REVIEW 4 major objections 5 minor 40 references
GESTO: Human-Centric Spatio-Temporal Memory for Reasoning in Dynamic Scenes
T0 review · 4 major / 5 minor · reviewed 2026-08-12 · deepseek-v4-flash
Pith's one-line read GESTO claims that a robot can answer retrospective questions about human activities by building its own two-level activity hierarchy over a persistent 4D scene graph, so that it matches methods supplied with human-annotated event and…
desk verdict Genuinely new representation idea with solid ablations, but the evaluation is under-specified and the headline numbers are within the noise floor—worth peer review, not worth believing yet. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The central object is the coupled pair $\mathcal{G}^+ = (\mathcal{G}_S, \mathcal{G}_A, L)$: the spatial layer $\mathcal{G}_S$ organizes persistent object and place nodes as in existing 4D scene graphs, while the activity layer $\mathcal{G}_A$ organizes timestamped atomic human-object interactions $I$ under goal-driven events $E$, and the grounding links $L$ attach each interaction to the object node it acts on. This linkage is what lets one query move from an object to the events it participated in, or from an event to the objects and places that support it. The construction pipeline carries the argument: atomic interactions are extracted from short clips by a vision-language model, grounded by mean intersection-over-union between interaction boxes and tracked object boxes plus text-embedding similarity between labels and object descriptions, grouped into events by an LLM, and then refined through one alternating pass $L^{(1)} = R_L(L^{(0)}; E^{(0)})$, $E^{(1)} = R_E(E^{(0)}; L^{(1)})$ in which event context infers links for unlinked interactions and corrected links re-check event membership. A relation-aware tool-calling agent exposes these structures through event, interaction, object, place, and time-interval tools.
What would settle it
A decisive check would be re-scoring GESTO and the fully automatic EGG baseline with an independent LLM judge plus a human-rated sample: if the text gap from 0.71 versus 0.33 collapses or reverses, the advantage is an artifact of grading, not of the activity hierarchy.
Extended reading notes
Core claim
GESTO's central discovery is that the missing ingredient for activity-centric robot memory is not more perception or larger language models, but a structured coupling between persistent spatial records and a two-level activity graph. The representation $\mathcal{G}^+ = (\mathcal{G}_S, \mathcal{G}_A, L)$ pairs a spatio-temporal scene graph $\mathcal{G}_S$ of objects and places with an activity graph $\mathcal{G}_A$ in which atomic interactions $I$ are grouped into goal-driven events $E$, connected by grounding links $L$ that attach each interaction to the persistent object it acts on. The pipeline constructs everything automatically: a vision-language model reads short clips to extract timestamped interactions, geometric and semantic matching grounds them to tracked objects, an LLM groups them into coherent events, and one alternating refinement pass uses event context to infer links for ungrounded interactions and re-evaluate event membership. The result, as the paper reports, is performance on text, binary, and time queries that approaches a method provided with externally annotated events and object associations, and ablation evidence that the event level itself, not just the grounded interactions, is what carries temporal and activity-space reasoning.
Load-bearing premise
The load-bearing premise is that the evaluation protocol—an LLM-based semantic score for text answers plus a two-minute tolerance for time answers—is a fair, stable measure of reasoning ability, because if that judge favors GESTO's verbose evidence-rich responses or is noisy at the current query counts, the reported margins over the fully automatic baseline could shrink or disappear.
Editorial extensions
If this is right
- A robot equipped with GESTO could answer queries such as 'Which mug was used to drink coffee this morning?' from its own recordings, with no human annotation of event boundaries or object correspondences.
- Removing the event hierarchy drops time accuracy from 0.70 to 0.40 and Space2Event from 0.73 to 0.53, which indicates that the goal-level organization, not the stored interactions alone, is what makes temporal and activity-space queries answerable.
- Context-aware grounding refinement recovers interactions that initially lack a geometric match; without it, roughly 30% of interactions stay ungrounded and time accuracy falls from 0.70 to 0.59.
