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Paper Citation Record · LEDGER

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

As of 18 August 2026, this Paper Citation Record lists 60 of 60 outbound references and 7 inbound Pith citation observations for arXiv:2411.14974.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2411.14974 v3

Coverage vector

measured 60 of 60 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-12T14:44:31.715736Z

measured 67 of 67 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-17T06:30:58.91139+00:00

measured 7 of 7 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-12T13:16:59.191503Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-05-20T11:28:14.583566Z

Reference resolution

60 of 60 outbound references displayed

  • verified exact5
  • verified fuzzy45
  • unresolved10
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 9fe1584d-828b-403b-ad7a-2b97d98cab72 · outbound

This paper cites Seitz, and Richard Szeliski.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Seitz, and Richard Szeliski

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.475578Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:30.917433Z digest=sha256:dc9c2193217ae97ca9f4ea0737fad1e107f7a01e4c3d614087e16b9bdf7e0356

Observation e5aafa0f-468c-412d-a55d-22b59bcf7ccd · outbound

This paper cites Barron, Ben Mildenhall, Matthew Tancik, Pe- ter Hedman, Ricardo Martin-Brualla, and Pratul P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Barron, Ben Mildenhall, Matthew Tancik, Pe- ter Hedman, Ricardo Martin-Brualla, and Pratul P

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.437920Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:30.931700Z digest=sha256:288261c6f40bb2cc5205a897b1c43ee7fb99810b6e56a1eb88407a0822a3fb28

Observation c3073b64-2864-4b0c-a2bc-27ebcbd19f28 · outbound

This paper cites Barron, Ben Mildenhall, Dor Verbin, Pratul P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Barron, Ben Mildenhall, Dor Verbin, Pratul P

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.385327Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:30.943855Z digest=sha256:407db1036e2bc5a9eeaacd4a1349060123b53ac5aaf06e4014b44b8d7cac7fb8

Observation ecb41d43-df3f-45df-97b3-51780b36fe0c · outbound

This paper cites Barron, Ben Mildenhall, Dor Verbin, Pratul P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Barron, Ben Mildenhall, Dor Verbin, Pratul P

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.335941Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:30.952073Z digest=sha256:ec4c45fa101759b3ae487ad1a518f9a65623f44967752374885d7ce54bb0d8e1

Observation f5e9d644-b8ac-4748-bff0-0910bbbe6603 · outbound

This paper cites Chan, Connor Z.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Chan, Connor Z

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.285246Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:30.966026Z digest=sha256:a902b8f2434e25b532f65a7e853d3ac6e03bc7a574b60d48bba755e87351437b

Observation a1074760-f06e-4cb5-8682-922b12d4b8c6 · outbound

This paper cites TensoRF: Tensorial radiance fields.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes TensoRF: Tensorial radiance fields

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.235141Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:30.982061Z digest=sha256:ee7911aed6879261b5df2577095b9144dd5157898791a8f362bc6462cbc06a0b

Observation 12dc8493-5cdd-428d-b3ec-5245e7a65d46 · outbound

This paper cites BSP-net: Generating compact meshes via binary space partitioning.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes BSP-net: Generating compact meshes via binary space partitioning

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.203838Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:30.998065Z digest=sha256:45114fde3d6cf83869e94aa57bcf0debdce84c47d18d048526a3f60647df5005

Observation b003fa97-f2f9-4b8e-bca4-c6f3170770aa · outbound

This paper cites Conway and Neil J.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Conway and Neil J

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.177954Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.006031Z digest=sha256:7ac2addd4bea569927e2d7a9a72e932b2cca1a945e60a8e3b32f1aa56ca88825

Observation 970e7131-b4c9-4cba-8f66-b0f13ea94222 · outbound

This paper cites CvxNet: Learnable convex decomposition.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes CvxNet: Learnable convex decomposition

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.155713Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.019213Z digest=sha256:1bb087f0d8dee8dc51936681832c933473af91c4f3a5a21e083db827c006e375

Observation afff0b8f-ffdd-4f80-a0c2-8c0107e68bef · outbound

This paper cites Drebin, Loren Carpenter, and Pat Hanrahan.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Drebin, Loren Carpenter, and Pat Hanrahan

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.122064Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.033410Z digest=sha256:1792d0bf03411c65124f76d1a7813107b554c73d5e19862afb011611562a90cb

