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Gaussian Eigen Models for Human Heads

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arxiv 2407.04545 v4 pith:3ZS6TCTU submitted 2024-07-05 cs.CV

classification cs.CV
keywords gaussianmodelsappearanceheadhigh-qualitylinearavatarsbases
verification ladder T0 review T1 audit T2 compute T3 formal
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Current personalized neural head avatars face a trade-off: lightweight models lack detail and realism, while high-quality, animatable avatars require significant computational resources, making them unsuitable for commodity devices. To address this gap, we introduce Gaussian Eigen Models (GEM), which provide high-quality, lightweight, and easily controllable head avatars. GEM utilizes 3D Gaussian primitives for representing the appearance combined with Gaussian splatting for rendering. Building on the success of mesh-based 3D morphable face models (3DMM), we define GEM as an ensemble of linear eigenbases for representing the head appearance of a specific subject. In particular, we construct linear bases to represent the position, scale, rotation, and opacity of the 3D Gaussians. This allows us to efficiently generate Gaussian primitives of a specific head shape by a linear combination of the basis vectors, only requiring a low-dimensional parameter vector that contains the respective coefficients. We propose to construct these linear bases (GEM) by distilling high-quality compute-intense CNN-based Gaussian avatar models that can generate expression-dependent appearance changes like wrinkles. These high-quality models are trained on multi-view videos of a subject and are distilled using a series of principal component analyses. Once we have obtained the bases that represent the animatable appearance space of a specific human, we learn a regressor that takes a single RGB image as input and predicts the low-dimensional parameter vector that corresponds to the shown facial expression. In a series of experiments, we compare GEM's self-reenactment and cross-person reenactment results to state-of-the-art 3D avatar methods, demonstrating GEM's higher visual quality and better generalization to new expressions.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars

    cs.CV 2024-12 conditional novelty 6.0 of 10

    Pose-corrective networks for Gaussian avatars are distilled into shared linear layers, giving three full-body avatars real-time animation and rendering on a Quest 3 headset.

  2. Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters

    cs.GR 2024-11 conditional novelty 6.0 of 10

    A data-driven framework automatically rigs and skins diverse 3D humanoid characters, including mesh and Gaussian splat representations, in under one second.

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