- Because the pipeline treats the 4D scene graph as a swappable backbone and needs only a prompt change for egocentric video, the same memory construction can in principle be reused across robot-mounted and wearable camera configurations.
Reading between the lines
- The single alternating refinement pass is a deliberate stopping point; iterating link and event refinement to a fixed point could plausibly improve consistency, so the reported gains may be a lower bound on what the hierarchy can support.
- The paper notes the vision-language model is weaker at localizing the handled object than at recognizing the action, an appearance-based limitation; adding affordance or hand-contact cues to the grounding score is a concrete way to test whether the time-accuracy gap to ground-truth-grounded EGG can be closed.
- Since memory grows with session length, detecting and consolidating recurrent activities into routines would be the natural next step for long-term deployments, a capability the single-session benchmark cannot assess.
- The two-minute tolerance on time answers means 'when' questions are coarse; re-scoring with a stricter tolerance would test whether the hierarchy's temporal precision is real or just enough to pass a generous window.
Signed reviews
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. GESTO couples a persistent 4D scene graph with a two-level activity hierarchy of atomic human–object interactions and goal-driven events, both grounded to persistent scene entities. The pipeline extracts interactions from RGB-D clips with a vision-language model, groups them into events via an LLM, refines uncertain object links using event context, and exposes the memory through a relation-aware tool-calling agent. The paper evaluates on the text, binary, and time QA categories from the EGG benchmark plus 40 new Space2Event/Event2Space queries, reporting that GESTO achieves 0.71/0.75/0.70 on the standard categories, 0.73/0.75 on the new ones, and that ablations show complementary benefits of video fragmentation, grounding refinement, and the event hierarchy.
Significance. If reliable, the central claim is that an automatically constructed, grounded two-level activity hierarchy is sufficient to bring a robot memory close to methods that receive externally provided event and object grounding — a meaningful step beyond object-centric 4D scene graphs. The paper's strengths include a clear system design, an explicit problem formulation (G+ = (G_S, G_A, L)), an ablation that isolates the event hierarchy and grounding refinement, and honest reporting of benchmark limitations such as the exclusion of node queries and known object-description inconsistencies. The promised release of prompts, queries, and code would support reproducibility. However, the headline comparisons currently rest on small, unreleased query sets and an underspecified LLM judge, so the strength of the contribution cannot yet be assessed.
major comments (4)
- [V-A(b), Table I] The central comparison rests on aggregate scores over small per-category query counts with no error bars, per-query scores, or significance tests. Because node queries are excluded from the 80-query benchmark, the text, binary, and time categories likely contain only about 15–30 queries each; one answer changes a score by roughly 0.03–0.07, which covers the 0.01 text advantage over EGG(auto-caption) and part of the 0.08 time gap. Please report category sizes, per-query results, and confidence intervals, and temper the comparative claims accordingly.
- [V-A(d), IV-D] The text metric is defined only as an LLM-based semantic score between 0 and 1 without specifying the judge model, prompt, temperature, or aggregation rule. Since GESTO returns answers together with supporting evidence (Section IV-D), an LLM judge that rewards verbosity or evidence citation could systematically inflate GESTO's text scores relative to flat baselines. Please specify the judge and scoring prompt, validate against human ratings on a subset, and check for judge bias toward evidence-rich answers.
- [V-A(c)] The 40 extended queries were authored by the authors before running any method, but they are not released, and the ground-truth answers are scored with the same unspecified LLM semantic metric. These queries are used to support the cross-domain reasoning claims (0.73 Space2Event, 0.75 Event2Space). Without releasing the queries and answers and providing human-rated or otherwise validated scores, these numbers cannot be independently reproduced or fairly compared. Please include the query set and human agreement.