Observation 5103560d-6fac-4716-8392-0db6060980c7 · outbound

This paper cites Learning to render novel views from wide-baseline stereo pairs.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Learning to render novel views from wide-baseline stereo pairs

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.046615Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.042582Z digest=sha256:18e004cc37e1f2fc2fc957e3846d00d7e439301a9480cbc037fd73faf29b5148

Observation 6a527b6f-92f9-473b-9682-a6b043419ff7 · outbound

This paper cites Faugeras.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Faugeras

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.003497Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.062876Z digest=sha256:8f244850914dad243dfea06615ec5c17a0cc1eb48e82ae8149500477ee65c3e4

Observation 2711d501-a324-4ee1-b865-6f2913a94ce5 · outbound

This paper cites Plenoxels: Radiance fields without neural networks.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Plenoxels: Radiance fields without neural networks

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.975751Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.085670Z digest=sha256:4d475a21a923f9a9e49f75372119b7bbda5c6ac10928ab9c3f321e7db885380b

Observation d1c3345d-537f-46fe-9e1a-35e0edc1386e · outbound

This paper cites an unresolved cited work.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Unresolved cited work

Reference 14

Resolution
unresolved
raw_fallback, observed 2026-08-12T14:44:33.926739Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.092109Z digest=sha256:de5e8eeb4d736197da2912326fcc57f108854194af9bbfbc65de3c21848a8eee

Observation 7749c55e-4a0c-4ca0-913f-5a2c5ae9c98e · outbound

This paper cites Point-Based Graphics.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Point-Based Graphics

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.906899Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.106287Z digest=sha256:48d9849e61fc899165b5e1199a43d8b9049e7e2279be66428dfcf7f1232a12df

Observation b6708c30-cd17-4080-8cb1-03fbd448fae7 · outbound

This paper cites an unresolved cited work.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Unresolved cited work

Reference 16

Resolution
unresolved
raw_fallback, observed 2026-08-12T14:44:33.861291Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.122943Z digest=sha256:796d890a40825a2ca4e19d8e965bb9e2213c715dde454fd054790800dc13d2f8

Observation 7faa4f32-cd1a-4e25-a344-acf37d8fd8b4 · outbound

This paper cites SPARF: Large-scale learning of 3D sparse radiance fields from few input images.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes SPARF: Large-scale learning of 3D sparse radiance fields from few input images

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.830505Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.128972Z digest=sha256:13b52d69e39dd4d957c08b9c4c43b86d3611780d4ef1d065ea38d69ac60dba18

Observation af53188b-5bc9-4242-9e5c-e4a34e2a91ca · outbound

This paper cites GES: Generalized exponential splatting for ef- ficient radiance field rendering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes GES: Generalized exponential splatting for ef- ficient radiance field rendering

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.791884Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.134276Z digest=sha256:10e6ad5923b963e4394bfe2042b674865ae96c1dc4f27a7e4de86db4d9737931

Observation 5545aad8-41ff-4ad2-89ce-90713963ffe3 · outbound

This paper cites Deep blending for free-viewpoint image-based rendering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Deep blending for free-viewpoint image-based rendering

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.741044Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.154810Z digest=sha256:b17b0fe6d97ca411180314492f01a9b63fc224f3bf7e565d22687f5201b0ac5a

Observation a9a9af21-ae29-412e-b3a6-602bbca8f93f · outbound

This paper cites Srinivasan, Ben Mildenhall, Jonathan T.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Srinivasan, Ben Mildenhall, Jonathan T

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.719743Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.165199Z digest=sha256:20c3077a36115e4cc876cef507cfacf2ddafb322af1081a3a9936ff342be4720

Observation 8ab84ff4-97c8-4a92-b413-692bdf7b04ea · outbound

This paper cites 2D Gaussian splatting for geometrically ac- curate radiance fields.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes 2D Gaussian splatting for geometrically ac- curate radiance fields

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.681650Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.181803Z digest=sha256:129a89f1d0bb0513df4cfdb49c5920c4add6ba296e02905c3b411ab70073b0f1

Observation 47538f7c-c3a5-4b46-8161-cc7174a1e9ef · outbound

This paper cites Putting NeRF on a diet: Semantically consistent few-shot view synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Putting NeRF on a diet: Semantically consistent few-shot view synthesis

