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REVIEW 3 major objections 4 minor 3 cited by

This paper argues that current multimodal LLMs, despite strong object recognition, systematically lack 'visual knowledge'—the intuitive grasp of physical and social principles—and quantifies the deficit with a new video benchmark, VKnowU.

Reviewed by Pith at T0; open to challenge. T0 means a machine referee read the full paper against a public rubric. the ladder, T0–T4 →

T0 review · deepseek-v4-flash

2026-08-03 20:18 UTC pith:XVB2T5XC

load-bearing objection Useful benchmark and a plausible training recipe, but the headline human-gap is not apples-to-apples and the main VKnowU gain is in-sample on lambda. the 3 major comments →

arxiv 2511.20272 v2 pith:XVB2T5XC submitted 2025-11-25 cs.CV

VKnowU: Evaluating Visual Knowledge Understanding in Multimodal LLMs

classification cs.CV
keywords visual knowledgemultimodal LLM benchmarkvideo understandingintuitive physicsspatial awarenesstheory of mindreinforcement learningVKnowU
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The paper sets out to measure, and then to improve, a specific blind spot in multimodal large language models: not what objects are in a video, but what the scene implies about physics, materials, spatial layout, intentions, and social relations. It introduces VKnowU, 1,680 multiple-choice questions over 1,249 videos in eight categories split into world-centric and human-centric knowledge. Across 23 state-of-the-art models, the strongest reach 74.6% accuracy versus 89.6% human performance, a 15-point gap driven mostly by intuitive physics and spatial awareness, where models barely exceed chance. To show the deficit is learnable, the paper contributes VKnowQA training data and VideoKnow+, a baseline that forces models to describe visual evidence before answering and trains with a visual-knowledge reward; it gains 3.7 points on VKnowU and transfers to other video benchmarks. The point is that 'seeing' in the pixel sense is not the same as understanding the invisible scaffolding that lets humans predict and interpret scenes.

Core claim

On VKnowU, the paper finds that visual knowledge is a distinct, measurable capability in which current MLLMs are deficient: the best model scores 74.6% overall against 89.6% for humans, with the widest gaps in Intuitive Physics (59.0% vs 97.5%, a 38.5-point deficit) and Spatial Awareness (62.7% vs 95.4%, a 32.7-point deficit). Human-centric tasks are closer (best 81.9% vs 86.8%), which the authors attribute to abundant social supervision in pretraining. The paper further claims visual knowledge is learnable: VideoKnow+, trained on VKnowQA with a See-Think-Answer output format and a GRPO reward that verifies whether the model's visual description alone determines the answer, improves 3.7% on

What carries the argument

The central object is VKnowU, a video multiple-choice benchmark built to isolate visual knowledge from audio and language shortcuts. Its QA pipeline has four steps: transcribe audio with Whisper and drop questions answerable from subtitles; run three text-only LLMs in a blind-VQA setting and remove questions answered correctly by at least two; use DeepSeek-R1 to rewrite wrong options into plausible distractors; then manually verify and shuffle options. The companion mechanism is VideoKnow+, whose See-Think-Answer format forces a self-contained visual description before reasoning, and whose binary visual knowledge reward uses a frozen MLLM verifier to check that the answer follows from the de

Load-bearing premise

The claimed 15% human-performance gap rests on using human accuracy from the original annotation sources as the reference for final multiple-choice items whose wrong answers were rewritten by DeepSeek-R1 and whose options were reshuffled; if humans perform differently on those rewritten items, the headline gap is not apples-to-apples.

What would settle it

Give the released VKnowU items to a fresh human panel under the same multiple-choice format and compute accuracy per task; if aggregate human accuracy no longer hovers near 89.6%, particularly if intuitive physics or spatial awareness scores drop, the central gap claim fails. A second check: if a text-only LLM, after the distractor rewriting, answers above the blind-VQA threshold on many items, the language-bias filtering is incomplete.

Watch this falsifier — get emailed when new claim-graph text bears on it.

