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Expressive Whole-Body 3D Gaussian Avatar

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arxiv 2407.21686 v1 pith:5HMCWCBJ submitted 2024-07-31 cs.CV

classification cs.CV
keywords facialexpressionsvideomotionsnovelexavatargaussianhuman
verification ladder T0 review T1 audit T2 compute T3 formal
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Facial expression and hand motions are necessary to express our emotions and interact with the world. Nevertheless, most of the 3D human avatars modeled from a casually captured video only support body motions without facial expressions and hand motions.In this work, we present ExAvatar, an expressive whole-body 3D human avatar learned from a short monocular video. We design ExAvatar as a combination of the whole-body parametric mesh model (SMPL-X) and 3D Gaussian Splatting (3DGS). The main challenges are 1) a limited diversity of facial expressions and poses in the video and 2) the absence of 3D observations, such as 3D scans and RGBD images. The limited diversity in the video makes animations with novel facial expressions and poses non-trivial. In addition, the absence of 3D observations could cause significant ambiguity in human parts that are not observed in the video, which can result in noticeable artifacts under novel motions. To address them, we introduce our hybrid representation of the mesh and 3D Gaussians. Our hybrid representation treats each 3D Gaussian as a vertex on the surface with pre-defined connectivity information (i.e., triangle faces) between them following the mesh topology of SMPL-X. It makes our ExAvatar animatable with novel facial expressions by driven by the facial expression space of SMPL-X. In addition, by using connectivity-based regularizers, we significantly reduce artifacts in novel facial expressions and poses.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Can Pose Transfer Models Generate Realistic Human Motion?

    cs.CV 2025-01 conditional novelty 6.0 of 10

    State-of-the-art pose transfer models produce videos that human viewers can correctly identify only 42.92% of the time when actions and identities are out of distribution.

  2. Disentangled Clothed Avatar Generation with Layered Representation

    cs.CV 2025-01 conditional novelty 6.0 of 10

    A feed-forward diffusion model generates fully disentangled clothed avatars by representing body, hair, and clothing in separate layers of a Gaussian-based UV feature plane.

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