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Models of human preference for learning reward functions

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arxiv 2206.02231 v3 pith:3V2FUOVG submitted 2022-06-05 cs.LG cs.AIcs.SYeess.SY

classification cs.LGcs.AIcs.SYeess.SY
keywords preferenceshumanpreferencemodelrewardregretfunctionfunctions
verification ladder T0 review T1 audit T2 compute T3 formal
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The utility of reinforcement learning is limited by the alignment of reward functions with the interests of human stakeholders. One promising method for alignment is to learn the reward function from human-generated preferences between pairs of trajectory segments, a type of reinforcement learning from human feedback (RLHF). These human preferences are typically assumed to be informed solely by partial return, the sum of rewards along each segment. We find this assumption to be flawed and propose modeling human preferences instead as informed by each segment's regret, a measure of a segment's deviation from optimal decision-making. Given infinitely many preferences generated according to regret, we prove that we can identify a reward function equivalent to the reward function that generated those preferences, and we prove that the previous partial return model lacks this identifiability property in multiple contexts. We empirically show that our proposed regret preference model outperforms the partial return preference model with finite training data in otherwise the same setting. Additionally, we find that our proposed regret preference model better predicts real human preferences and also learns reward functions from these preferences that lead to policies that are better human-aligned. Overall, this work establishes that the choice of preference model is impactful, and our proposed regret preference model provides an improvement upon a core assumption of recent research. We have open sourced our experimental code, the human preferences dataset we gathered, and our training and preference elicitation interfaces for gathering a such a dataset.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. PrefPalette: Personalized Preference Modeling with Latent Attributes

    cs.AI 2025-07 conditional novelty 6.0 of 10

    Decomposing text into latent attributes and learning community-specific attribute weights improves preference prediction on Reddit and yields interpretable community profiles.

  2. Misalignment from Treating Means as Ends

    cs.LG 2025-07 accept novelty 6.0 of 10

    Even a slight mixture of reward and value in a proxy reward can force a reinforcement learning agent to endlessly pursue an instrumental goal, losing all true reward.

  3. LEMUR: Learning to Align with Multi-Objective Reinforcement Learning from Preference Feedback

    cs.AI 2026-07 conditional novelty 5.0 of 10

    LEMUR jointly learns a separate reward model for each teacher's preferences and uses them to train a population of multi-objective policies, beating baselines that merge feedback into one reward.

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