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Evaluating Generalization and Transfer Capacity of Multi-Agent Reinforcement Learning Across Variable Number of Agents

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arxiv 2111.14177 v1 pith:33DP2MLA submitted 2021-11-28 cs.MA cs.AIcs.LG

classification cs.MAcs.AIcs.LG
keywords agentstrainingnumbervariableacrosscapacitycentralizeddecentralized
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Multi-agent Reinforcement Learning (MARL) problems often require cooperation among agents in order to solve a task. Centralization and decentralization are two approaches used for cooperation in MARL. While fully decentralized methods are prone to converge to suboptimal solutions due to partial observability and nonstationarity, the methods involving centralization suffer from scalability limitations and lazy agent problem. Centralized training decentralized execution paradigm brings out the best of these two approaches; however, centralized training still has an upper limit of scalability not only for acquired coordination performance but also for model size and training time. In this work, we adopt the centralized training with decentralized execution paradigm and investigate the generalization and transfer capacity of the trained models across variable number of agents. This capacity is assessed by training variable number of agents in a specific MARL problem and then performing greedy evaluations with variable number of agents for each training configuration. Thus, we analyze the evaluation performance for each combination of agent count for training versus evaluation. We perform experimental evaluations on predator prey and traffic junction environments and demonstrate that it is possible to obtain similar or higher evaluation performance by training with less agents. We conclude that optimal number of agents to perform training may differ from the target number of agents and argue that transfer across large number of agents can be a more efficient solution to scaling up than directly increasing number of agents during training.

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  1. Causal Knowledge Transfer for Multi-Agent Reinforcement Learning in Dynamic Environments

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    Zero-shot sharing of obstacle-recovery macros picked by a causal effect model lets grid-world agents bridge about half of the gap between random exploration and full retraining, but only in some goal and barrier confi...

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