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.654061Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.204171Z digest=sha256:f50803fa659c58359be97f7c438d596f59484e03a7d5c0bdc856a0694c5650e3

Observation 312c21aa-df56-46f3-8c33-b7b191f5a69b · outbound

This paper cites Kajiya and Brian P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Kajiya and Brian P

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.573210Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.218206Z digest=sha256:868a38b280e70518a611d00300f5cd248f1123ccac81eca7f6196e9aad49e7bd

Observation 59511cf9-9e21-414e-b349-3a63af2ad4f0 · outbound

This paper cites Neu- ral 3D mesh renderer.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Neu- ral 3D mesh renderer

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.533352Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.228771Z digest=sha256:b99dfeeaddbea2e2a59be9579021967ec5ca896a7c37872555efec17112cc007

Observation 5aef7e8b-56e3-45fa-b423-7817b859dd9f · outbound

This paper cites 3D Gaussian splatting for real-time radiance field rendering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes 3D Gaussian splatting for real-time radiance field rendering

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.502566Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.254570Z digest=sha256:680583f7df9019016be9cf25e43361fb2682980831f12aa8e967665cd282f928

Observation 6a24be26-4348-4020-be26-4dd627d9f601 · outbound

This paper cites InfoNeRF: Ray entropy minimization for few-shot neural volume ren- dering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes InfoNeRF: Ray entropy minimization for few-shot neural volume ren- dering

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.443366Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.278080Z digest=sha256:59655d23e06d6d2f576d2d7b48368e9a3739a7aefdd94c1d7d4c53a95d835a84

Observation c688d3ff-34b6-4502-a08b-04c210545080 · outbound

This paper cites Tanks and temples: benchmarking large-scale scene reconstruction.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Tanks and temples: benchmarking large-scale scene reconstruction

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.382694Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.286229Z digest=sha256:a3473247fbea8a7111804971f4c332f3b0de7a6c1c80af3510d03c53b980dafd

Observation 1db70634-08bd-4b9e-89b8-fbfb97ffb935 · outbound

This paper cites Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra

Reference 28

Resolution
verified exact
local_arxiv, observed 2026-08-12T14:44:32.503376Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.305331Z digest=sha256:9b1d1b3cbb8304e7e1b174755ba1f9f3fae25c89b8a56c90fae47ab994aa846b

Observation 7362a173-ca06-43ce-a905-c1fec4418a86 · outbound

This paper cites Compact 3D Gaussian representation for radiance field.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Compact 3D Gaussian representation for radiance field

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.335595Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.315873Z digest=sha256:b7fde74820757455b0aab16ff7daa6d97a61f1911a30675c6c07db79a9b41556

Observation 0b26bbcb-1fc0-410c-80bc-2eb365b1e0dd · outbound

This paper cites Efficient ray tracing of volume data.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Efficient ray tracing of volume data

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.300940Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.322562Z digest=sha256:36934f82ebe085e77759a470755e85deb2b1d4befa176835b938378a24e4b29b

Observation a1dada25-a7ee-4215-b4e1-e553875466f6 · outbound

This paper cites Pa- parazzi: surface editing by way of multi-view image process- ing.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Pa- parazzi: surface editing by way of multi-view image process- ing

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.233447Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.329509Z digest=sha256:a03ea7dd52d85fdd3c1000508b1e75f7582b0128e6aa125550efab8a71e2f2bd

Observation a7bc51f5-70e2-40f7-9908-9f095c8dece3 · outbound

This paper cites Soft ras- terizer: A differentiable renderer for image-based 3D rea- soning.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Soft ras- terizer: A differentiable renderer for image-based 3D rea- soning

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.191332Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.341492Z digest=sha256:1daa01012cf93c3a52f09df9302cd7562cd424f2839d1146ded5a04c65360931

Observation cd9444e1-35c2-46fe-b7f4-4e70cc4758ac · outbound

This paper cites Loper and Michael J.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Loper and Michael J

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.175712Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.354457Z digest=sha256:7c9a4880f8f8640bedc8cb55c00c1c38da69f28c5ee71b90c9f8897750eafed5

Observation 7b14370e-a043-4580-9315-0dcc2f67fa3f · outbound

This paper cites Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis

Reference 34

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.360873Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.360873Z digest=sha256:243614519fcaf2f2cf523f103447ee53c97e106e4deabb9b9be196b0b112c19b

