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SWE-bench Goes Live!

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arxiv 2505.23419 v2 pith:ZRQNUQ3I submitted 2025-05-29 cs.SE cs.AIcs.CL

SWE-bench Goes Live!

classification cs.SE cs.AIcs.CL
keywords benchmarkllmsswe-benchswe-bench-livetaskenvironmentevaluationinitial
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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The issue-resolving task, where a model generates patches to fix real-world bugs, has emerged as a critical benchmark for evaluating the capabilities of large language models (LLMs). While SWE-bench and its variants have become standard in this domain, they suffer from key limitations: they have not been updated since their initial releases, cover a narrow set of repositories, and depend heavily on manual effort for instance construction and environment setup. These factors hinder scalability and introduce risks of overfitting and data contamination. In this work, we present SWE-bench-Live, a live-updatable benchmark designed to overcome these challenges. Our initial release consists of 1,319 tasks derived from real GitHub issues created since 2024, spanning 93 repositories. Each task is accompanied by a dedicated Docker image to ensure reproducible execution. Central to our benchmark is \method, an automated curation pipeline that streamlines the entire process from instance creation to environment setup, removing manual bottlenecks and enabling scalability and continuous updates. We evaluate a range of state-of-the-art agent frameworks and LLMs on SWE-bench-Live, revealing a substantial performance gap compared to static benchmarks like SWE-bench, even under controlled evaluation conditions. To better understand this discrepancy, we perform detailed analyses across repository origin, issue recency, and task difficulty. By providing a fresh, diverse, and executable benchmark grounded in live repository activity, SWE-bench-Live facilitates rigorous, contamination-resistant evaluation of LLMs and agents in dynamic, real-world software development settings.

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Cited by 25 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SWE-Explore: Benchmarking How Coding Agents Explore Repositories

    cs.SE 2026-06 unverdicted novelty 7.0

    SWE-Explore is a new benchmark evaluating repository exploration by coding agents on 848 issues across 203 repositories, using line-level ground truth from successful agent trajectories and showing agentic methods out...

  2. RepoMirage: Probing Repository Context Reasoning in Code Agents with Perturbations

    cs.SE 2026-05 unverdicted novelty 7.0

    RepoMirage uses semantics-preserving perturbations on SWE-Bench to show code agents lack repository context reasoning, with performance falling sharply on extended structure tasks, and introduces RepoAnchor as a struc...

  3. AgentLens: Revealing The Lucky Pass Problem in SWE-Agent Evaluation

    cs.SE 2026-05 conditional novelty 7.0

    10.7% of passing SWE-agent trajectories are Lucky Passes with chaotic behaviors, and a quality score based on process references changes model rankings across eight backends.

  4. AgentLens: Revealing The Lucky Pass Problem in SWE-Agent Evaluation

    cs.SE 2026-05 unverdicted novelty 7.0

    AgentLens reveals 10.7% of passing SWE-agent trajectories exhibit Lucky Pass behaviors and introduces a process-level evaluation framework with a new annotated dataset of 1,815 trajectories.

  5. SWE-WebDevBench: Evaluating Coding Agent Application Platforms as Virtual Software Agencies

    cs.MA 2026-05 conditional novelty 7.0

    SWE-WebDevBench finds that AI app builders commonly fail at translating business needs into complete, secure, production-ready software due to specification bottlenecks, frontend-backend decoupling, low engineering qu...

  6. PlayCoder: Making LLM-Generated GUI Code Playable

    cs.SE 2026-04 conditional novelty 7.0

    PlayCoder raises the rate of LLM-generated GUI apps that can be played end-to-end without logic errors from near zero to 20.3% Play@3 by adding repository-aware generation, agent-driven testing, and iterative repair.

  7. Debug2Fix: Can Interactive Debugging Help Coding Agents Fix More Bugs?

    cs.SE 2026-02 conditional novelty 7.0

    Debug2Fix integrates interactive debugging via subagents into coding agents, delivering >20% gains on GitBug-Java and SWE-Bench-Live while enabling weaker models to match stronger ones.

  8. SWE-EVO: Benchmarking Coding Agents in Long-Horizon Software Evolution Scenarios

    cs.SE 2025-12 unverdicted novelty 7.0

    SWE-EVO shows GPT-5.4 with OpenHands reaching only 25% success on complex multi-file evolution tasks versus 72.8% on SWE-Bench Verified, and introduces Fix Rate as a partial-progress metric.

  9. Can Language Models Go Beyond Coding? Assessing the Capability of Language Models to Build Real-World Systems

    cs.SE 2025-11 unverdicted novelty 7.0

    Build-bench is the first architecture-aware benchmark that evaluates LLMs on repairing cross-ISA build failures via iterative tool-augmented reasoning, with the best model reaching 63.19% success.

  10. DeepSWE: Measuring Frontier Coding Agents on Original, Long-Horizon Engineering Tasks

    cs.SE 2026-07 conditional novelty 6.0

    Original, never-upstreamed multi-file engineering tasks with functional verifiers grade coding agents more faithfully and separate frontier models more widely than inherited-test SWE benchmarks.