If this is right

  • Current MLLMs' object recognition does not entail understanding of physical laws: state-of-the-art models are near random on intuitive physics and spatial relations.
  • Model rankings on VKnowU cluster into independent world-centric and human-centric competencies; improving one does not automatically improve the other.
  • Visual knowledge is trainable: a relatively small RL stage on 30K questions yields consistent gains on VKnowU and transfers to several standard video benchmarks.
  • Long chain-of-thought can hurt: on straightforward visual-knowledge questions, reasoning-heavy models sometimes underperform due to repetition and ungrounded speculation.
  • Evaluation protocol matters: after filtering, text-only LLM blind accuracy drops to near chance on the QA pool, suggesting the remaining questions require visual evidence.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • Editorial inference: the reported 15-point human gap should be re-verified on the final rewritten items; humans were scored on original annotations, not on the DeepSeek-R1-distractor versions, so some of the gap may be an artifact of the rewriting rather than a pure model deficit.
  • Editorial inference: the polarization between proprietary and open-source models—physics-heavy strengths versus social-heavy strengths—suggests that visual-knowledge benchmarks could be used as reward data to rebalance pretraining curricula.
  • Editorial inference: the scarcity of world-centric supervision in standard image-text pretraining points to synthetic simulation and world models as a testable source of data for intuitive physics and spatial awareness.
  • Editorial inference: if future models are trained to maximize VKnowU with task-specific weights, the largest headroom is in world-centric tasks, so aggregated scores across the eight categories may hide uneven gains.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit.

Referee Report

3 major / 4 minor

Summary. The paper introduces VKnowU, a video multiple-choice benchmark of 1,680 questions across 1,249 videos, designed to evaluate eight types of visual knowledge grouped into world-centric (Intuitive Physics, Object Affordance, Object Material, Spatial Awareness) and human-centric (Event Anticipation, Mental State, Social Relation, Subjective Intention) categories. The benchmark is constructed by filtering six existing datasets through audio-reliance minimization, blind-LLM language-bias filtering, DeepSeek-R1 distractor rewriting, and human review. The authors evaluate 23 MLLMs, reporting a 15.0% overall gap relative to 'Human Performance' inherited from source annotations, with larger gaps on world-centric tasks. They also present VKnowQA (30K and 12K training sets) and a baseline model, VideoKnow+, built on Qwen2.5-VL-7B with an SFT cold start and GRPO with a visual-knowledge reward, reporting +3.7% on VKnowU and gains on MVBench, Video-MME, MMVU, and VSI-Bench.

Significance. If the benchmark and training claims hold, VKnowU would be a useful diagnostic for a relatively underexplored capability, and the See-Think-Answer + visual-knowledge-reward recipe would be a constructive baseline for future work. The paper's strengths include a thoughtful multi-stage filtering pipeline, a broad evaluation of current MLLMs, the inclusion of both open and proprietary models, and the public release of code and data. However, the headline claims rest on three load-bearing methodological decisions that currently compromise the conclusions: the human baseline is not measured on the final rewritten items, the main reward weight is tuned on the evaluation benchmark itself, and the training data overlap with the evaluation benchmark at the source-family level. These issues are fixable, but they must be addressed before the quantitative claims can be accepted.

major comments (3)
  1. [§3.3 (Steps III–IV), Table 1, §3.4] The human performance row in Table 1 is footnoted as 'sourced from original annotation or researchers' responses.' Because Step III rewrites distractors with DeepSeek-R1 to make them more plausible and Step IV shuffles options, the human scores were obtained on different, likely easier, items than the final VKnowU questions. The 15.0% overall gap and the per-task deficits (IP −38.5%, SA −32.7%) are therefore not apples-to-apples comparisons. No human-rater protocol, sample size, or inter-annotator agreement is reported. The authors should either re-measure human accuracy on the final VKnowU items or explicitly restrict the human-comparison claim to the original annotation conditions.
  2. [Table 4 vs. Table 2, Eq. (1)] The visual-knowledge reward weight λ is selected by training on VKnowU itself: Table 4 sweeps λ using 1K RL steps on VKnowU, the best value (0.1) is then used for the final VideoKnow+, and Table 2 reports the resulting +3.7% improvement on the same benchmark. This makes the headline gain in-sample with respect to hyperparameter selection. The authors should hold out a validation split of VKnowU (or a disjoint development set) for λ selection and report results on a separate test split, or otherwise justify a fixed λ chosen without reference to VKnowU performance.
  3. [§4.1, Table 9 vs. Table 6; §5.1] VKnowQA-30K is drawn from dataset families that overlap with VKnowU's sources: VKnowU uses IntPhys2, VSI-Bench, Social-IQ-2.0, PACS, VLEP, and RexTime, while VKnowQA-30K includes Intphys, VSI-100K, and Social-IQ, among others. Deduplication prevents exact item overlap but does not prevent the model from learning family-specific regularities that transfer to VKnowU. The claimed +3.7% improvement on VKnowU may therefore partly reflect training on the same distributions rather than general visual-knowledge learning. The authors should demonstrate transfer to evaluation tasks whose source families are entirely absent from VKnowQA, or ablate VKnowQA sources to show the gain survives when family-overlapping sources are removed.
minor comments (4)
  1. [Abstract vs. §3.4] The abstract says '28 SOTA MLLMs,' while Section 3.4 and Table 1 evaluate 23 models. Please reconcile.
  2. [§3.3 Step IV] The human verification step is described only as 'comprehensive human review.' Provide details: number of annotators, instructions, whether disagreements were adjudicated, and agreement statistics.
  3. [Tables 1, 2, 3] Some table cells are malformed in the text (e.g., 'LLaV A-OV-7B' spacing, Table 3 rows lacking labels). Please check the compiled tables for typographical errors.
  4. [§5.2] The ablation in Table 3 is informative, but the text states that GRPO alone repeats descriptions in SA; consider showing a quantitative measure (e.g., output length or repetition rate) to support this claim.