- [V-B, Table I] The EGG (w/o GT input) baseline is not the released EGG system; it is EGG's tool-calling agent exposed to the same automatically constructed scene and activity information used by GESTO. The phrase including its predicted activity information is ambiguous: if it includes GESTO's event structure and refined links, the baseline is not independent; if it includes only raw predicted interactions, the comparison conflates representation structure with tool-calling differences. Please specify precisely which inputs each baseline receives and how the agent was adapted, or run the original EGG with automatic event segmentation.
minor comments (5)
- [V-A(b)] Binary are evaluated using F1 scores should read Binary answers are evaluated using F1 scores.
- [III] The definition of an atomic interaction uses o_action in the tuple but later text refers to the interaction object label of o action; please standardize the notation.
- [V-A(a)] The free parameters, including the 15-second clip length, tau_mIoU = 0.3, tau_sem = 0.7, and one refinement round, are fixed without sensitivity analysis; a small sweep would strengthen the claim that the components transfer across settings.
- [V-D] The statement that GESTO transfers across sensor configurations without retraining is based on a single qualitative example; please soften the wording or add a small quantitative egocentric evaluation.
- [Availability statement] The availability statement says code, prompts, and queries will be open-sourced upon acceptance; for a reproducibility-focused evaluation, releasing these artifacts at submission time or in a supplementary package would allow reviewers to verify the numbers.
Circularity Check
No significant circularity: GESTO's activity hierarchy is inferred from observations and evaluated against an external benchmark; the LLM-judge and self-authored extended queries raise evaluation-validity questions, not definitional circularity.
full rationale
The paper's central derivation constructs the representation G+ = (GS, GA, L) from an RGB-D observation stream: atomic interactions are extracted by a vision-language model, grounded to persistent objects via geometric and semantic matching, grouped into goal-driven events, and refined in one alternating pass (Sec. IV). No benchmark answer is used as an input to this construction: event summaries and grounding links are inferred from sensor data and scene-graph nodes, not from the text, binary, or time queries used for evaluation. The comparison with EGG is also not forced by construction: EGG(auto-caption) is reported with externally provided event and object grounding, while the fully automatic EGG setting is exposed to the same automatically constructed scene and activity estimates as GESTO, so the comparison isolates representation and querying structure rather than reusing GESTO's outputs as the baseline's inputs. The extended Space2Event and Event2Space queries were authored before running any evaluated method, and although they are scored with the same LLM-based semantic metric, this is a measurement choice rather than a definitional equivalence between the metric and GESTO's output. Concerns about LLM-judge noise, small per-category query counts, or possible judge preference for evidence-rich answers are legitimate evaluation-validity risks, but they do not demonstrate that any reported score reduces by construction to a fitted parameter or to a self-citation. The only self-citations ([27], [28]) appear in related-work context and are not load-bearing for the main claim. Therefore no circular step is identified.
Assumptions & free parameters
free parameters (4)
- clip_length =
15 seconds
- tau_mIoU =
0.3
- tau_sem =
0.7
- refinement_rounds =
1
assumptions (4)
- domain assumption The DAAAM/Hydra 4D scene graph backbone supplies persistent object nodes with tracked bounding boxes and semantic appearance descriptions of sufficient quality for grounding.
- domain assumption Cosmos-Reason2 reliably extracts atomic interactions and localizes manipulated objects within 15-second clips.
- ad hoc to paper The LLM grouping of interactions into events can recover a complete, time-ordered partition at a consistent goal granularity.
- domain assumption The LLM-based semantic score for text and extended answers is a valid measure of correctness and is not biased toward GESTO's answer style.
