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Intern-GS: Vision Model Guided Sparse-View 3D Gaussian Splatting
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Intern-GS: Vision Model Guided Sparse-View 3D Gaussian Splatting
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Sparse-view scene reconstruction often faces significant challenges due to the constraints imposed by limited observational data. These limitations result in incomplete information, leading to suboptimal reconstructions using existing methodologies. To address this, we present Intern-GS, a novel approach that effectively leverages rich prior knowledge from vision foundation models to enhance the process of sparse-view Gaussian Splatting, thereby enabling high-quality scene reconstruction. Specifically, Intern-GS utilizes vision foundation models to guide both the initialization and the optimization process of 3D Gaussian splatting, effectively addressing the limitations of sparse inputs. In the initialization process, our method employs DUSt3R to generate a dense and non-redundant gaussian point cloud. This approach significantly alleviates the limitations encountered by traditional structure-from-motion (SfM) methods, which often struggle under sparse-view constraints. During the optimization process, vision foundation models predict depth and appearance for unobserved views, refining the 3D Gaussians to compensate for missing information in unseen regions. Extensive experiments demonstrate that Intern-GS achieves state-of-the-art rendering quality across diverse datasets, including both forward-facing and large-scale scenes, such as LLFF, DTU, and Tanks and Temples.
Forward citations
Cited by 2 Pith papers
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RDSplat: Robust Watermarking for 3D Gaussian Splatting Against 2D and 3D Diffusion Editing
RDSplat is the first 3D Gaussian Splatting watermarking method that maintains 0.701 bit accuracy against both 2D and 3D diffusion editing by embedding only in low-frequency primitives selected via FAPS.
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MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction
Semantically enriched MASt3R correspondences plus a multi-attribute 3D consistency loss raise sparse-view ScanNet++ PSNR by >4.5 dB over Splatt3R and preserve quality under wide baselines.
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