Circularity Check

1 steps flagged

VideoKnow+'s +3.7% VKnowU gain is selected on VKnowU itself; the human-gap baseline is carried over from pre-rewrite annotations, though the core benchmark construction is otherwise independent.

specific steps
  1. fitted input called prediction [Section 5.2, Table 4; Table 5; Table 2; Eq. (1)]
    "Choice of Visual Knowledge Reward Ratio λ. We study the impact of varying λ, which controls the weight of the visual knowledge reward rv, by training 1K RL steps for rapid exploration. As shown in Table 4, VideoKnow+’s performance on VKnowU is sensitive to this parameter. The best performance 66.79 is achieved at λ=0.1..."

    λ is tuned by VKnowU accuracy, and the verifier model in Table 5 is also chosen by VKnowU accuracy; Table 2 then reports VideoKnow+’s VKnowU score (67.7, +3.7%) for that tuned configuration. The benchmark is thus used both to select the configuration and to claim the improvement, so the reported gain is not a held-out result; it is the same quantity that was optimized, not an independent prediction.

full rationale

The load-bearing VKnowU benchmark construction is not circular: the QA pipeline (Whisper audio filtering, blind-LLM language-bias filtering, DeepSeek-R1 distractor rewriting, human review) is a curation procedure, and the 23-model evaluation is an external measurement against curated items. Appendix A's Bayes decomposition is standard conditioning and is not used to derive any fitted number. The circular element is confined to the VideoKnow+ validation: λ in Eq. (1) and the verifier model are selected by accuracy on VKnowU itself (Tables 4 and 5), and the same VKnowU set is then used to report the final '+3.7%' gain (Table 2). That makes the gain an in-sample, selection-optimized figure, not an independent estimate of VKnowU performance. Separately, I flag a missing-measurement limitation in Table 1: the human-performance row is 'sourced from original annotation or researchers' responses', but Step III rewrote distractors and Step IV shuffled options before evaluation, so the 15.0% human gap is not re-measured on the final items; this is a validity risk for the headline comparison, not a construction-level circularity. No load-bearing self-citation chain appears; the authors' prior video-model citations are contextual.

Axiom & Free-Parameter Ledger

4 free parameters · 5 axioms · 0 invented entities

The headline claims depend on a transferred human baseline and several hand-set filtering thresholds, while the training claim depends on lambda tuned on VKnowU. No new physical or conceptual entity is introduced beyond the benchmark and dataset artifacts, so the invented-entity ledger is empty.