  11. SWE-Review: Closing the Loop on Issue Resolution with Agentic Code Review

    cs.SE 2026-07 conditional novelty 6.0

    An agentic code reviewer that explores repositories to judge and diagnose AI-generated pull requests improves resolve rates from 27.5% to 56.9% and outperforms single-turn review baselines.

  12. SWE-Router: Routing in Multi-turn Agentic Software Engineering Tasks

    cs.SE 2026-06 unverdicted novelty 6.0

    SWE-Router introduces trajectory-conditioned value-based routing for LLM agents on SWE tasks, with a Bayes-optimality theorem and empirical cost savings while retaining most strong-model performance.

  13. Breaking the Solver Bottleneck: Training Task Generators at the Learnable Frontier

    cs.LG 2026-06 unverdicted novelty 6.0

    PROPEL amortizes solver evaluation with a trained activation probe to optimize task generators toward a target solve rate, raising the share of learnable tasks from ~10% to ~20% in coding and SWE experiments.

  14. From Patches to Trajectories: Privileged Process Supervision for Software-Engineering Agents

    cs.SE 2026-05 unverdicted novelty 6.0

    P2T distills reference patches into a latent process graph and uses it to select shortest effective trajectory segments from teacher rollouts, yielding up to 10.8 point Pass@1 gains on SWE-bench Verified with 15% lowe...

  15. SWE-Cycle: Benchmarking Code Agents across the Complete Issue Resolution Cycle

    cs.SE 2026-05 unverdicted novelty 6.0

    SWE-Cycle benchmark shows sharp drops in code agent success rates from isolated tasks to full autonomous issue resolution, highlighting cross-phase dependency issues.

  16. Toward Scalable Terminal Task Synthesis via Skill Graphs

    cs.AI 2026-04 unverdicted novelty 6.0

    SkillSynth uses a scenario-mediated skill graph to sample workflow paths and generate executable terminal tasks, enabling controlled diversity in training trajectories for agents.

  17. You Don't Need Public Tests to Generate Correct Code

    cs.SE 2026-04 unverdicted novelty 6.0

    DryRUN lets LLMs create their own test inputs and run internal simulations for self-correcting code generation, matching the performance of test-dependent methods like CodeSIM on LiveCodeBench without public tests or ...

  18. CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

    cs.CV 2026-04 unverdicted novelty 6.0

    CityRAG generates minutes-long 3D-consistent videos of real-world cities by grounding outputs in geo-registered data and using temporally unaligned training to disentangle fixed scenes from transient elements like weather.

  19. CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

    cs.CV 2026-04 conditional novelty 6.0

    PlayCoder combines a repository-aware coding agent with a vision-based GUI testing agent and an automated program repair loop to detect and fix silent logic errors in LLM-generated interactive application code.

  20. ClawEnvKit: Automatic Environment Generation for Claw-Like Agents

    cs.AI 2026-04 unverdicted novelty 6.0

    ClawEnvKit automates generation of diverse verified environments for claw-like agents from natural language, producing the Auto-ClawEval benchmark of 1,040 environments that matches human-curated quality at 13,800x lo...

  21. SWE-Bench Pro: Can AI Agents Solve Long-Horizon Software Engineering Tasks?

    cs.SE 2025-09 conditional novelty 6.0

    SWE-Bench Pro is a new benchmark with 1,865 long-horizon tasks from 41 repositories designed to evaluate AI agents on realistic enterprise-level software engineering problems beyond prior benchmarks.

  22. Unlocking Model Potentials Through Adaptive Multi-Agent Scaffolding for Efficient Issue Resolution

    cs.SE 2026-06 unverdicted novelty 5.0

    icat-agent improves resolution rates on SWE-bench Verified and Pro by 3.6-18.5% over baselines via event-based multi-agent scaffolding and rubric-driven workflow pivoting while using the same models.

  23. PITMuS: A Tool for Automated Bug Dataset Generation via Source-Level Mutant Reconstruction

    cs.SE 2026-05 conditional novelty 5.0

    PITMuS automates source-level bug dataset generation by mapping PIT bytecode mutants back to Java source using debug information, producing structured pairs and metadata evaluated on eight open-source systems.

  24. GLM-5: from Vibe Coding to Agentic Engineering

    cs.LG 2026-02 unverdicted novelty 5.0

    GLM-5 is a foundation model that claims state-of-the-art results on coding benchmarks and superior performance on end-to-end software engineering tasks via new asynchronous RL methods and cost-saving DSA.

  25. ClawEnvKit: Automatic Environment Generation for Claw-Like Agents

    cs.AI 2026-04 conditional novelty 4.0

    EVT improves the RMT backbone by using Euclidean-distance attention decay and 1D token grouping, achieving 86.6% top-1 on ImageNet-1K at 384×384 resolution.