comparability with prior work.

Circularity Check

0 steps flagged · score 0.0 of 10

No circular derivation: the energy and reward values are external measurements, and NPpkWh is an explicit ratio of those measurements rather than a fitted or self-referential quantity.

full rationale

This is a measurement and benchmarking study with no fitted parameters, no equations whose outputs are fed back as inputs, and no load-bearing self-citation. The central metric, NPpkWh, is explicitly defined in Section IV as 'dividing the average episodic reward achieved by each model by its total energy consumption'; every ranking in Tables I-III follows from measured rewards, measured energy, and external carbon and cost data, so the conclusions are not forced by the paper's own definitions in a circular manner. The only self-citation (reference [27], an IROS paper by some of the same authors) is used as an example of DRL in robotics and plays no role in the energy-efficiency argument. The paper itself states limitations of single-seed runs and fixed hardware, which are statistical-generalizability concerns rather than circularity. A separate correctness concern, but not a circularity one, is that the NPpkWh values in Table I do not reproduce from the stated formula when applied to the aggregate Table III values (e.g., raw reward/energy would rank TRPO above ARS); that is an internal-consistency and reproducibility issue, not a reduction of a prediction to its inputs. Because no claim in the paper is derived from the claim itself or from a self-citation chain, the circularity score is 0.

Assumptions & free parameters 0 free parameters · 4 assumptions · 0 invented entities

The analysis depends on domain assumptions about power measurement fidelity, single-seed representativeness, the validity of the NPpkWh normalization, and representative electricity and carbon inputs. No free parameters are fitted and no new entities are postulated.

assumptions (4)
  • domain assumption CPU, RAM, and GPU power measured by CodeCarbon RAPL and nvidia-smi are accurate and comparable across algorithms.
    Section IV states power was measured separately for CPU, RAM, and GPU and then aggregated. The cost table implies a rate ten times the quoted price, so absolute energy accuracy is doubtful, although the relative ranking by kWh is less affected.
  • domain assumption A single training seed per algorithm-game pair supports the reported ranking.
    Section V acknowledges 'a single training seed per run'. Citing Henderson et al. [14], the paper itself notes DRL runs are high-variance, so this premise is load-bearing and weak for a comparative claim.
  • ad hoc to paper NPpkWh, defined as average episodic reward divided by total energy, is a meaningful normalized metric.
    Section IV defines it in prose, but the normalization base is not explicit and the published averages cannot be recomputed from Tables I and III. The headline ranking rests on this metric.
  • domain assumption U.S. national average electricity price and Electricity Maps carbon intensity represent training conditions.
    Section IV uses the BLS national average of $0.1401 per kWh and a local rate. Absolute cost and emissions depend on these external inputs, though the algorithm ordering by kWh is not affected by the assumed price.

how reviews work

0 comments
Cite this review

Pith. "Pith review of Greener Deep Reinforcement Learning: Analysis of Energy and Carbon Efficiency Across Atari Benchmarks." pith.science (2026). https://pith.science/paper/HCI72ERZ

@misc{pith2026250905273,
  author       = {Pith},
  title        = {Pith review of: Greener Deep Reinforcement Learning: Analysis of Energy and Carbon Efficiency Across Atari Benchmarks},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/HCI72ERZ}},
  note         = {Machine review of arXiv:2509.05273}
}
read the original abstract

