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arxiv 2403.16964 v2 pith:5K6XXS4J submitted 2024-03-25 cs.CV

GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

classification cs.CV
keywords renderingneuralscenebenefitscomputercorefieldsgeometry
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Presenting a 3D scene from multiview images remains a core and long-standing challenge in computer vision and computer graphics. Two main requirements lie in rendering and reconstruction. Notably, SOTA rendering quality is usually achieved with neural volumetric rendering techniques, which rely on aggregated point/primitive-wise color and neglect the underlying scene geometry. Learning of neural implicit surfaces is sparked from the success of neural rendering. Current works either constrain the distribution of density fields or the shape of primitives, resulting in degraded rendering quality and flaws on the learned scene surfaces. The efficacy of such methods is limited by the inherent constraints of the chosen neural representation, which struggles to capture fine surface details, especially for larger, more intricate scenes. To address these issues, we introduce GSDF, a novel dual-branch architecture that combines the benefits of a flexible and efficient 3D Gaussian Splatting (3DGS) representation with neural Signed Distance Fields (SDF). The core idea is to leverage and enhance the strengths of each branch while alleviating their limitation through mutual guidance and joint supervision. We show on diverse scenes that our design unlocks the potential for more accurate and detailed surface reconstructions, and at the meantime benefits 3DGS rendering with structures that are more aligned with the underlying geometry.

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting

    cs.GR 2026-06 unverdicted novelty 7.0

    A dedicated geometry opacity parameter per 3D Gaussian decouples appearance from geometry and yields better novel-view rendering plus surface reconstruction on varied datasets.

  2. SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstruction

    cs.CV 2026-04 unverdicted novelty 6.0

    A feed-forward model regresses accurate Gaussian surfel geometry from sparse views using Nyquist-guided cross-view feature aggregation, achieving 100x speedup over optimization-based 3DGS surface methods on DTU benchmarks.

  3. ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting

    cs.CV 2026-05 unverdicted novelty 5.0

    ReorgGS reorganizes the Gaussian distribution in converged 3DGS models by resampling centers and covariances to reduce parameterization degeneration and enable better subsequent optimization.

  4. Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fields

    cs.CV 2024-12 unverdicted novelty 5.0

    Turbo-GS accelerates 3D Gaussian Splatting training via dilated rendering of pixel subsets, convergence-aware Gaussian budget allocation, and combined positional-appearance error densification to enable faster 4K fitt...

  5. Cage-based Texture Transfer with Geometric Filtering

    cs.CV 2026-06 unverdicted novelty 4.0

    Cage-based geometric filtering identifies Non-Cosmetic Zones to enable artifact-suppressed texture transfer at ~70 ms on mobile devices for 4.8k-triangle meshes.

  6. A Survey on 3D Gaussian Splatting

    cs.CV 2024-01 unverdicted novelty 2.0

    A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.