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EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling

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arxiv 2401.00374 v5 pith:3UZDSHCT submitted 2023-12-31 cs.CV

EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling

classification cs.CV
keywords gesturebodyemagemaskedaudiogesturesdatasetholistic
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We propose EMAGE, a framework to generate full-body human gestures from audio and masked gestures, encompassing facial, local body, hands, and global movements. To achieve this, we first introduce BEAT2 (BEAT-SMPLX-FLAME), a new mesh-level holistic co-speech dataset. BEAT2 combines a MoShed SMPL-X body with FLAME head parameters and further refines the modeling of head, neck, and finger movements, offering a community-standardized, high-quality 3D motion captured dataset. EMAGE leverages masked body gesture priors during training to boost inference performance. It involves a Masked Audio Gesture Transformer, facilitating joint training on audio-to-gesture generation and masked gesture reconstruction to effectively encode audio and body gesture hints. Encoded body hints from masked gestures are then separately employed to generate facial and body movements. Moreover, EMAGE adaptively merges speech features from the audio's rhythm and content and utilizes four compositional VQ-VAEs to enhance the results' fidelity and diversity. Experiments demonstrate that EMAGE generates holistic gestures with state-of-the-art performance and is flexible in accepting predefined spatial-temporal gesture inputs, generating complete, audio-synchronized results. Our code and dataset are available https://pantomatrix.github.io/EMAGE/

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Cited by 3 Pith papers

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  1. LiveGesture Streamable Co-Speech Gesture Generation Model

    cs.CV 2026-04 unverdicted novelty 7.0

    LiveGesture introduces the first fully streamable zero-lookahead co-speech full-body gesture generation model using a causal vector-quantized tokenizer and hierarchical autoregressive transformers that matches offline...

  2. InterAct: A Large-Scale Dataset of Dynamic, Expressive and Interactive Activities between Two People in Daily Scenarios

    cs.CV 2025-09 conditional novelty 7.0

    InterAct provides 241 long, acted two-person scenes with synchronized audio, body motion, and facial ARKit parameters, plus a hierarchical diffusion baseline that generates both people's motion from speech.

  3. OMG: Omni-Modal Motion Generation for Generalist Humanoid Control

    cs.RO 2026-06 unverdicted novelty 5.0

    OMG is a diffusion model for omni-modal whole-body humanoid motion generation that uses language, audio, and reference motions after large-scale data curation to achieve state-of-the-art performance and adaptation.