free parameters (4)
  • lambda (visual knowledge reward weight) = 0.1
    Selected by sweeping on VKnowU (Table 4); the final model uses lambda=0.1, so the reported VKnowU gain is partly tuned on the evaluation set.
  • audio-similarity threshold = 0.3
    Hand-set cutoff for dropping QAs whose Whisper subtitles are semantically similar to the answer (Section 3.3.I).
  • blind-VQA answerability threshold = >5 of 10 correct, flagged by at least 2 of 3 LLMs
    Hand-set criterion for removing language-answerable questions (Section 3.3.II).
  • training frame count and resolution = 16 frames at 128x28x28 for training; 32 frames at 256x28x28 for evaluation
    Chosen for efficiency; frame count affects task accuracy non-monotonically (Figure 6), so this choice can influence reported results.
axioms (5)
  • domain assumption Visual knowledge is a coherent, separable construct with eight categories.
    Defined in Section 3.1 from cognitive psychology; no independent operationalization beyond the benchmark itself.
  • domain assumption Human labels from original source datasets remain valid after DeepSeek-R1 rewrites options and shuffles order.
    Table 1 human performance is 'sourced from original annotation or researchers' responses,' but VKnowU options are rewritten in Section 3.3.III; human accuracy on the final items was not re-measured.
  • domain assumption If blind text-only LLMs cannot answer a question, it is not language-answerable.
    Section 3.3.II assumes the three chosen LLMs are a sufficient proxy for all language-prior shortcuts available to evaluated MLLMs.
  • domain assumption The frozen MLLM verifier's judgment that a description is sufficient to derive the answer is a valid reward signal.
    Section 4, Equation (1): r_v is generated by Qwen2.5-VL-7B, the same model family as the base policy; reward correctness is not independently measured.
  • standard math Bayes decomposition P(T_a | V, T_q) proportional to P(V | T_a, T_q) * P(T_a | T_q).
    Appendix A: mathematically fine as a proportionality, but the normative claim that increasing P(V | T_a, T_q) reduces hallucination is an additional behavioral assumption.

pith-pipeline@v1.3.0-alltime-deepseek · 30456 in / 12544 out tokens · 134649 ms · 2026-08-03T20:18:04.904749+00:00 · methodology

0 comments
read the original abstract

While Multimodal Large Language Models (MLLMs) have become adept at recognizing objects, they often lack the intuitive, human-like understanding of the world's underlying physical and social principles. This high-level vision-grounded semantics, which we term visual knowledge, forms a bridge between perception and reasoning, yet remains an underexplored area in current MLLMs. To systematically evaluate this capability, we present VKnowU, a comprehensive benchmark featuring 1,680 questions in 1,249 videos, covering 8 core types of visual knowledge spanning both world-centric (e.g., intuitive physics) and human-centric (e.g., subjective intentions). Evaluation of 28 SOTA MLLMs reveals that leading models still fall short of human performance, with particularly notable gaps in the world-centric. To bridge this gap, we introduce a new dataset, VKnowQA, and VideoKnow+, a baseline model that explicitly incorporates visual knowledge into MLLMs. VideoKnow+ follows a structured See-Think-Answer paradigm and adopts reinforcement learning with visual knowledge reward, achieving a +3.7% improvement on VKnowU and consistent gains on MVBench (+5.4%), Video-MME (+7.0%), and MMVU (+5.7%). Our work highlights visual knowledge as a missing cornerstone for developing more generalizable MLLMs that can not only see but also truly understand our worlds.

Figures

Figures reproduced from arXiv: 2511.20272 by Limin Wang, Linquan Wu, Sheng Xia, Tianxiang Jiang, Xiangyu Zeng, Yicheng Xu, Yi Wang, Yu Qiao.