invented entities (1)
-
Goal-driven event (epsilon = (I_epsilon, s_epsilon))
Cite this review
Pith. "Pith review of GESTO: Human-Centric Spatio-Temporal Memory for Reasoning in Dynamic Scenes." pith.science (2026). https://pith.science/paper/RYDDS26R
@misc{pith2026260810886,
author = {Pith},
title = {Pith review of: GESTO: Human-Centric Spatio-Temporal Memory for Reasoning in Dynamic Scenes},
year = {2026},
howpublished = {\url{https://pith.science/paper/RYDDS26R}},
note = {Machine review of arXiv:2608.10886}
}
read the original abstract
Robots operating in human environments need memories that capture not only what objects exist and where, but also how people use them over time and how individual interactions compose into goal-directed activities. Existing 4D scene graphs preserve object and place histories but omit activity structure, whereas activity representations are either not grounded in persistent 3D scenes or rely on externally provided event boundaries and object associations. We present GESTO (Grounded Event and Spatio-Temporal memOry), a spatio-temporal memory that couples a persistent 4D scene graph with a two-level hierarchy of atomic human--object interactions and goal-driven events. From an RGB-D observation stream, GESTO automatically extracts timestamped interactions, grounds them to persistent scene entities, groups them into events, and uses event context to refine uncertain object associations. A relation-aware tool-calling agent queries the resulting memory for activity-centric spatio-temporal reasoning. We evaluate GESTO on the reproducible text, binary, and time categories of an existing benchmark, together with 40 new Space2Event and Event2Space queries. GESTO achieves scores of 0.71, 0.75, and 0.70 on the standard categories, approaching a method supplied with ground-truth event and object grounding, while substantially outperforming the same reasoning framework when these inputs are removed. It further achieves 0.73 and 0.75 on Space2Event and Event2Space queries. Ablations show that hierarchical event structure and context-aware grounding refinement provide complementary benefits, supporting activity-grounded hierarchical memory for retrospective reasoning in dynamic human environments.
Figures
Reference graph
Works this paper leans on
-
[1]
Describe anything anywhere at any moment,
N. Gorlo, L. Schmid, and L. Carlone, “Describe anything anywhere at any moment,”arXiv preprint arXiv:2512.00565, 2025
arXiv 2025
-
[2]
Towards spatio-temporal world scene graph generation from monocular videos,
R. Peddi, Saurabh, S. Shanmugam, L. Pallapothula, Y . Xiang, P. Singla, and V . Gogate, “Towards spatio-temporal world scene graph generation from monocular videos,”arXiv 2603.13185, 2026
-
[3]
Worth re- membering: Surprise-gated robot episodic memory,
N. Gorlo, D. K. Wise, A. Speranzon, and L. Carlone, “Worth re- membering: Surprise-gated robot episodic memory,”arXiv preprint arXiv:2606.03787, 2026
arXiv 2026
-
[4]
A V A: A video dataset of spatio-temporally localized atomic visual actions,
C. Gu, C. Sun, D. A. Ross, C. V ondrick, C. Pantofaru, Y . Li, S. Vijayanarasimhan, G. Toderici, S. Ricco, R. Sukthankar, C. Schmid, and J. Malik, “A V A: A video dataset of spatio-temporally localized atomic visual actions,” inProceedings of the IEEE CVPR, 2018
work page 2018
-
[5]
Action genome: Ac- tions as compositions of spatio-temporal scene graphs,