Observation 7e9379c6-459a-49db-a25f-e57e949caa2e · outbound

This paper cites EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis

Reference 35

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.373076Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.373076Z digest=sha256:a83ae2dcc3c0e589d693d8b41ce333df7166c4a92105dada0ab64d6cc266f3e5

Observation abba3582-ca21-4fe6-b812-779ea82cafb2 · outbound

This paper cites TrackNeRF: Bundle adjusting NeRF from sparse and noisy views via feature tracks.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes TrackNeRF: Bundle adjusting NeRF from sparse and noisy views via feature tracks

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.142590Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.393807Z digest=sha256:b4d50216c474e2b88cb48d5a19bd330957897ae19c80b0058ef0f02de6db3a03

Observation e255a841-7e20-4fc5-82c0-c4750b547358 · outbound

This paper cites Optical models for direct volume rendering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Optical models for direct volume rendering

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.108228Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.417269Z digest=sha256:1022ef4c1b51af6077475281a4ba9a7190f1cf849683e7e58b146d61a71ef7a2

Observation 84345a95-5637-44bd-8d4d-7d9bf5e91550 · outbound

This paper cites Srinivasan, Matthew Tancik, Jonathan T.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Srinivasan, Matthew Tancik, Jonathan T

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.078827Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.423703Z digest=sha256:c482fccadd57772828e45241fecf6c9b3040b422f1ed14474864f35722b25054

Observation c72aa370-c98b-4e9a-9624-e854b08f64c6 · outbound

This paper cites Instant neural graphics primitives with a mul- tiresolution hash encoding.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Instant neural graphics primitives with a mul- tiresolution hash encoding

Reference 39

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.448106Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.448106Z digest=sha256:e7c66b9b8ec8d0f86b5c4cb51d9e0a267570931a73af680dd1063c7bae8e3bea

Observation 86a9e765-0bde-49ca-a9e6-ac803300e541 · outbound

This paper cites Newcombe, Andrew Fitzgibbon, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Newcombe, Andrew Fitzgibbon, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.002223Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.463990Z digest=sha256:e19ced732327853f8f27b2f6636b6301ab1b233e007a4b4ea8ac6b8700963578

Observation f62b6eb3-2ccd-44be-8ffe-95eeb32510a2 · outbound

This paper cites Compressed 3D Gaussian splatting for accelerated novel view synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Compressed 3D Gaussian splatting for accelerated novel view synthesis

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.946244Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.475765Z digest=sha256:defd016f5ea21e1a9ebddb2eda33374df53e300b2a6be773cd98c4a94cabf8e6

Observation 1daa889f-4fb5-4e75-bb07-c7096cadd626 · outbound

This paper cites Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids

Reference 42

Resolution
verified exact
local_arxiv, observed 2026-08-12T14:44:32.328732Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.482695Z digest=sha256:45946b668377cb4c00a73986e80071ecb46df67f054b4db8bb8a3d1c50270495

Observation 678aaf6d-eb96-4525-8a1c-0964fba11662 · outbound

This paper cites Pix2Vex: Image-to-Geometry Reconstruction using a Smooth Differentiable Renderer.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Pix2Vex: Image-to-Geometry Reconstruction using a Smooth Differentiable Renderer

Reference 43

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.491913Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.491913Z digest=sha256:3fbda8d709fc9dd183ca13c46582bf2688cdd0a1339a0a0dfdf0698c4ed01662

Observation c3bbe1b7-03ff-4086-a5df-08199b696bc7 · outbound

This paper cites Preparata and Sie June Hong.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Preparata and Sie June Hong

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.904625Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.499725Z digest=sha256:0fe2059b2602e3d5f404095aad5dfb86965a5e282e6264a0624ed7f54e7a969f

Observation 581739ad-d939-4425-9b60-5e08b259f9e3 · outbound

This paper cites KiloNeRF: Speeding up neural radiance fields with thousands of tiny MLPs.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes KiloNeRF: Speeding up neural radiance fields with thousands of tiny MLPs

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.869995Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.503718Z digest=sha256:b63ecb819c90455b33aedcf1fb8ca1b8b0476c80eaae8f12b2abba5fa837acdb

