Pith. sign in

Paper Citation Record · LEDGER

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments

As of 13 August 2026, this Paper Citation Record lists 20 of 20 outbound references and 0 inbound Pith citation observations for arXiv:2607.03525.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2607.03525 v2

Coverage vector

measured 20 of 20 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-02T08:52:20.770102Z

measured 20 of 20 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-13T06:32:02.005865+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

20 of 20 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved19
  • parse uncertain0
  • malformed identifier1
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation a512a014-2f80-47de-9511-bc2f7c02bdee · outbound

This paper cites Program Synthesis with Large Language Models.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Program Synthesis with Large Language Models

Reference 1

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.705913Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.705913Z digest=sha256:28b3b31cb576085685e57d900a2c0a1409d33919e8235c397767df70302dcefd

Observation 0ab285eb-45c6-4cbe-b1fd-a4f8b7bd9296 · outbound

This paper cites SWE-rebench: An automated pipeline for task collection and decontaminated evaluation of software engineering agents,.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments SWE-rebench: An automated pipeline for task collection and decontaminated evaluation of software engineering agents,

Reference 2

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.710404Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.710404Z digest=sha256:2664bb25c3dbc203459873ee8d5db50ee087ce2dfa9b007ff64496330ba65dcb

Observation 69ed9cd6-9dce-40a2-b82b-433c911d5adc · outbound

This paper cites Evaluating Large Language Models Trained on Code.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Evaluating Large Language Models Trained on Code

Reference 3

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.717469Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.717469Z digest=sha256:91a883017bc98886e99fe9aa9cdd44be907d0664b6eab22bb999d9ba9a4bcce0

Observation da661f5f-9546-48f3-ab5e-e8b38947d449 · outbound

This paper cites GameDevBench: Evaluating agentic capabilities through game development, 2026.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments GameDevBench: Evaluating agentic capabilities through game development, 2026

Reference 4

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.721268Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.721268Z digest=sha256:7eeab46ed9e0c722fe8f09d93245b5ca5964f1987d9c42779c9d0957d89db811

Observation 5fdf2db1-b86e-49ab-ae7e-acef221652c8 · outbound

This paper cites Actor lifecycle in Unreal Engine.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Actor lifecycle in Unreal Engine

Reference 5

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.724673Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.724673Z digest=sha256:0456c01698d9b9f48154b809f742bc910bf1a68727b853cd941ae0d488cbf5dc

Observation cb8dc54c-bcac-4588-a8fb-44d2ff704064 · outbound

This paper cites Networking and multiplayer in Unreal Engine.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Networking and multiplayer in Unreal Engine

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.728129Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.728129Z digest=sha256:d2aebd6a352622e0bb8d03deb285561002f507d701d8e7fc61a8f9662c5069a1

Observation 0f2c5363-123d-4f34-b4a4-601c64cd50d7 · outbound

This paper cites Play in editor multiplayer options in Unreal Engine.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Play in editor multiplayer options in Unreal Engine

Reference 7

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.731350Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.731350Z digest=sha256:8f8c6a87d2ffa6c2e3fdd932214cf035fe001d1c1f98fbba5659ef0bd4c8e7b5

Observation 4ff7df9b-b915-4fbc-82c3-a8a2b0031af4 · outbound

This paper cites Replicate actor properties in Unreal Engine.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Replicate actor properties in Unreal Engine

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.737708Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.737708Z digest=sha256:15020765c20ec3a9421dec08b67cb1b4508c429cc491507baf6b934100a51a3e

Observation 0dcecf0d-1c93-4e8b-ae99-bdaedc51d24a · outbound

This paper cites Programming subsystems in Unreal Engine.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Programming subsystems in Unreal Engine

Reference 9

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.741037Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.741037Z digest=sha256:60819aa3c1b65f35b554d753014fd4ec77229a0fe151847d02d05df160f5dd4c

Observation a43f9ecd-6ffd-4e6c-8e63-198c8a9f08db · outbound

This paper cites DeepSWE: Measuring frontier coding agents on original, long-horizon engineering tasks.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments DeepSWE: Measuring frontier coding agents on original, long-horizon engineering tasks

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.744081Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.744081Z digest=sha256:f31d078d3c9c5d9a84fb6cf92d0e15f42a57a66aae5edf853801668f401b4e5e

Observation b173760a-5230-4147-a66e-f9907f8b64f0 · outbound

This paper cites SWE-bench: Can Language Models Resolve Real-World GitHub Issues?.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments SWE-bench: Can Language Models Resolve Real-World GitHub Issues?

