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arxiv 2602.16229 v2 pith:5GLSSDV3 submitted 2026-02-18 cs.LG

Factored Latent Action World Models

classification cs.LG
keywords latentactionmodelsdynamicsfactoredlearningvideoaction-free
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Learning latent actions from action-free video has emerged as a powerful paradigm for scaling up controllable world model learning. Latent actions provide a natural interface for users to iteratively generate and manipulate videos. However, most existing approaches rely on monolithic inverse and forward dynamics models that learn a single latent action to control the entire scene, and therefore struggle in complex environments where multiple entities act simultaneously. This paper introduces Factored Latent Action Model (FLAM), a factored dynamics framework that decomposes the scene into independent factors, each inferring its own latent action and predicting its own next-step factor value. This factorized structure enables more accurate modeling of complex multi-entity dynamics and improves video generation quality in action-free video settings compared to monolithic models. Based on experiments on both simulation and real-world multi-entity datasets, we find that FLAM outperforms prior work in prediction accuracy and representation quality, and facilitates downstream policy learning, demonstrating the benefits of factorized latent action models.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Grounding Spatial Relations in a Compact World Model: Instruction Leakage and a Goal-Free Dynamics Fix

    cs.AI 2026-07 conditional novelty 7.0

    Goal-conditioned world models transcribe instructions instead of perceiving spatial relations when the instruction names the scored quantity, and removing the goal from the dynamics fixes it.

  2. Learning Object Manipulation from Scratch via Contrastive Interaction

    cs.RO 2026-06 unverdicted novelty 7.0

    IWR improves CRL sample efficiency and performance in interaction-rich manipulation by interaction-aware resampling that preserves mode boundaries, yielding 19.8% average gains and a real-world air-hockey agent.

  3. Latent State Design for World Models under Sufficiency Constraints

    cs.AI 2026-05 unverdicted novelty 7.0

    World models succeed when their latent states are built to meet task-specific sufficiency constraints rather than preserving the maximum amount of information.