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UniQuadric: A SLAM Backend for Unknown Rigid Object 3D Tracking and Light-Weight Modeling

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arxiv 2309.17036 v2 pith:4BFORY27 submitted 2023-09-29 cs.RO cs.CV

UniQuadric: A SLAM Backend for Unknown Rigid Object 3D Tracking and Light-Weight Modeling

classification cs.RO cs.CV
keywords objectmodelingtrackingestimationobjectsoptimizationunknowndynamic
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Tracking and modeling unknown rigid objects in the environment play a crucial role in autonomous unmanned systems and virtual-real interactive applications. However, many existing Simultaneous Localization, Mapping and Moving Object Tracking (SLAMMOT) methods focus solely on estimating specific object poses and lack estimation of object scales and are unable to effectively track unknown objects. In this paper, we propose a novel SLAM backend that unifies ego-motion tracking, rigid object motion tracking, and modeling within a joint optimization framework. In the perception part, we designed a pixel-level asynchronous object tracker (AOT) based on the Segment Anything Model (SAM) and DeAOT, enabling the tracker to effectively track target unknown objects guided by various predefined tasks and prompts. In the modeling part, we present a novel object-centric quadric parameterization to unify both static and dynamic object initialization and optimization. Subsequently, in the part of object state estimation, we propose a tightly coupled optimization model for object pose and scale estimation, incorporating hybrids constraints into a novel dual sliding window optimization framework for joint estimation. To our knowledge, we are the first to tightly couple object pose tracking with light-weight modeling of dynamic and static objects using quadric. We conduct qualitative and quantitative experiments on simulation datasets and real-world datasets, demonstrating the state-of-the-art robustness and accuracy in motion estimation and modeling. Our system showcases the potential application of object perception in complex dynamic scenes.

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