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Bounding Two-Way Average Communication Cost of Simulating Quantum Correlations

Quantum Physics · Submitted 3 Oct 2026

abstract compiled · 2026-10-06 · no language-model review

The authors' main claim When applied to parallel games, these bounds yield explicit finite quantum correlations for which the exact simulation cost exceeds any prescribed finite input-average communication budget.

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arXiv ID2610.04648 (version 1)
Pith IDL237QEZE, Pith's permanent record of this paper and its review
CitationBo-An Tsai, Gelo Noel M. Tabia, Kai-Siang Chen, Swati Kumari, Yeong-Cherng Liang. "Bounding Two-Way Average Communication Cost of Simulating Quantum Correlations." arXiv:2610.04648 (2026). https://pith.science/paper/L237QEZE
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What the abstract itself states, as probabilities: claims first 0.06 · states limitation 0.42 · human participants 0.02 · controlled comparison 0.03 · randomized assignment 0.01 · states quantitative result 0.98 · compares with prior results 0.26 · mentions code or data availability 0.02.

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arXiv listing abstract v1. Results and the main claim are underlined; .

Bell nonlocal correlations cannot be reproduced by local hidden-variable models without communication, making classical communication cost a natural quantitative measure of nonlocality. Although finite communication always suffices to simulate any correlation in a fixed finite Bell scenario, determining the minimum amount needed to (exactly) simulate any given nonlocal correlation remains challenging, especially in the average-cost setting. Here, we derive lower bounds on input-average communication cost from nonlocal games, allowing variable-length, fully interactive two-way protocols. When applied to parallel games, these bounds yield explicit finite quantum correlations for which the exact simulation cost exceeds any prescribed finite input-average communication budget. For $n$ parallel Magic-Square-winning correlations, we prove a lower bound of $n\log_2(3/2)$ bits and give a one-way communication protocol that attains this rate asymptotically. For the quantum correlation maximally winning the $n$-copy of the Clauser--Horne--Shimony--Holt nonlocal game, we obtain an input-average lower bound of approximately $0.04627n$ bits for exact simulation. Finally, we formulate a hierarchy of lower bounds and complementary upper bounds using deterministic correlations up to chosen communication costs. Both recover the exact input-average cost at their final levels, and if the bounds agree at lower levels, their common value yields the exact input-average cost without needing to consider all communication strategies.

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#sentencerolethe authors' own workstates the main conclusionstrength
s0 Bell nonlocal correlations cannot be reproduced by local hidden-variable models without communication, making classical communication cost a natural quantitative measure of nonlocality. background 1.00 0.04 0.04 asserted 1.00
s1 Although finite communication always suffices to simulate any correlation in a fixed finite Bell scenario, determining the minimum amount needed to (exactly) simulate any given nonlocal correlation remains challenging, especially in the average-cost setting. gap 0.86 0.04 0.04 asserted 0.98
s2 Here, we derive lower bounds on input-average communication cost from nonlocal games, allowing variable-length, fully interactive two-way protocols. contribution 0.84 0.97 0.14 asserted 1.00
s3 When applied to parallel games, these bounds yield explicit finite quantum correlations for which the exact simulation cost exceeds any prescribed finite input-average communication budget. result 0.98 0.93 0.43 asserted 1.00
s4 For $n$ parallel Magic-Square-winning correlations, we prove a lower bound of $n\log_2(3/2)$ bits and give a one-way communication protocol that attains this rate asymptotically. result 0.99 0.96 0.18 asserted 1.00
s5 For the quantum correlation maximally winning the $n$-copy of the Clauser--Horne--Shimony--Holt nonlocal game, we obtain an input-average lower bound of approximately $0.04627n$ bits for exact simulation. result 1.00 0.96 0.11 asserted 1.00
s6 Finally, we formulate a hierarchy of lower bounds and complementary upper bounds using deterministic correlations up to chosen communication costs. contribution 0.73 0.94 0.10 asserted 1.00
s7 Both recover the exact input-average cost at their final levels, and if the bounds agree at lower levels, their common value yields the exact input-average cost without needing to consider all communication strategies. interpretation 0.42 0.88 0.15 asserted 0.99

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Original abstract

Bell nonlocal correlations cannot be reproduced by local hidden-variable models without communication, making classical communication cost a natural quantitative measure of nonlocality. Although finite communication always suffices to simulate any correlation in a fixed finite Bell scenario, determining the minimum amount needed to (exactly) simulate any given nonlocal correlation remains challenging, especially in the average-cost setting. Here, we derive lower bounds on input-average communication cost from nonlocal games, allowing variable-length, fully interactive two-way protocols. When applied to parallel games, these bounds yield explicit finite quantum correlations for which the exact simulation cost exceeds any prescribed finite input-average communication budget. For $n$ parallel Magic-Square-winning correlations, we prove a lower bound of $n\log_2(3/2)$ bits and give a one-way communication protocol that attains this rate asymptotically. For the quantum correlation maximally winning the $n$-copy of the Clauser--Horne--Shimony--Holt nonlocal game, we obtain an input-average lower bound of approximately $0.04627n$ bits for exact simulation. Finally, we formulate a hierarchy of lower bounds and complementary upper bounds using deterministic correlations up to chosen communication costs. Both recover the exact input-average cost at their final levels, and if the bounds agree at lower levels, their common value yields the exact input-average cost without needing to consider all communication strategies.

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