The growing computational demands of deep reinforcement learning (DRL) have raised concerns about the environmental and economic costs of training large-scale models. While algorithmic efficiency in terms of learning performance has been extensively studied, the energy requirements, greenhouse gas emissions, and monetary costs of DRL algorithms remain largely unexplored. In this work, we present a systematic benchmarking study of the energy consumption of seven state-of-the-art DRL algorithms, namely DQN, TRPO, A2C, ARS, PPO, RecurrentPPO, and QR-DQN, implemented using Stable Baselines. Each algorithm was trained for one million steps each on ten Atari 2600 games, and power consumption was measured in real-time to estimate total energy usage, CO2-Equivalent emissions, and electricity cost based on the U.S. national average electricity price. Our results reveal substantial variation in energy efficiency and training cost across algorithms, with some achieving comparable performance while consuming up to 24% less energy (ARS vs. DQN), emitting nearly 68% less CO2, and incurring almost 68% lower monetary cost (QR-DQN vs. RecurrentPPO) than less efficient counterparts. We further analyze the trade-offs between learning performance, training time, energy use, and financial cost, highlighting cases where algorithmic choices can mitigate environmental and economic impact without sacrificing learning performance. This study provides actionable insights for developing energy-aware and cost-efficient DRL practices and establishes a foundation for incorporating sustainability considerations into future algorithmic design and evaluation.

Figures

Figures reproduced from arXiv: 2509.05273 by the authors.

Figure 1
Figure 1. Illustration of Reinforcement Learning. Variables [PITH_FULL_IMAGE:figures/full_fig_p002_1.png] view at source ↗
Figure 2
Figure 2. Environment: Asteroids Rolling Median (window=25%) + IQR (25-75%) 0 200,000 400,000 600,000 800,000 1,000,000 0 200 400 600 800 Episode Reward A2C ARS DQN PPO QR-DQN RecurrentPPO TRPO [PITH_FULL_IMAGE:figures/full_fig_p005_2.png] view at source ↗
Figure 3
Figure 3. Environment: Beam Rider Rolling Median (window=25%) + IQR (25-75%) RecurrentPPO and TRPO, due to their higher per-update computation, reached 90% of the maximum reward at steps [PITH_FULL_IMAGE:figures/full_fig_p005_3.png] view at source ↗
Figures from the paper (14 more)
Figure 6
Figure 6. Figure 6: Environment: Centipede Rolling Median (window=25%) + IQR (25-75%) 0 200,000 400,000 600,000 800,000 1,000,000 0 200 400 600 800 1,000 1,200 Episode Reward A2C ARS DQN PPO QR-DQN RecurrentPPO TRPO [PITH_FULL_IMAGE:figures/full_fig_p006_6.png]
Figure 7
Figure 7. Figure 7: Environment: Chopper Command Rolling Median (window=25%) + IQR (25-75%) of DQN and QRDQN on average (Table III. Thus, both algorithms reached higher average rewards earlier than DQN given the same steps, owing to RecurrentPPO’s improved temporal modeling and TRPO’s sta…
Figure 8
Figure 8. Figure 8: Environment: Ms. Pacman Rolling Median (window=25%) + IQR (25-75%) 200,000 400,000 600,000 800,000 1,000,000 −21 −20.5 −20 −19.5 Episode Reward A2C ARS DQN PPO QR-DQN RecurrentPPO TRPO [PITH_FULL_IMAGE:figures/full_fig_p007_8.png]
Figure 9
Figure 9. Figure 9: Environment: Pong. Rolling Median (window=25%) + IQR (25-75%) reliance on large replay buffers and unstable Q-value estima￾tion contributed to inefficient exploration and longer training durations, aligning with their poor energy efficiency. The box plot distributions …
Figure 12
Figure 12. Figure 12: Environment: AsteroidsBinned (20) mean ± std [PITH_FULL_IMAGE:figures/full_fig_p008_12.png]
Figure 13
Figure 13. Figure 13: Environment: Beam RiderBinned (20) mean ± std [PITH_FULL_IMAGE:figures/full_fig_p008_13.png]
Figure 16
Figure 16. Figure 16: Environment: CentipedeBinned (20) mean ± std [PITH_FULL_IMAGE:figures/full_fig_p009_16.png]
Figure 17
Figure 17. Figure 17: Environment: Chopper CommandBinned (20) mean ± std [PITH_FULL_IMAGE:figures/full_fig_p009_17.png]
Figure 22
Figure 22. Figure 22: Environment: AsteroidsReward Distribution [PITH_FULL_IMAGE:figures/full_fig_p010_22.png]
Figure 23
Figure 23. Figure 23: Environment: Beam RiderReward Distribution [PITH_FULL_IMAGE:figures/full_fig_p010_23.png]
Figure 24
Figure 24. Figure 24: Environment: BoxingReward Distribution A2C ARS DQN PPO QR-DQN RecurrentPPO TRPO 0 2 4 6 8 10 12 Episode Reward [PITH_FULL_IMAGE:figures/full_fig_p011_24.png]
Figure 25
Figure 25. Figure 25: Environment: BreakoutReward Distribution [PITH_FULL_IMAGE:figures/full_fig_p011_25.png]
Figure 28
Figure 28. Figure 28: Environment: Ms. PacmanReward Distribution [PITH_FULL_IMAGE:figures/full_fig_p012_28.png]
Figure 29
Figure 29. Figure 29: Environment: PongReward Distribution Algorithm Average Episode Reward Average Episode Time (s) Energy Usage (kWh) Emissions (kgCO2eq) Cost (Local) Cost (National) A2C 53.03 965.50 7.15 4.98 $0.79 $10.02 ARS 295.17 433.02 0.83 0.58 $0.09 $1.16 DQN 355.95 702.24 5.19 3.…

