Pith. sign in

REVIEW 3 cited by

GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2311.16037 v2 pith:4BOSDFLP submitted 2023-11-27 cs.CV cs.GR

classification cs.CVcs.GR
keywords editinggaussianstextdelicateinstructionsscenesachievedelicately
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Recently, impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However, current diffusion models primarily generate images by predicting noise in the latent space, and the editing is usually applied to the whole image, which makes it challenging to perform delicate, especially localized, editing for 3D scenes. Inspired by recent 3D Gaussian splatting, we propose a systematic framework, named GaussianEditor, to edit 3D scenes delicately via 3D Gaussians with text instructions. Benefiting from the explicit property of 3D Gaussians, we design a series of techniques to achieve delicate editing. Specifically, we first extract the region of interest (RoI) corresponding to the text instruction, aligning it to 3D Gaussians. The Gaussian RoI is further used to control the editing process. Our framework can achieve more delicate and precise editing of 3D scenes than previous methods while enjoying much faster training speed, i.e. within 20 minutes on a single V100 GPU, more than twice as fast as Instruct-NeRF2NeRF (45 minutes -- 2 hours).

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians

    cs.CV 2024-12 conditional novelty 7.0 of 10

    Head avatars are produced by graph-neural-network-generated 3D Gaussians, cutting model size to about 10 MB and improving reported image quality over prior Gaussian-splatting avatars.

  2. Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians

    cs.CV 2024-12 conditional novelty 6.0 of 10

    Proc-GS constrains 3D Gaussian Splatting with procedural code to extract reusable building assets and assemble new buildings and cities.

  3. GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization

    cs.CV 2024-11 conditional novelty 5.0 of 10

    A text-driven 3D editing framework that tags 3D Gaussian points via cross-attention and uses SDS plus pseudo-GT guidance to edit only the target region.

Pith tools