Reference 11

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.747392Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.747392Z digest=sha256:ed886fc67a519e670836bcc860d5faf190f76f20a1ec8b00c2865edbe4bee7c8

Observation 44a10b14-2ca8-4203-8fc8-61914158a5c7 · outbound

This paper cites Introducing FrontierCode.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Introducing FrontierCode

Reference 12

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.750742Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.750742Z digest=sha256:384ce06cc3ad915989db9144bf1b759844215e2273b872c6bfaa6379b71156cb

Observation 032188c2-a464-448a-b7b8-7cff47b878c0 · outbound

This paper cites Terminal-Bench: Benchmarking Agents on Hard, Realistic Tasks in Command Line Interfaces.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Terminal-Bench: Benchmarking Agents on Hard, Realistic Tasks in Command Line Interfaces

Reference 13

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.753839Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.753839Z digest=sha256:2dd3bfc49030e8fdda8a6e5399d64cbb06b813b99d76a75095ae7b9e9ab6b805

Observation f5515ab6-2749-4d50-915a-b7abba086b42 · outbound

This paper cites Visualising Game Engine Subsystem Coupling.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Visualising Game Engine Subsystem Coupling

Reference 14

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.757350Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.757350Z digest=sha256:5a85205c143e3956d923e02adb7a16f68ce01bafbbe3b28894aa67d3fd5ffe58

Observation 9a3b249d-c456-4308-b02c-24b056bc14a8 · outbound

This paper cites ProgramBench: Can Language Models Rebuild Programs From Scratch?.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments ProgramBench: Can Language Models Rebuild Programs From Scratch?

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.760608Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.760608Z digest=sha256:7bea5539859eefa34542b91eb7a1bd30c3ceaae2d1468026605b1bb47db5af2d

Observation efae09c4-3fa6-48e7-997a-36e786910253 · outbound

This paper cites AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems

Reference 16

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.763721Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.763721Z digest=sha256:ef87b625beabd09cc47ebaafeb396886de503e13641d5a7b023e2a58f5ba09c0

Observation cbc3c86c-02ae-4a1b-afd1-132c882e726c · outbound

This paper cites SWE-bench Goes Live!.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments SWE-bench Goes Live!

Reference 17

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.766897Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.766897Z digest=sha256:87bc6931cd636e216b8a6a41efde6378b34c07ef09dd26b71655c4b64ba7e5c2

Observation 176d8647-e6a9-42f8-95a9-2ef552d5eb7a · outbound

This paper cites Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena

Reference 18

Resolution
malformed identifier
no resolver link, observed 2026-08-02T08:52:20.770102Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.770102Z digest=sha256:77dbafb5663fd1ee277106666f18e7d04bb0ba0e97f4d4215899fb91177d2f8c

Observation 116eac96-37a1-46e9-adab-81fdbb0a9b9d · outbound

This paper cites an unresolved cited work.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Unresolved cited work

Reference 2025

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.713899Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.713899Z digest=sha256:104d94e578693004a63080c8cef117785da18b9b21359949f1c5ab819df3a005

Observation 878c04de-8159-41aa-a455-fa90fa0d9dab · outbound

This paper cites Accessed July 2, 2026.

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments Accessed July 2, 2026

Reference 2026

Resolution
unresolved
no resolver link, observed 2026-08-02T08:52:20.734268Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T08:52:20.734268Z digest=sha256:960c14795827ffa36f01eeae1f20f6c79b61029748f6dfe058adb0d1c6d7b8a0

Pith citing papers

No inbound Pith citation observations are available.