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Octax: Accelerated CHIP-8 Arcade Environments for Reinforcement Learning in JAX

    cs.LG 2025-10 conditional novelty 6.0 of 10

    Octax is a JAX-based CHIP-8 emulator that runs thousands of parallel arcade environments on GPUs (350k steps/s) and supports LLM-generated games for RL training.

Reference graph

Works this paper leans on

41 extracted references · 21 canonical work pages · cited by 1 Pith paper

  1. [1]

    Monthly energy review december 2024,

    A. Sun, J. Zaidi, M. Kopalek, W. Colson, T. Shear, M. Bradbury, A. Gorski, and E. Harrison, “Monthly energy review december 2024,” U.S. Energy Information Administration, Tech. Rep., 2024. [Online]. Available: www.eia.gov/mer

  2. [2]

    The real climate and transformative impact of ICT: A critique of estimates, trends, and regulations,

    C. Freitag, M. Berners-Lee, K. Widdicks, B. Knowles, G. S. Blair, and A. Friday, “The real climate and transformative impact of ICT: A critique of estimates, trends, and regulations,”Patterns, vol. 2, no. 9, p. 100340,

  3. [3]

    Powering intelligence: Analyzing artificial intelligence and data center energy consumption,

    J. Alijbour, T. Wilson, and P. Poorvi, “Powering intelligence: Analyzing artificial intelligence and data center energy consumption,” Electric Power Research Institute (EPRI), Tech. Rep., 05 2024. [Online]. Available: https://www.epri.com/research/products/3002028905

  4. [4]

    llama-models/models/llama3 1/MODEL CARD.md at main - meta-llama/llama-models,

    meta-llama, “llama-models/models/llama3 1/MODEL CARD.md at main - meta-llama/llama-models,” GitHub, 2024. [Online]. Avail- able: https://github.com/meta-llama/llama-models/blob/main/models/ llama3 1/MODEL CARD.md

  5. [5]

    llama-models/models/llama3 3/MODEL CARD.md at main - meta-llama/llama-models,

    ——, “llama-models/models/llama3 3/MODEL CARD.md at main - meta-llama/llama-models,” GitHub, 2024. [Online]. Avail- able: https://github.com/meta-llama/llama-models/blob/main/models/ llama3 3/MODEL CARD.md

  6. [6]

    Estimating the carbon footprint of bloom, a 176b parameter language model,

    A. S. Luccioni, S. Viguier, and A.-L. Ligozat, “Estimating the carbon footprint of bloom, a 176b parameter language model,”Journal of Machine Learning Research (JMLR), vol. 24, no. 1, Mar. 2024. [Online]. Available: https://doi.org/10.48550/arXiv.2211.02001

  7. [7]

    Google 2024 sustainability report,

    Google, “Google 2024 sustainability report,” Google Sustainability,

  8. [8]