Observation 26c1d388-fd38-4ecb-b53d-e75afb215674 · outbound

This paper cites MERF: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes MERF: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.842892Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.508311Z digest=sha256:b16ed222f07870e198e25a27166a470c4d3ae2ffdc984154f01c4f3be1eaf5ff

Observation bafeb557-2741-4071-964b-278d6e91cf03 · outbound

This paper cites Differentiable convex polyhedra opti- mization from multi-view images.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Differentiable convex polyhedra opti- mization from multi-view images

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.812253Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.517387Z digest=sha256:683fa34f6c24f5a28583bb6815219184be1fcf8cb0b3d909bb386a5ab443bc31

Observation 98d629a4-3b90-473a-bc45-a784be6a459b · outbound

This paper cites Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.783198Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.532160Z digest=sha256:5df6abb6a164d1b4cdfb31daa7950c1ad8e855cde12d79510d0616beacd45958

Observation d07d065b-dcac-450b-8fa4-9ae1ae90c199 · outbound

This paper cites Learning Shape Abstractions by Assembling Volumetric Primitives.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Learning Shape Abstractions by Assembling Volumetric Primitives

Reference 49

Resolution
verified exact
local_arxiv, observed 2026-08-12T14:44:32.224087Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.551572Z digest=sha256:0e4ce40842c14d8fb181a06e046fb756bb5972a21b8008b6ccd8782c47585c89

Observation 36cce974-81d6-4e56-b0a9-e4cee9f0ec64 · outbound

This paper cites Barron, and Pratul P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Barron, and Pratul P

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.749711Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.562000Z digest=sha256:b2635bf7efff3b3118bf163a038c1c485b403d33a1500b38b60cc2fa2b3a6d01

Observation e5a30563-9284-4754-a3cf-d39d64971e33 · outbound

This paper cites Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search

Reference 51

Resolution
verified exact
local_arxiv, observed 2026-08-12T14:44:32.153554Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.570377Z digest=sha256:db6ce2d4d36ee94154392fb4401506c88e90fbd58395a288d8444ed51dc0acdb

Observation 17673602-966a-4d34-be2d-b1c1e3508279 · outbound

This paper cites BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis

Reference 52

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.580308Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.580308Z digest=sha256:e696aa21c2d393e66a61178e742a0eb3e851260a781ed5840e447dceb3c453d8

Observation f264b9ba-95b8-448d-8b47-d044afc4ee85 · outbound

This paper cites pixelNeRF: Neural radiance fields from one or few images.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes pixelNeRF: Neural radiance fields from one or few images

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.720991Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.594878Z digest=sha256:f52e1a0a543cd897da9dd10c1415357dbb54d92af208ba3c08aa94fc9a7344b3

Observation 802c22da-c45e-4cc0-8c8f-e6cb76f5eb39 · outbound

This paper cites Mip-splatting: Alias-free 3D Gaussian splatting.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Mip-splatting: Alias-free 3D Gaussian splatting

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.684748Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.619183Z digest=sha256:a29adecce899cc018feaf9af7595a86683b0f5d494dcc4d3baef24ccb17f5c8f

Observation 5e1d7699-7ca7-4040-8bbd-fbc618bdce73 · outbound

This paper cites NeRF++: Analyzing and Improving Neural Radiance Fields.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes NeRF++: Analyzing and Improving Neural Radiance Fields

Reference 55

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.633782Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.633782Z digest=sha256:1eeb24055be3fa3f98424562423005426e9d7219fe553313cc9e4358f31fc13f

Observation 46412eea-4e6a-4e41-813b-2c5bbba7705e · outbound

This paper cites HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting

Reference 56

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.651992Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.651992Z digest=sha256:1714cfaf8a7959d00b93d3138ef05b9d11f6271e46da050bb0aafe93f903ee0c

Observation e9bc9b5f-e023-4420-8aee-28f2bc68f6e9 · outbound

This paper cites The initial sphere radius is set to 1.2 times the mean distance to the three nearest neighbors in the point cloud.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes The initial sphere radius is set to 1.2 times the mean distance to the three nearest neighbors in the point cloud

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.651258Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.663154Z digest=sha256:9e4f33d40bf9c1fa9b4255d27aaa84f17d1a5c72d107cd8bff0e4d43a50e985f

