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SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesis

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arxiv 2404.04104 v2 pith:3JEWXFX4 submitted 2024-04-05 cs.CV

classification cs.CV
keywords renderingfaceimageinputreconstructionsmirktrainingexpressions
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While existing methods for 3D face reconstruction from in-the-wild images excel at recovering the overall face shape, they commonly miss subtle, extreme, asymmetric, or rarely observed expressions. We improve upon these methods with SMIRK (Spatial Modeling for Image-based Reconstruction of Kinesics), which faithfully reconstructs expressive 3D faces from images. We identify two key limitations in existing methods: shortcomings in their self-supervised training formulation, and a lack of expression diversity in the training images. For training, most methods employ differentiable rendering to compare a predicted face mesh with the input image, along with a plethora of additional loss functions. This differentiable rendering loss not only has to provide supervision to optimize for 3D face geometry, camera, albedo, and lighting, which is an ill-posed optimization problem, but the domain gap between rendering and input image further hinders the learning process. Instead, SMIRK replaces the differentiable rendering with a neural rendering module that, given the rendered predicted mesh geometry, and sparsely sampled pixels of the input image, generates a face image. As the neural rendering gets color information from sampled image pixels, supervising with neural rendering-based reconstruction loss can focus solely on the geometry. Further, it enables us to generate images of the input identity with varying expressions while training. These are then utilized as input to the reconstruction model and used as supervision with ground truth geometry. This effectively augments the training data and enhances the generalization for diverse expressions. Our qualitative, quantitative and particularly our perceptual evaluations demonstrate that SMIRK achieves the new state-of-the art performance on accurate expression reconstruction. Project webpage: https://georgeretsi.github.io/smirk/.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. EmoteGPT: 3D Human Facial Expressions from Natural Language Descriptions

    cs.CV 2026-07 conditional novelty 6.5 of 10

    EmoteGPT regresses FLAME 3DMM expression parameters from explicit or implicit text using an MLLM with a dedicated <Expr> token, trained on the new Txt2Emote dataset plus image data, outperforming prior text-to-3D face...

  2. Split and Drive: Dual-Axis Disentanglement for Real-Time Gaussian Head Avatars

    cs.CV 2026-07 conditional novelty 5.0 of 10

    A single-image 3DGS head avatar with internalized motion encoding and three region-specialized Gaussian branches runs real-time end-to-end and matches or beats recent baselines on reenactment metrics.

  3. UVFaceFusion: Fast Multi-view Topologically Consistent Face Reconstruction in the Wild via UV-space Neural Fusion

    cs.CV 2026-07 conditional novelty 5.0 of 10

    UVFaceFusion replaces heuristic topology/template fitting with a UV-space neural fusion of VGGT point maps and Pixel3DMM correspondences, reconstructing fixed-topology face meshes from in-the-wild multi-view images in...

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