    Ai index report — stanford human-centered artificial intelligence

    Stanford University, “Ai index report — stanford human-centered artificial intelligence.” [Online]. Available: https://hai.stanford.edu/ research/ai-index-report

Show all 41 references
  1. [9]

    A single modern AI GPU consumes up to 3.7 MWh of power per year — GPUs sold last year alone consumed more power than 1.3 million homes — tomshardware.com,

    “A single modern AI GPU consumes up to 3.7 MWh of power per year — GPUs sold last year alone consumed more power than 1.3 million homes — tomshardware.com,” https://www.tomshardware.com/desktops/servers/a-single-modern-ai- gpu-consumes-up-to-37-mwh-of-power-per-year-gpus-sold-...

  2. [10]

    Energy and policy con- siderations for modern deep learning research,

    E. Strubell, A. Ganesh, and A. McCallum, “Energy and policy con- siderations for modern deep learning research,” inProceedings of the AAAI conference on artificial intelligence, vol. 34, no. 09, 2020, pp. 13 693–13 696

  3. [11]

    The carbon footprint of machine learning training will plateau, then shrink,

    D. Patterson, J. Gonzalez, U. H ¨olzle, Q. Le, C. Liang, L.-M. Munguia, D. Rothchild, D. R. So, M. Texier, and J. Dean, “The carbon footprint of machine learning training will plateau, then shrink,”Computer, vol. 55, no. 7, pp. 18–28, 2022

  4. [12]

    Green ai,

    R. Schwartz, J. Dodge, N. A. Smith, and O. Etzioni, “Green ai,” Communications of the ACM, vol. 63, no. 12, pp. 54–63, 2020

  5. [13]

    Sustainable ai: Environmental implications, challenges and opportunities,

    C.-J. Wu, R. Raghavendra, U. Gupta, B. Acun, N. Ardalani, K. Maeng, G. Chang, F. Aga, J. Huang, C. Baiet al., “Sustainable ai: Environmental implications, challenges and opportunities,”Proceedings of machine learning and systems, vol. 4, pp. 795–813, 2022

  6. [14]

    Deep reinforcement learning that matters,

    P. Henderson, R. Islam, P. Bachman, J. Pineau, D. Precup, and D. Meger, “Deep reinforcement learning that matters,” inProceedings of the AAAI conference on artificial intelligence, vol. 32, no. 1, 2018

  7. [15]

    Implementation matters in deep policy gradients: A case study on ppo and trpo,

    L. Engstrom, A. Ilyas, S. Santurkar, D. Tsipras, F. Janoos, L. Rudolph, and A. Madry, “Implementation matters in deep policy gradients: A case study on ppo and trpo,”arXiv preprint arXiv:2005.12729, 2020

  8. [16]

    Reproducibil- ity of benchmarked deep reinforcement learning tasks for continuous control,

    R. Islam, P. Henderson, M. Gomrokchi, and D. Precup, “Reproducibil- ity of benchmarked deep reinforcement learning tasks for continuous control,”arXiv preprint arXiv:1708.04133, 2017

  9. [17]

    Towards the systematic reporting of the energy and carbon footprints of machine learning,

    P. Henderson, J. Hu, J. Romoff, E. Brunskill, D. Jurafsky, and J. Pineau, “Towards the systematic reporting of the energy and carbon footprints of machine learning,”Journal of Machine Learning Research, vol. 21, no. 248, pp. 1–43, 2020

  10. [18]

    Human-level control through deep reinforcement learning,

    V . Mnih, K. Kavukcuoglu, D. Silver, A. A. Rusu, J. Veness, M. G. Bellemare, A. Graves, M. Riedmiller, A. K. Fidjeland, G. Ostrovski et al., “Human-level control through deep reinforcement learning,” Nature, vol. 518, no. 7540, pp. 529–533, 2015. [Online]. Available: https://d...

