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GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting

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arxiv 2411.12981 v2 pith:3TVXQBA3 submitted 2024-11-20 cs.CV

classification cs.CV
keywords gazegazegaussianacrossgeneralizationmethodsneuralredirectionchallenges
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Gaze estimation encounters generalization challenges when dealing with out-of-distribution data. To address this problem, recent methods use neural radiance fields (NeRF) to generate augmented data. However, existing methods based on NeRF are computationally expensive and lack facial details. 3D Gaussian Splatting (3DGS) has become the prevailing representation of neural fields. While 3DGS has been extensively examined in head avatars, it faces challenges with accurate gaze control and generalization across different subjects. In this work, we propose GazeGaussian, the first high-fidelity gaze redirection method that uses a two-stream 3DGS model to represent the face and eye regions separately. Leveraging the unstructured nature of 3DGS, we develop a novel representation of the eye for rigid eye rotation based on the target gaze direction. To enable synthesis generalization across various subjects, we integrate an expression-guided module to inject subject-specific information into the neural renderer. Comprehensive experiments show that GazeGaussian outperforms existing methods in rendering speed, gaze redirection accuracy, and facial synthesis across multiple datasets. The code is available at: https://ucwxb.github.io/GazeGaussian.

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  1. OmniIndoor3D: Comprehensive Indoor 3D Reconstruction

    cs.CV 2025-05 conditional novelty 5.0 of 10

    OmniIndoor3D jointly optimizes appearance, geometry, and panoptic labels in a single set of 3D Gaussians initialized from RGB-D camera depth, reporting state-of-the-art numbers on ScanNet and ScanNet++.

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