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Revisit Human-Scene Interaction via Space Occupancy

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arxiv 2312.02700 v2 pith:4X3WEMB3 submitted 2023-12-05 cs.CV cs.AIcs.GR

classification cs.CVcs.AIcs.GR
keywords interactionoccupancydatascenesceneshuman-occupancylimitedmotion
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Human-scene Interaction (HSI) generation is a challenging task and crucial for various downstream tasks. However, one of the major obstacles is its limited data scale. High-quality data with simultaneously captured human and 3D environments is hard to acquire, resulting in limited data diversity and complexity. In this work, we argue that interaction with a scene is essentially interacting with the space occupancy of the scene from an abstract physical perspective, leading us to a unified novel view of Human-Occupancy Interaction. By treating pure motion sequences as records of humans interacting with invisible scene occupancy, we can aggregate motion-only data into a large-scale paired human-occupancy interaction database: Motion Occupancy Base (MOB). Thus, the need for costly paired motion-scene datasets with high-quality scene scans can be substantially alleviated. With this new unified view of Human-Occupancy interaction, a single motion controller is proposed to reach the target state given the surrounding occupancy. Once trained on MOB with complex occupancy layout, which is stringent to human movements, the controller could handle cramped scenes and generalize well to general scenes with limited complexity like regular living rooms. With no GT 3D scenes for training, our method can generate realistic and stable HSI motions in diverse scenarios, including both static and dynamic scenes. The project is available at https://foruck.github.io/occu-page/.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GIRAF: Towards Generalizable Human Interactions with Articulated Objects

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A text-conditioned diffusion model using dynamic object-centric BPS, mixed-domain training, and contact augmentation produces generalizable full-body locomotion-to-articulated-object interaction sequences that beat ad...

  2. SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A diffusion model generates human motion that simultaneously follows text instructions and adapts to complex 3D terrain, using goal-centric canonicalization and an ego-centric distance field.

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