Pith. sign in

REVIEW 6 cited by

Diffusion$^2$: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2404.02148 v4 pith:3AMIIVOE submitted 2024-04-02 cs.CV

classification cs.CV
keywords diffusionmodelsmulti-viewvideodatagenerationimagecontent
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
abstract

Recent advancements in 3D generation are predominantly propelled by improvements in 3D-aware image diffusion models. These models are pretrained on Internet-scale image data and fine-tuned on massive 3D data, offering the capability of producing highly consistent multi-view images. However, due to the scarcity of synchronized multi-view video data, it remains challenging to adapt this paradigm to 4D generation directly. Despite that, the available video and 3D data are adequate for training video and multi-view diffusion models separately that can provide satisfactory dynamic and geometric priors respectively. To take advantage of both, this paper presents Diffusion$^2$, a novel framework for dynamic 3D content creation that reconciles the knowledge about geometric consistency and temporal smoothness from these models to directly sample dense multi-view multi-frame images which can be employed to optimize continuous 4D representation. Specifically, we design a simple yet effective denoising strategy via score composition of pretrained video and multi-view diffusion models based on the probability structure of the target image array. To alleviate the potential conflicts between two heterogeneous scores, we further introduce variance-reducing sampling via interpolated steps, facilitating smooth and stable generation. Owing to the high parallelism of the proposed image generation process and the efficiency of the modern 4D reconstruction pipeline, our framework can generate 4D content within few minutes. Notably, our method circumvents the reliance on expensive and hard-to-scale 4D data, thereby having the potential to benefit from the scaling of the foundation video and multi-view diffusion models. Extensive experiments demonstrate the efficacy of our proposed framework in generating highly seamless and consistent 4D assets under various types of conditions.

Discussion (0). Sign in to comment.

Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation

    cs.CV 2026-02 conditional novelty 6.0 of 10

    A geometry-consistent multi-view RGBD 4D world model for robot manipulation, whose actions are recovered by test-time optimization of a learned trajectory latent, outperforming single- and dual-view world-model baseli...

  2. CharacterShot: Controllable and Consistent 4D Character Animation

    cs.CV 2025-08 conditional novelty 6.0 of 10

    A new pipeline generates pose-controlled, view-consistent 4D character animations from one reference image and a 2D pose sequence, backed by a new 13,115-character dataset and benchmark.

  3. 4DVD: Cascaded Dense-view Video Diffusion Model for High-quality 4D Content Generation

    cs.CV 2025-08 conditional novelty 6.0 of 10

    A two-stage cascaded video diffusion model generates 16-view consistent videos from a monocular video, enabling higher-quality 4D content reconstruction.

  4. Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A video-to-4D model that encodes mesh animations into compact Gaussian variation latents and diffuses them conditioned on the video and a canonical Gaussian splat.

  5. DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspective

    cs.CV 2025-08 reject novelty 5.0 of 10

    A monocular human avatar reconstruction method generates pseudo back-view videos with a fine-tuned diffusion model and uses them as extra training data for a 3D Gaussian avatar.

  6. Geometry-aware 4D Video Generation for Robot Manipulation

    cs.CV 2025-07 unverdicted novelty 5.0 of 10

    A geometry-aware 4D video generation model trained with cross-view pointmap alignment to produce spatio-temporally consistent future videos from novel viewpoints for robot manipulation.

Pith tools