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S2F2: Self-Supervised High Fidelity Face Reconstruction from Monocular Image

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arxiv 2203.07732 v2 pith:3F6NNP4Y submitted 2022-03-15 cs.CV cs.GRcs.LG

classification cs.CVcs.GRcs.LG
keywords facereconstructionimagefidelityhighself-supervisedgeometrymethod
verification ladder T0 review T1 audit T2 compute T3 formal

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We present a novel face reconstruction method capable of reconstructing detailed face geometry, spatially varying face reflectance from a single monocular image. We build our work upon the recent advances of DNN-based auto-encoders with differentiable ray tracing image formation, trained in self-supervised manner. While providing the advantage of learning-based approaches and real-time reconstruction, the latter methods lacked fidelity. In this work, we achieve, for the first time, high fidelity face reconstruction using self-supervised learning only. Our novel coarse-to-fine deep architecture allows us to solve the challenging problem of decoupling face reflectance from geometry using a single image, at high computational speed. Compared to state-of-the-art methods, our method achieves more visually appealing reconstruction.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. RelightAnyone: A Generalized Relightable 3D Gaussian Head Model

    cs.CV 2026-01 conditional novelty 6.0 of 10

    A two-stage model turns flat-lit photos of a new head into a relightable 3D Gaussian avatar, predicting reflectance parameters without needing one-light-at-a-time captures of that person.

  2. Monocular Facial Appearance Capture in the Wild

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A monocular head-rotation video in arbitrary lighting is enough to reconstruct relightable facial geometry, diffuse albedo, specular intensity, and roughness using a visibility-aware shading model.

  3. Learning to Decouple the Lights for 3D Face Texture Modeling

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A 3D face texture modeling method that decouples external-occlusion shadows into multiple learned lighting conditions, improving texture recovery over single-illumination baselines.

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