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Scene Graph Generation Strategy with Co-occurrence Knowledge and Learnable Term Frequency
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Scene graph generation (SGG) is an important task in image understanding because it represents the relationships between objects in an image as a graph structure, making it possible to understand the semantic relationships between objects intuitively. Previous SGG studies used a message-passing neural networks (MPNN) to update features, which can effectively reflect information about surrounding objects. However, these studies have failed to reflect the co-occurrence of objects during SGG generation. In addition, they only addressed the long-tail problem of the training dataset from the perspectives of sampling and learning methods. To address these two problems, we propose CooK, which reflects the Co-occurrence Knowledge between objects, and the learnable term frequency-inverse document frequency (TF-l-IDF) to solve the long-tail problem. We applied the proposed model to the SGG benchmark dataset, and the results showed a performance improvement of up to 3.8% compared with existing state-of-the-art models in SGGen subtask. The proposed method exhibits generalization ability from the results obtained, showing uniform performance improvement for all MPNN models.
Forward citations
Cited by 2 Pith papers
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SceneRAG: Scene-level Retrieval-Augmented Generation for Video Understanding
SceneRAG uses LLM-driven scene segmentation and a scene-level knowledge graph to retrieve and answer questions about long videos, reporting higher LLM-judged win-rates than chunk-based RAG baselines on the LongerVideo...
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Open World Scene Graph Generation using Vision Language Models
A zero-shot VLM pipeline can generate scene graphs with unseen objects and relations, and a new open-world evaluation setting exposes how much capacity remains untapped.
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