J. Ji, R. Krishna, L. Fei-Fei, and J. C. Niebles, “Action genome: Ac- tions as compositions of spatio-temporal scene graphs,” inProceedings of the IEEE/CVF CVPR, 2020, pp. 10 236–10 247
work page 2020
-
[6]
Moma: Multi-object multi-actor activity parsing,
Z. Luo, W. Xie, S. Kapoor, Y . Liang, M. Cooper, J. C. Niebles, E. Adeli, and F.-F. Li, “Moma: Multi-object multi-actor activity parsing,” inAdvances in Neural Information Processing Systems, M. Ranzato, A. Beygelzimer, Y . Dauphin, P. Liang, and J. W. Vaughan, Eds., vol. 34. Curran Associates, Inc., 2021, pp. 17 939–17 955
work page 2021
-
[7]
Ego4d goal-step: Toward hierarchical understanding of procedu- ral activities,
Y . Song, E. Byrne, T. Nagarajan, H. Wang, M. Martin, and L. Torre- sani, “Ego4d goal-step: Toward hierarchical understanding of procedu- ral activities,” inAdvances in Neural Information Processing Systems (NeurIPS), 2023
work page 2023
-
[8]
Event-grounding graph: Uni- fied spatio-temporal scene graph from robotic observations,
P. Nguyen, F. Verdoja, and V . Kyrki, “Event-grounding graph: Uni- fied spatio-temporal scene graph from robotic observations,”IEEE Robotics and Automation Letters, 2026
work page 2026
Show all 40 references
-
[9]
3d scene graph: A structure for unified semantics, 3D space, and camera,
I. Armeni, Z.-Y . He, A. Zamir, J. Gwak, J. Malik, M. Fischer, and S. Sneuavarese, “3d scene graph: A structure for unified semantics, 3D space, and camera,” in2019 IEEE/CVF International Conference on Computer Vision (ICCV). IEEE, 2019
2019
-
[10]
Hier- archical Open-V ocabulary 3D Scene Graphs for Language-Grounded Robot Navigation,
A. Werby, C. Huang, M. B ¨uchner, A. Valada, and W. Burgard, “Hier- archical Open-V ocabulary 3D Scene Graphs for Language-Grounded Robot Navigation,” inProceedings of Robotics: Science and Systems, Delft, Netherlands, July 2024
2024
-
[11]
Foundations of spatial perception for robotics: Hierarchical representations and real-time systems,
N. Hughes, Y . Chang, S. Hu, R. Talak, R. Abdulhai, J. Strader, and L. Carlone, “Foundations of spatial perception for robotics: Hierarchical representations and real-time systems,”IJRR, 2024
2024
-
[12]
Keysg: Hierar- chical keyframe-based 3d scene graphs,
A. Werby, D. Rotondi, F. Scaparro, and K. O. Arras, “Keysg: Hierar- chical keyframe-based 3d scene graphs,” inProceedings of the IEEE International Conference on Robotics and Automation (ICRA), 2026
2026
-
[13]
3d scene graphs: Open challenges and future directions,
D. Rotondi, F. Argenziano, S. Koch, N. Hughes, M. B ¨uchner, J. Wald, L. Rosenberger Schmid, D. Nardi, A. Valada, L. Paull, F. Tombari, L. Carlone, and K. O. Arras, “3d scene graphs: Open challenges and future directions,”arXiv 2606.19383, 2026
2026 arXiv
-
[14]
Hydra: A real-time spatial perception system for 3d scene graph construction and optimization,
N. Hughes, Y . Chang, and L. Carlone, “Hydra: A real-time spatial perception system for 3d scene graph construction and optimization,” arXiv preprint arXiv:2201.13360, 2022
2022 arXiv
-
[15]
Conceptgraphs: Open-vocabulary 3D scene graphs for perception and planning,
Q. Gu, A. Kuwajerwala, S. Morin, K. M. Jatavallabhula, B. Sen, A. Agarwal, C. Rivera, W. Paul, K. Ellis, R. Chellappa, C. Gan, C. M. de Melo, J. B. Tenenbaum, A. Torralba, F. Shkurti, and L. Paull, “Conceptgraphs: Open-vocabulary 3D scene graphs for perception and planning,” i...