  11. [19]

    Distributional reinforcement learning with quantile regression,

    W. Dabney, M. Rowland, M. Bellemare, and R. Munos, “Distributional reinforcement learning with quantile regression,” inProceedings of the AAAI conference on artificial intelligence, vol. 32, no. 1, 2018. [Online]. Available: https://doi.org/10.48550/arXiv.1710.10044

  12. [20]

    Asynchronous methods for deep reinforcement learning,

    V . Mnih, A. P. Badia, M. Mirza, A. Graves, T. Lillicrap, T. Harley, D. Silver, and K. Kavukcuoglu, “Asynchronous methods for deep reinforcement learning,” inProceedings of The 33rd International Conference on Machine Learning, ser. Proceedings of Machine Learning Research, M....

  13. [21]

    Proximal policy optimization algorithms,

    J. Schulman, F. Wolski, P. Dhariwal, A. Radford, and O. Klimov, “Proximal policy optimization algorithms,”CoRR, vol. abs/1707.06347, 07 2017. [Online]. Available: http://arxiv.org/abs/1707.06347

  14. [22]

    Trust region policy optimization,

    J. Schulman, S. Levine, P. Abbeel, M. Jordan, and P. Moritz, “Trust region policy optimization,” inProceedings of the 32nd International Conference on Machine Learning, ser. Proceedings of Machine Learning Research, F. Bach and D. Blei, Eds., vol. 37. Lille, France: PMLR, 07–0...

  15. [23]

    Simple random search of static linear policies is competitive for reinforcement learning,

    H. Mania, A. Guy, and B. Recht, “Simple random search of static linear policies is competitive for reinforcement learning,” in Advances in Neural Information Processing Systems, S. Bengio, H. Wallach, H. Larochelle, K. Grauman, N. Cesa-Bianchi, and R. Garnett, Eds., vol. 31. C...

  16. [24]

    Impala: Scalable dis- tributed deep-rl with importance weighted actor-learner architectures,

    L. Espeholt, H. Soyer, R. Munos, K. Simonyan, V . Mnih, T. Ward, Y . Doron, V . Firoiu, T. Harley, I. Dunninget al., “Impala: Scalable dis- tributed deep-rl with importance weighted actor-learner architectures,” inInternational conference on machine learning. PMLR, 2018, pp. 1407–1416

  17. [25]

    Phasic policy gradient,

    K. W. Cobbe, J. Hilton, O. Klimov, and J. Schulman, “Phasic policy gradient,” inInternational Conference on Machine Learning. PMLR, 2021, pp. 2020–2027

  18. [26]

    Deep reinforcement learning with double q-learning,

    H. v. Hasselt, A. Guez, and D. Silver, “Deep reinforcement learning with double q-learning,” inProceedings of the Thirtieth AAAI Conference on Artificial Intelligence, ser. AAAI’16. AAAI Press, 2016, p. 2094–2100. [Online]. Available: https://doi.org/10.48550/arXiv.1509.06461

  19. [27]

    Gdm-net: Gas distribution mapping with a mobile robot using deep reinforcement learning and gaussian process regression,

    I. Kulbaka, A. Dutta, O. P. Kreidl, L. B ¨ol¨oni, and S. Roy, “Gdm-net: Gas distribution mapping with a mobile robot using deep reinforcement learning and gaussian process regression,” in2024 IEEE/RSJ Interna- tional Conference on Intelligent Robots and Systems (IROS). IEEE, 2...

  20. [28]

    Deep reinforcement learning for autonomous driving: A survey,

    B. R. Kiran, I. Sobh, V . Talpaert, P. Mannion, A. A. Al Sallab, S. Yo- gamani, and P. P ´erez, “Deep reinforcement learning for autonomous driving: A survey,”IEEE Transactions on Intelligent Transportation Systems, 2021

  21. [29]

    Stable-Baselines3: Reliable reinforcement learning implementations,

    A. Raffin, A. Hill, A. Gleave, A. Kanervisto, M. Ernestus, and N. Dormann, “Stable-Baselines3: Reliable reinforcement learning implementations,”Journal of Machine Learning Research, vol. 22, no. 268, pp. 1–8, 2021. [Online]. Available: http://jmlr.org/papers/v22/20- 1364.html

