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arxiv: 2409.13222 · v4 · pith:3R43WQ7L · submitted 2024-09-20 · cs.CV

3D-GSW: 3D Gaussian Splatting for Robust Watermarking

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classification cs.CV
keywords renderingqualityimagesmethodrenderedd-gsgaussiansmodel
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As 3D Gaussian Splatting (3D-GS) gains significant attention and its commercial usage increases, the need for watermarking technologies to prevent unauthorized use of the 3D-GS models and rendered images has become increasingly important. In this paper, we introduce a robust watermarking method for 3D-GS that secures copyright of both the model and its rendered images. Our proposed method remains robust against distortions in rendered images and model attacks while maintaining high rendering quality. To achieve these objectives, we present Frequency-Guided Densification (FGD), which removes 3D Gaussians based on their contribution to rendering quality, enhancing real-time rendering and the robustness of the message. FGD utilizes Discrete Fourier Transform to split 3D Gaussians in high-frequency areas, improving rendering quality. Furthermore, we employ a gradient mask for 3D Gaussians and design a wavelet-subband loss to enhance rendering quality. Our experiments show that our method embeds the message in the rendered images invisibly and robustly against various attacks, including model distortion. Our method achieves superior performance in both rendering quality and watermark robustness while improving real-time rendering efficiency. Project page: https://kuai-lab.github.io/cvpr20253dgsw/

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Learnable Multi-level Discrete Wavelet Transforms for 3D Gaussian Splatting Frequency Modulation

    eess.IV 2026-02 unverdicted novelty 6.0

    Multi-level DWT frequency modulation in 3DGS reduces Gaussian counts by recursive low-frequency decomposition and a single scaling parameter while preserving rendering quality.