2024
-
[16]
Hi- erarchical open-vocabulary 3D scene graphs for language-grounded robot navigation,
A. Werby, C. Huang, M. B ¨uchner, A. Valada, and W. Burgard, “Hi- erarchical open-vocabulary 3D scene graphs for language-grounded robot navigation,” inRobotics: Science and Systems XX. Robotics: Science and Systems Foundation, 2024
2024
-
[17]
Clio: Real-time task-driven open-set 3D scene graphs,
D. Maggio, Y . Chang, N. Hughes, M. Trang, D. Griffith, C. Dougherty, E. Cristofalo, L. Schmid, and L. Carlone, “Clio: Real-time task-driven open-set 3D scene graphs,”IEEE Robotics and Automation Letters, vol. 9, no. 10, pp. 8921–8928, 2024
2024
-
[18]
Open-vocabulary functional 3D scene graphs for real- world indoor spaces,
C. Zhang, A. Delitzas, F. Wang, R. Zhang, X. Ji, M. Pollefeys, and F. Engelmann, “Open-vocabulary functional 3D scene graphs for real- world indoor spaces,” in2025 IEEE/CVF CVPR. IEEE, 2025
2025
-
[19]
Fungraph: Functionality aware 3D scene graphs for language-prompted scene interaction,
D. Rotondi, F. Scaparro, H. Blum, and K. O. Arras, “Fungraph: Functionality aware 3D scene graphs for language-prompted scene interaction,” in2025 IEEE/RSJ IROS. IEEE, 2025
2025
-
[20]
Ashita: Automatic scene-grounded hierarchical task analysis,
Y . Chang, L. Fermoselle, D. Ta, B. Bucher, L. Carlone, and J. Wang, “Ashita: Automatic scene-grounded hierarchical task analysis,” in2025 IEEE/CVF CVPR. IEEE, 2025
2025
-
[21]
3d dynamic scene graphs: Actionable spatial perception with places, objects, and humans,
A. Rosinol, A. Gupta, M. Abate, J. Shi, and L. Carlone, “3d dynamic scene graphs: Actionable spatial perception with places, objects, and humans,” inRobotics: Science and Systems XVI. Robotics: Science and Systems Foundation, 2020
2020
-
[22]
Kimera: From SLAM to spatial perception with 3D dynamic scene graphs,
A. Rosinol, A. Violette, M. Abate, N. Hughes, Y . Chang, J. Shi, A. Gupta, and L. Carlone, “Kimera: From SLAM to spatial perception with 3D dynamic scene graphs,”The International Journal of Robotics Research, vol. 40, no. 12-14, pp. 1510–1546, 2021
2021
-
[23]
Khronos: A unified approach for spatio-temporal metric-semantic SLAM in dynamic envi- ronments,
L. Schmid, M. Abate, Y . Chang, and L. Carlone, “Khronos: A unified approach for spatio-temporal metric-semantic SLAM in dynamic envi- ronments,” inRobotics: Science and Systems XX. Robotics: Science and Systems Foundation, 2024
2024
-
[24]
Aion: Towards hierarchical 4D scene graphs with temporal flow dynamics,
I. Catalano, E. Montijano, J. Civera, J. A. Placed, and J. Pena-Queralta, “Aion: Towards hierarchical 4D scene graphs with temporal flow dynamics,” in2026 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2026, forthcoming
2026
-
[25]
Remembr: Building and reasoning over long-horizon spatio-temporal memory for robot navigation,
A. Anwar, J. Welsh, J. Biswas, S. Pouya, and Y . Chang, “Remembr: Building and reasoning over long-horizon spatio-temporal memory for robot navigation,” in2025 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2025, pp. 2838–2845
2025
-
[26]
Embodied- RAG: General non-parametric embodied memory for retrieval and generation,
Q. Xie, S. Y . Min, P. Ji, Y . Yang, T. Zhang, K. Xu, A. Bajaj, R. Salakhutdinov, M. Johnson-Roberson, and Y . Bisk, “Embodied- RAG: General non-parametric embodied memory for retrieval and generation,”arXiv preprint arXiv:2409.18313, 2024
2024 arXiv
-
[27]
Long-term planning around humans in domestic environments with 3d scene graphs,
E. Bartoli, D. Rotondi, K. O. Arras, and I. Leite, “Long-term planning around humans in domestic environments with 3d scene graphs,”arXiv 2503.09173, 2025
2025 arXiv
-
[28]
Social 3d scene graphs: Modeling human actions and relations for interactive service robots,
