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Implementing the Deep Q-Network

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arxiv 1711.07478 v1 pith:3OFGGGW6 submitted 2017-11-20 cs.LG cs.AI

classification cs.LGcs.AI
keywords resultsdeeporiginaldetailimplementationlearningq-networkwork
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The Deep Q-Network proposed by Mnih et al. [2015] has become a benchmark and building point for much deep reinforcement learning research. However, replicating results for complex systems is often challenging since original scientific publications are not always able to describe in detail every important parameter setting and software engineering solution. In this paper, we present results from our work reproducing the results of the DQN paper. We highlight key areas in the implementation that were not covered in great detail in the original paper to make it easier for researchers to replicate these results, including termination conditions and gradient descent algorithms. Finally, we discuss methods for improving the computational performance and provide our own implementation that is designed to work with a range of domains, and not just the original Arcade Learning Environment [Bellemare et al., 2013].

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Multi-Agent Reinforcement Learning for Dynamic Pricing in Supply Chains: Benchmarking Strategic Agent Behaviours under Realistically Simulated Market Conditions

    cs.LG 2025-07 conditional novelty 4.0 of 10

    In a simulated supply chain driven by a fitted demand model, MARL pricing agents earn far higher revenue than rule-based agents while reducing fairness and stability.

  2. Optimizing Conversational Product Recommendation via Reinforcement Learning

    cs.IR 2025-06 reject novelty 1.0 of 10

    A position paper sketching how RL (DQN, PPO, RLHF) could optimize conversational product recommendation, without any validation.

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