  22. [30]

    Gymnasium: A standard interface for reinforcement learning environments,

    A. Kwiatkowski, M. Towers, J. Terry, J. U. Balis, G. D. Cola, T. Deleu, M. Goul ˜ao, A. Kallinteris, M. Krimmel, A. KG, R. Perez-Vicente, A. Pierr´e, S. Schulhoff, J. J. Tai, H. Tan, and O. G. Younis, “Gymnasium: A standard interface for reinforcement learning environments,” 2...

  23. [31]

    TensorFlow: Large-scale machine learning on heterogeneous systems,

    M. Abadi, A. Agarwal, P. Barham, E. Brevdo, Z. Chen, C. Citro, G. S. Corrado, A. Davis, J. Dean, M. Devin, S. Ghemawat, I. Goodfellow, A. Harp, G. Irving, M. Isard, Y . Jia, R. Jozefowicz, L. Kaiser, M. Kudlur, J. Levenberg, D. Man ´e, R. Monga, S. Moore, D. Murray, C. Olah, M...

  24. [32]

    Scalable parallel programming with cuda,

    J. Nickolls, I. Buck, M. Garland, and K. Skadron, “Scalable parallel programming with cuda,” inACM SIGGRAPH 2008 Classes, ser. SIGGRAPH ’08. New York, NY , USA: Association for Computing Machinery, 2008. [Online]. Available: https://doi.org/10.1145/1401132. 1401152

  25. [33]

    mlco2/codecarbon: v2.4.1,

    B. Courty, V . Schmidt, S. Luccioni, Goyal-Kamal, MarionCoutarel, B. Feld, J. Lecourt, LiamConnell, A. Saboni, Inimaz, supatomic, M. L ´eval, L. Blanche, A. Cruveiller, ouminasara, F. Zhao, A. Joshi, A. Bogroff, H. de Lavoreille, N. Laskaris, E. Abati, D. Blank, Z. Wang, A. Ca...

  26. [34]

    United states of america 2024 carbon intensity data,

    Electricity Maps, “United states of america 2024 carbon intensity data,” 2024, v3 API at https://api.electricitymap.org/v3/carbon-intensity/latest. [Online]. Available: https://www.electricitymaps.com/

  27. [35]

    The arcade learning environment: An evaluation platform for general agents,

    M. G. Bellemare, Y . Naddaf, J. Veness, and M. Bowling, “The arcade learning environment: An evaluation platform for general agents,” Journal of Artificial Intelligence Research, vol. 47, pp. 253–279, jun

  28. [36]

    Rl algorithms — stable baselines 2.10.3a0 documentation

    Stable Baselines 3, “Rl algorithms — stable baselines 2.10.3a0 documentation.” [Online]. Available: https://stable-baselines. readthedocs.io/en/master/guide/algos.html#reproducibility

  29. [37]

    Average energy prices for the united states, regions, census divisions, and selected metropolitan areas : Midwest information office : U.s. bureau of labor statistics

    U.S. Bureau of Labor Statistics (BLS), “Average energy prices for the united states, regions, census divisions, and selected metropolitan areas : Midwest information office : U.s. bureau of labor statistics.” [Online]. Available: https://www.bls.gov/regions/midwest/ data/avera...

  30. [38]

    Rates — my account — local

    Local Energy Authority, “Rates — my account — local.” [Online]. Available: hidden

  31. [2013]

    Available: https://doi.org/10.1613/jair.3912

    [Online]. Available: https://doi.org/10.1613/jair.3912

  32. [2021]

    Available: https://doi.org/10.1016/j.patter.2021.100340

    [Online]. Available: https://doi.org/10.1016/j.patter.2021.100340

  33. [2024]

    Available: https://sustainability.google/reports/

    [Online]. Available: https://sustainability.google/reports/

Pith tools

Reviewed August 15, 2026 · model on record in the stance chip above.