E. Bartoli, D. Rotondi, B. He, P. Jensfelt, K. O. Arras, and I. Leite, “Social 3d scene graphs: Modeling human actions and relations for interactive service robots,”IROS, 2025
2025
-
[29]
Event segmentation,
J. M. Zacks and K. M. Swallow, “Event segmentation,”Current Directions in Psychological Science, vol. 16, no. 2, pp. 80–84, 2007
2007
-
[30]
The language of actions: Re- covering the syntax and semantics of goal-directed human activities,
H. Kuehne, A. Arslan, and T. Serre, “The language of actions: Re- covering the syntax and semantics of goal-directed human activities,” inProceedings of the IEEE CVPR, 2014, pp. 780–787
2014
-
[31]
4D panoptic scene graph generation,
J. Yang, J. Cen, W. Peng, S. Liu, F. Hong, X. Li, K. Zhou, Q. Chen, and Z. Liu, “4D panoptic scene graph generation,” inAdvances in Neural Information Processing Systems (NeurIPS), 2023
2023
-
[32]
Action scene graphs for long-form understanding of egocentric videos,
I. Rodin, A. Furnari, K. Min, S. Tripathi, and G. M. Farinella, “Action scene graphs for long-form understanding of egocentric videos,” in Proceedings of the IEEE/CVF CVPR, 2024
2024
-
[33]
Building a mind palace: Structuring environment-grounded semantic graphs for effective long video analysis with LLMs,
Z. Huang, Y . Ji, X. Wang, N. Mehta, T. Xiao, D. Lee, S. Vanvalken- burgh, S. Zha, B. Lai, Y . Ren, L. Yu, N. Zhang, Y . J. Lee, and M. Liu, “Building a mind palace: Structuring environment-grounded semantic graphs for effective long video analysis with LLMs,” inProceedings of...
2025
-
[34]
Ego4d: Around the world in 3,000 hours of egocentric video,
K. Grauman, A. Westbury, E. Byrne, Z. Chavis, A. Furnari, R. Girdhar, J. Hamburger, H. Jiang, M. Liu, X. Liu,et al., “Ego4d: Around the world in 3,000 hours of egocentric video,” inProceedings of the IEEE/CVF CVPR, 2022, pp. 18 995–19 012
2022
-
[35]
The epic-kitchens dataset: Collection, challenges and baselines,
D. Damen, H. Doughty, G. M. Farinella, S. Fidler, A. Furnari, E. Kazakos, D. Moltisanti, J. Munro, T. Perrett, W. Price,et al., “The epic-kitchens dataset: Collection, challenges and baselines,”IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 43, no. 11, pp...
2020
-
[36]
Egolive: A large-scale egocentric dataset from real-world human tasks,
Y . Li, X. Wei, J. Luo, Y . Xiao, Y . Bai, G. Zhou, T. Zou, C. Gui, J. Wen, H. Zhang,et al., “Egolive: A large-scale egocentric dataset from real-world human tasks,”arXiv preprint arXiv:2604.23570, 2026
2026 arXiv
-
[37]
Cosmos-Reason2-8B: Physical ai common sense and embodied reasoning model,
NVIDIA, “Cosmos-Reason2-8B: Physical ai common sense and embodied reasoning model,” https://huggingface.co/nvidia/ Cosmos-Reason2-8B, Mar. 2026, hugging Face model card, updated March 10, 2026; accessed June 10, 2026
2026
-
[38]
Fast segment anything,
X. Zhao, W. Ding, Y . An, Y . Du, T. Yu, M. Li, M. Tang, and J. Wang, “Fast segment anything,”arXiv preprint arXiv:2306.12156, 2023
2023 arXiv
-
[39]
Sentence-t5: Scalable sentence encoders from pre-trained text-to-text models,
J. Ni, G. H. Abrego, N. Constant, J. Ma, K. Hall, D. Cer, and Y . Yang, “Sentence-t5: Scalable sentence encoders from pre-trained text-to-text models,” inFindings of the association for computational linguistics: ACL 2022, 2022, pp. 1864–1874
2022
-
[40]
Hoi4d: A 4d egocentric dataset for category- level human-object interaction,
Y . Liu, Y . Liu, C. Jiang, K. Lyu, W. Wan, H. Shen, B. Liang, Z. Fu, H. Wang, and L. Yi, “Hoi4d: A 4d egocentric dataset for category- level human-object interaction,” inProceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2022
2022
Reviewed August 12, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.