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Counterclockwise Dissipativity, Potential Games and Evolutionary Nash Equilibrium Learning

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arxiv 2408.00647 v1 pith:4XMB3J6G submitted 2024-08-01 cs.GT cs.SYeess.SYmath.DSmath.OC

classification cs.GTcs.SYeess.SYmath.DSmath.OC
keywords payoffrulesevolutionarylearningnashdeltaequilibriummechanisms
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abstract

We use system-theoretic passivity methods to study evolutionary Nash equilibria learning in large populations of agents engaged in strategic, non-cooperative interactions. The agents follow learning rules (rules for short) that capture their strategic preferences and a payoff mechanism ascribes payoffs to the available strategies. The population's aggregate strategic profile is the state of an associated evolutionary dynamical system. Evolutionary Nash equilibrium learning refers to the convergence of this state to the Nash equilibria set of the payoff mechanism. Most approaches consider memoryless payoff mechanisms, such as potential games. Recently, methods using $\delta$-passivity and equilibrium independent passivity (EIP) have introduced dynamic payoff mechanisms. However, $\delta$-passivity does not hold when agents follow rules exhibiting ``imitation" behavior, such as in replicator dynamics. Conversely, EIP applies to the replicator dynamics but not to $\delta$-passive rules. We address this gap using counterclockwise dissipativity (CCW). First, we prove that continuous memoryless payoff mechanisms are CCW if and only if they are potential games. Subsequently, under (possibly dynamic) CCW payoff mechanisms, we establish evolutionary Nash equilibrium learning for any rule within a convex cone spanned by imitation rules and continuous $\delta$-passive rules.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Hierarchical Decision-Making in Population Games

    eess.SY 2025-09 conditional novelty 6.0 of 10

    A hierarchical population-game framework shows equilibrium and convergence results when individuals delegate to self-interested proxies, enabling constraint enforcement without individual knowledge.

  2. Experience-replay Innovative Dynamics

    cs.LG 2025-01 reject novelty 6.0 of 10

    ERID uses experience-replay reward averages with BNN, Smith, and Smith-replicator revision protocols, claiming convergence of its policy trajectories to those dynamics.

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