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ToxBuster: In-game Chat Toxicity Buster with BERT

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arxiv 2305.12542 v1 pith:4OLZZFER submitted 2023-05-21 cs.CL cs.CY

classification cs.CLcs.CY
keywords chattoxbustertoxicitygamemodelachievesannotatedanother
verification ladder T0 review T1 audit T2 compute T3 formal

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Detecting toxicity in online spaces is challenging and an ever more pressing problem given the increase in social media and gaming consumption. We introduce ToxBuster, a simple and scalable model trained on a relatively large dataset of 194k lines of game chat from Rainbow Six Siege and For Honor, carefully annotated for different kinds of toxicity. Compared to the existing state-of-the-art, ToxBuster achieves 82.95% (+7) in precision and 83.56% (+57) in recall. This improvement is obtained by leveraging past chat history and metadata. We also study the implication towards real-time and post-game moderation as well as the model transferability from one game to another.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Prosocial Behavior Detection in Player Game Chat: From Aligning Human-AI Definitions to Efficient Annotation at Scale

    cs.CL 2025-08 conditional novelty 6.0 of 10

    A hybrid system using a calibrated SVM plus selective GPT-4o fallback detects prosocial game chat at roughly 0.90 precision while cutting LLM inference cost by about 70%.

  2. Stabilizing Black-Box Prompt Optimization with Textual Regularization and Signal Aggregation

    cs.LG 2025-07 conditional novelty 6.0 of 10

    TRAS adds success-based textual regularization and Monte Carlo signal aggregation to black-box prompt optimization, improving accuracy and reducing instruction loss when moving prompts across models.

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