Observation 86bd8e19-78e2-462c-984b-a314770ab0de · outbound

This paper cites We define the 2D convex indicator function for our convex hull by adapting the smooth convex repre- sentation from 3D to 2D, utilizing the equations introduced in Sec.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes We define the 2D convex indicator function for our convex hull by adapting the smooth convex repre- sentation from 3D to 2D, utilizing the equations introduced in Sec

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.582510Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.676256Z digest=sha256:7608f10d5ffd705b9f5d0133390444c7c20ad3dc86754528d4d1f3f64ade2b49

Observation 86769f9d-3abb-4b44-b5d8-8323f1ab0245 · outbound

This paper cites an unresolved cited work.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Unresolved cited work

Reference 59

Resolution
unresolved
raw_fallback, observed 2026-08-12T14:44:32.544502Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.698826Z digest=sha256:9c0e8d3748864e9a529372ea578ac61ca3af6143ec90e660ebe73a3c076329f8

Observation 6b48caab-a200-4e68-bbd6-b8f3ad2e45ac · outbound

This paper cites Experiments on Synthetic Data Figure 12 illustrates the optimization process of our smooth convexes on four distinct shapes during training.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Experiments on Synthetic Data Figure 12 illustrates the optimization process of our smooth convexes on four distinct shapes during training

Reference 60

Resolution
verified exact
raw_fallback, observed 2026-08-12T14:44:31.922596Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-12T14:44:31.715736Z digest=sha256:77b6ed900f67cc25ec527a79a1f46c13ac6f31ea393644623d554b1b60a4b681

Pith citing papers

Observation 3e78bafa-f407-4b8b-9010-b482571f6217 · inbound

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives cites this paper.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.191503Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.191503Z digest=sha256:ac5c7d2a59887cf146895764ad7c843c9847293dce11cb62156b560e39e77b47

Observation 28c664d7-7c2c-43bb-b9ed-6a363ca6ad2b · inbound

Deformable Radial Kernel Splatting cites this paper.

Deformable Radial Kernel Splatting 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 19

Resolution
unresolved
no resolver link, observed 2026-08-11T14:43:00.211652Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T14:43:00.211652Z digest=sha256:66eea3f4dfa27f8583cb3b5172d0b53314bb5b1d4cccab56b832c40a1bcdea33

Observation b876ab52-293f-45da-81a2-5982fb025bd8 · inbound

Deformable Beta Splatting cites this paper.

Deformable Beta Splatting 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 2024

Resolution
unresolved
no resolver link, observed 2026-08-10T13:40:20.719551Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T13:40:20.719551Z digest=sha256:282259c2c1af5dfa122538524a329a58a328ded5f984341fe45bf2cbf85c5c8c

Observation d081b38e-fa6c-4044-bc82-93749ee5ab5b · inbound

HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes cites this paper.

HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-07T14:02:51.164225Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:02:51.164225Z digest=sha256:4348308c4489ca600ee3b7a94b2b2c2d869a920be800a09bc863eb89cfec9c91

Observation 573d4e58-35c4-4d39-9bbb-f8395400706d · inbound

Grids Often Outperform Implicit Neural Representations at Compressing Dense Signals cites this paper.

Grids Often Outperform Implicit Neural Representations at Compressing Dense Signals 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-07T04:58:28.967365Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T04:58:28.967365Z digest=sha256:a48fe2022ec0833ef329c9638828749d4f4daffa4d72eb5874471fad9c9c8f96

Observation 89a8e173-bd0b-4675-b8e6-f0f0347feb74 · inbound

2D Triangle Splatting for Direct Differentiable Mesh Training cites this paper.

2D Triangle Splatting for Direct Differentiable Mesh Training 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 15

Resolution
verified exact
arxiv_id, observed 2026-05-19T08:27:11.104180Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-05-19T08:27:04.467719Z digest=sha256:a5c565bbfd06cc7e84f8d76eeb401d9b52304c331d54bf17558566760706a586

Observation 9e19881a-7098-4dd8-b0d7-78a371bc1aa6 · inbound

3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine cites this paper.

3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 34

Resolution
verified exact
arxiv_id, observed 2026-05-20T11:28:14.585188Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-05-20T11:23:58.250709Z digest=sha256:5daf810a2a5b76005961089a804b3180f991c1101cb87b6ce8844b3e7af40b88