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TacSL: A Library for Visuotactile Sensor Simulation and Learning

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arxiv 2408.06506 v2 pith:3LUPK6QS submitted 2024-08-12 cs.RO

TacSL: A Library for Visuotactile Sensor Simulation and Learning

classification cs.RO
keywords learningsensortacslvisuotactilesimulationlibrarysensingsensors
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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abstract

For both humans and robots, the sense of touch, known as tactile sensing, is critical for performing contact-rich manipulation tasks. Three key challenges in robotic tactile sensing are 1) interpreting sensor signals, 2) generating sensor signals in novel scenarios, and 3) learning sensor-based policies. For visuotactile sensors, interpretation has been facilitated by their close relationship with vision sensors (e.g., RGB cameras). However, generation is still difficult, as visuotactile sensors typically involve contact, deformation, illumination, and imaging, all of which are expensive to simulate; in turn, policy learning has been challenging, as simulation cannot be leveraged for large-scale data collection. We present TacSL (taxel), a library for GPU-based visuotactile sensor simulation and learning. TacSL can be used to simulate visuotactile images and extract contact-force distributions over $200\times$ faster than the prior state-of-the-art, all within the widely-used Isaac Simulator. Furthermore, TacSL provides a learning toolkit containing multiple sensor models, contact-intensive training environments, and online/offline algorithms that can facilitate policy learning for sim-to-real applications. On the algorithmic side, we introduce a novel online reinforcement-learning algorithm called asymmetric actor-critic distillation (AACD), designed to effectively and efficiently learn tactile-based policies in simulation that can transfer to the real world. Finally, we demonstrate the utility of our library and algorithms by evaluating the benefits of distillation and multimodal sensing for contact-rich manipulation tasks, and most critically, performing sim-to-real transfer. Supplementary videos and results are at https://iakinola23.github.io/tacsl/.

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. ETac: A Lightweight and Efficient Tactile Simulation Framework for Learning Dexterous Manipulation

    cs.RO 2026-04 unverdicted novelty 6.0

    ETac is a data-driven tactile simulation framework that matches FEM deformation accuracy at high speed, supporting 4096 parallel environments at 869 FPS and yielding 84.45% success in blind grasping across four object types.

  2. MagicSim: A Unified Infrastructure for Executable Embodied Interaction

    cs.RO 2026-06 unverdicted novelty 5.0

    MagicSim is a unified embodied interaction infrastructure built on a deterministic batched runtime and shared MDP that supports diverse world construction, execution, task evaluation, automatic rollout generation, and...

  3. TwinTac: A Wide-Range, Highly Sensitive Tactile Sensor with Real-to-Sim Digital Twin Sensor Model

    cs.RO 2025-09 conditional novelty 5.0

    A tactile sensor made from eight barometer chips reads forces from 0.01 N to over 200 N, and a learned FEM-to-signal model generates simulated tactile data that lifts shape classification accuracy from 33.6% to 95%.

  4. A Visual Reinforcement Learning-Based Separate Primitive Policy for Peg-in-Hole Tasks

    cs.RO 2025-04 unverdicted novelty 5.0

    S2P learns separate location and insertion primitives simultaneously via visual RL for peg-in-hole tasks, improving sample efficiency and success rates across polygon benchmarks in simulation and real-world tests.

  5. World Action Models: The Next Frontier in Embodied AI

    cs.RO 2026-05 unverdicted novelty 4.0

    The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.

  6. Data Pyramid for Embodied Manipulation

    cs.RO 2026-07 conditional novelty 3.0

    Embodied training data form a five-layer pyramid—real-robot, UMI, ego/exo, simulation, general V–L—ordered by the trade-off between scale and robot alignment, and model capabilities track how those layers are mixed.