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GaussTrap: Stealthy Poisoning Attacks on 3D Gaussian Splatting for Targeted Scene Confusion

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arxiv 2504.20829 v1 pith:CM2RSERB submitted 2025-04-29 cs.CV cs.AI

GaussTrap: Stealthy Poisoning Attacks on 3D Gaussian Splatting for Targeted Scene Confusion

classification cs.CV cs.AI
keywords viewsattackbackdoorguasstraprenderingsceneautonomousconfusion
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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As 3D Gaussian Splatting (3DGS) emerges as a breakthrough in scene representation and novel view synthesis, its rapid adoption in safety-critical domains (e.g., autonomous systems, AR/VR) urgently demands scrutiny of potential security vulnerabilities. This paper presents the first systematic study of backdoor threats in 3DGS pipelines. We identify that adversaries may implant backdoor views to induce malicious scene confusion during inference, potentially leading to environmental misperception in autonomous navigation or spatial distortion in immersive environments. To uncover this risk, we propose GuassTrap, a novel poisoning attack method targeting 3DGS models. GuassTrap injects malicious views at specific attack viewpoints while preserving high-quality rendering in non-target views, ensuring minimal detectability and maximizing potential harm. Specifically, the proposed method consists of a three-stage pipeline (attack, stabilization, and normal training) to implant stealthy, viewpoint-consistent poisoned renderings in 3DGS, jointly optimizing attack efficacy and perceptual realism to expose security risks in 3D rendering. Extensive experiments on both synthetic and real-world datasets demonstrate that GuassTrap can effectively embed imperceptible yet harmful backdoor views while maintaining high-quality rendering in normal views, validating its robustness, adaptability, and practical applicability.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Characterizing Detectability in 3DGS Poisoning: A Stage-wise Benchmark

    cs.CV 2026-06 unverdicted novelty 7.0

    Introduces Poison-3DGS benchmark for stage-wise characterization of poisoning detectability in 3DGS, showing that signals vary by stage and later stages provide stronger cues.

  2. PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction

    cs.CV 2026-04 unverdicted novelty 5.0

    PatchPoison injects 12x12 pixel checkerboard patches into multi-view images to disrupt SfM feature matching, causing 3DGS reconstructions to diverge with 6.8x higher LPIPS error on NeRF-Synthetic while remaining unobtrusive.