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Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learning

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arxiv 2306.03186 v1 pith:5A5AZ6UR submitted 2023-06-05 cs.LG cs.AI

classification cs.LGcs.AI
keywords explorationlearningcountsmethodpreviousreinforcementstateused
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We propose a new method for count-based exploration in high-dimensional state spaces. Unlike previous work which relies on density models, we show that counts can be derived by averaging samples from the Rademacher distribution (or coin flips). This insight is used to set up a simple supervised learning objective which, when optimized, yields a state's visitation count. We show that our method is significantly more effective at deducing ground-truth visitation counts than previous work; when used as an exploration bonus for a model-free reinforcement learning algorithm, it outperforms existing approaches on most of 9 challenging exploration tasks, including the Atari game Montezuma's Revenge.

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Cited by 1 Pith paper

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  1. Uncertainty Prioritized Experience Replay

    cs.LG 2025-06 conditional novelty 6.0 of 10

    UPER uses ensemble-based epistemic and aleatoric uncertainty to compute an information gain priority for experience replay, outperforming TD-error prioritization on Atari-57.

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