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Dreamland: Controllable World Creation with Simulator and Generative Models

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arxiv 2506.08006 v1 pith:2TLNKXJ5 submitted 2025-06-09 cs.CV

Dreamland: Controllable World Creation with Simulator and Generative Models

classification cs.CV
keywords generativemodelsworldcontrollabilitydreamlandsimulatortrainingcontent
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Large-scale video generative models can synthesize diverse and realistic visual content for dynamic world creation, but they often lack element-wise controllability, hindering their use in editing scenes and training embodied AI agents. We propose Dreamland, a hybrid world generation framework combining the granular control of a physics-based simulator and the photorealistic content output of large-scale pretrained generative models. In particular, we design a layered world abstraction that encodes both pixel-level and object-level semantics and geometry as an intermediate representation to bridge the simulator and the generative model. This approach enhances controllability, minimizes adaptation cost through early alignment with real-world distributions, and supports off-the-shelf use of existing and future pretrained generative models. We further construct a D3Sim dataset to facilitate the training and evaluation of hybrid generation pipelines. Experiments demonstrate that Dreamland outperforms existing baselines with 50.8% improved image quality, 17.9% stronger controllability, and has great potential to enhance embodied agent training. Code and data will be made available.

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