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DehazeGS: Seeing Through Fog with 3D Gaussian Splatting

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arxiv 2501.03659 v7 pith:5ZSIR3NH submitted 2025-01-07 cs.CV

classification cs.CV
keywords foggygaussiandehazegsscatteringscenesimagesrepresentationatmospheric
verification ladder T0 review T1 audit T2 compute T3 formal
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Current novel view synthesis methods are typically designed for high-quality and clean input images. However, in foggy scenes, scattering and attenuation can significantly degrade the quality of rendering. Although NeRF-based dehazing approaches have been developed, their reliance on deep fully connected neural networks and per-ray sampling strategies leads to high computational costs. Furthermore, NeRF's implicit representation limits its ability to recover fine-grained details from hazy scenes. To overcome these limitations, we propose learning an explicit Gaussian representation to explain the formation mechanism of foggy images through a physically forward rendering process. Our method, DehazeGS, reconstructs and renders fog-free scenes using only multi-view foggy images as input. Specifically, based on the atmospheric scattering model, we simulate the formation of fog by establishing the transmission function directly onto Gaussian primitives via depth-to-transmission mapping. During training, we jointly learn the atmospheric light and scattering coefficients while optimizing the Gaussian representation of foggy scenes. At inference time, we remove the effects of scattering and attenuation in Gaussian distributions and directly render the scene to obtain dehazed views. Experiments on both real-world and synthetic foggy datasets demonstrate that DehazeGS achieves state-of-the-art performance. visualizations are available at https://jz-y-cn.github.io/DehazeGS/

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision

    cs.CV 2025-06 conditional novelty 6.0 of 10

    The survey formalizes degradation-aware rendering for 3D Low-Level Vision and organizes roughly 100 methods on super-resolution, deblurring, weather removal, restoration, and enhancement in NeRF and 3DGS pipelines.

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