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RoboCopilot: Human-in-the-loop Interactive Imitation Learning for Robot Manipulation
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RoboCopilot: Human-in-the-loop Interactive Imitation Learning for Robot Manipulation
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Learning from human demonstration is an effective approach for learning complex manipulation skills. However, existing approaches heavily focus on learning from passive human demonstration data for its simplicity in data collection. Interactive human teaching has appealing theoretical and practical properties, but they are not well supported by existing human-robot interfaces. This paper proposes a novel system that enables seamless control switching between human and an autonomous policy for bi-manual manipulation tasks, enabling more efficient learning of new tasks. This is achieved through a compliant, bilateral teleoperation system. Through simulation and hardware experiments, we demonstrate the value of our system in an interactive human teaching for learning complex bi-manual manipulation skills.
Forward citations
Cited by 11 Pith papers
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One Demonstration Is Enough for Real-World Robotic Reinforcement Learning
AutoSERL achieves strong performance on six real-world robot manipulation tasks using RL guided by a single demonstration via sliding-window intervention, safety recovery, and automatic termination.
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SARM2: Multi-Task Stage Aware Reward Modeling for Self Improving Robotic Manipulation
SARM2 presents RM, a multi-task stage-aware reward model achieving 80% lower value-estimation MSE, which when used in SPIRAL boosts manipulation task success from ~50% to near-perfect on several benchmarks.
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FAWAM: Force-Aware World Action Models for Closed-Loop Contact-Rich Manipulation
FAWAM integrates force signals into perception, prediction, and closed-loop correction, raising success rates 36% over vision baselines in contact-rich manipulation tasks.
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Hand-in-the-Loop: Improving VLA Policies for Dexterous Manipulation via Seamless Hand-Arm Intervention
HandITL enables seamless human intervention in VLA policies for bimanual dexterous manipulation, cutting jitter by 99.8% and improving refined policies by 19% over standard teleoperation.
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Hand-in-the-Loop: Improving VLA Policies for Dexterous Manipulation via Seamless Hand-Arm Intervention
HandITL blends human intent with policy execution to eliminate gesture jumps in dexterous VLA interventions, cutting jitter by 99.8%, grasp failures by 87.5%, and yielding 19% better refined policies.
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Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training
Hi-WM uses human interventions inside an action-conditioned world model with rollback and branching to generate dense corrective data, raising real-world success by 37.9 points on average across three manipulation tasks.
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TAMEn: Tactile-Aware Manipulation Engine for Closed-Loop Data Collection in Contact-Rich Tasks
TAMEn supplies a cross-morphology wearable interface and pyramid-structured visuo-tactile data regime that raises bimanual manipulation success rates from 34% to 75% via closed-loop collection.
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DexPIE: Stable Dexterous Policy Improvement from Real-World Experience
DexPIE improves dexterous manipulation success rates by 37% over demo policies via real-world experience collection with adapted intervention, multi-stage DAgger, asynchronous relative-action inference, and optimality...
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DeMaVLA: A Vision-Language-Action Foundation Model for Generalizable Deformable Manipulation
DeMaVLA is a VLA foundation model using a pruned action expert and flow matching, pre-trained on 5000 hours of real demonstrations and post-trained on multi-task folding data with human-in-the-loop correction, reporti...
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ALOE: Action-Level Off-Policy Evaluation for Vision-Language-Action Model Post-Training
ALOE uses chunked TD bootstrapping with a pessimistic Q-ensemble to enable action-level off-policy value estimation for advantage-weighted post-training of flow-based VLA policies, reporting consistent success-rate ga...
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Robot Self-Improvement via Human-Video Dynamics Models
Human-video dynamics models enable cross-embodiment robot self-improvement via training-free Dynamics-Guided Action Correction, raising success rates from 40% to 81% on seven real-world tasks.
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