Figure 1
Figure 1. Figure 1: VKnowU systematically evaluates visual knowledge understanding of MLLMs across world-centric and human-centric tasks, [PITH_FULL_IMAGE:figures/full_fig_p001_1.png] view at source ↗
Figure 2
Figure 2. Figure 2: An overview of the VKnowU. Representative videos and QA pairs are shown for each of the 8 tasks. [PITH_FULL_IMAGE:figures/full_fig_p003_2.png] view at source ↗
Figure 3
Figure 3. Figure 3: QA filtering pipeline used to construct VKnowU, removing non-visual shortcuts and ensuring each QA requires visual knowledge. [PITH_FULL_IMAGE:figures/full_fig_p004_3.png] view at source ↗
Figure 4
Figure 4. Figure 4: Radar chart of MLLM accuracy on VKnowU. in physical perception, which is difficult to capture ex￾haustively through textual descriptions alone. The results suggest that the standard next-word prediction training objective may not provide sufficient supervisory signals for learning these concepts. This indicates that incorporating world models could be promising for these limitations. World Centric Human Ce… view at source ↗
Figure 5
Figure 5. Figure 5: Pearson correlation among the 8 visual knowledge tasks. [PITH_FULL_IMAGE:figures/full_fig_p006_5.png] view at source ↗
Figure 7
Figure 7. Figure 7: Text-only LLM accuracy on VKnowU QA pool. [PITH_FULL_IMAGE:figures/full_fig_p015_7.png] view at source ↗
Figure 8
Figure 8. Figure 8: Average lengths of question and options (in words) in [PITH_FULL_IMAGE:figures/full_fig_p015_8.png] view at source ↗
Figure 9
Figure 9. Figure 9: Average video duration (in seconds) in VKnowU. [PITH_FULL_IMAGE:figures/full_fig_p015_9.png] view at source ↗
Figure 10
Figure 10. Figure 10: Correlation between visual knowledge in VKnowU and existing MLLM benchmarks. [PITH_FULL_IMAGE:figures/full_fig_p016_10.png] view at source ↗
Figure 12
Figure 12. Figure 12: Word length distribution visualizations of VKnowQA [PITH_FULL_IMAGE:figures/full_fig_p017_12.png] view at source ↗
Figure 13
Figure 13. Figure 13: Word cloud visualization of VKnowQA-30K. [PITH_FULL_IMAGE:figures/full_fig_p017_13.png] view at source ↗
Figure 14
Figure 14. Figure 14: Word cloud visualization of VKnowQA-CS-12K [PITH_FULL_IMAGE:figures/full_fig_p017_14.png] view at source ↗
Figure 11
Figure 11. Figure 11: Word length distribution visualizations of VKnowQA [PITH_FULL_IMAGE:figures/full_fig_p017_11.png] view at source ↗
Figure 16
Figure 16. Figure 16: Prompt for VKnowU evaluation for vanilla models. [PITH_FULL_IMAGE:figures/full_fig_p018_16.png] view at source ↗
Figure 17
Figure 17. Figure 17: Prompt for MLLMs to generate to See-Think-Answer output format. See-Think-Answer Prompt You are provided a text description of a problem and a question. Determine the answer to the question based on the text description. Provide only the single option letter (e.g., A, B, C, D, E, etc.) between the <answer> </answer> tags. The output format should be: <answer> answer here </answer>. Visual Knowledge Reward… view at source ↗
Figure 18
Figure 18. Figure 18: Prompt for verifier model to calculate visual knowledge [PITH_FULL_IMAGE:figures/full_fig_p018_18.png] view at source ↗
Figure 19
Figure 19. Figure 19: Prompt for DeepSeek-R1 [34] to enhance options. 19 [PITH_FULL_IMAGE:figures/full_fig_p019_19.png] view at source ↗
Figure 20
Figure 20. Figure 20: Qualitative comparisons on Event Anticipation of VKnowU. 22 [PITH_FULL_IMAGE:figures/full_fig_p022_20.png] view at source ↗
Figure 21
Figure 21. Figure 21: Qualitative comparisons on Spatial Awareness of VKnowU. 23 [PITH_FULL_IMAGE:figures/full_fig_p023_21.png] view at source ↗
Figure 22
Figure 22. Figure 22: Qualitative comparisons on Object Affordance of VKnowU. 24 [PITH_FULL_IMAGE:figures/full_fig_p024_22.png] view at source ↗
Figure 23
Figure 23. Figure 23: Qualitative comparisons on Intuitive Physics of VKnowU. 25 [PITH_FULL_IMAGE:figures/full_fig_p025_23.png] view at source ↗
Figure 24
Figure 24. Figure 24: Qualitative comparisons on Subjective Intention of VKnowU. 26 [PITH_FULL_IMAGE:figures/full_fig_p026_24.png] view at source ↗
Figure 25
Figure 25. Figure 25: Failure case of VideoKnow+: Inaccurate visual knowledge I. [PITH_FULL_IMAGE:figures/full_fig_p027_25.png] view at source ↗
Figure 26
Figure 26. Figure 26: Failure case of VideoKnow+: Inaccurate visual knowledge II. [PITH_FULL_IMAGE:figures/full_fig_p027_26.png] view at source ↗
Figure 27
Figure 27. Figure 27: Failure case of VideoKnow+: Insufficient visual knowledge. [PITH_FULL_IMAGE:figures/full_fig_p028_27.png] view at source ↗

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Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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