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CLIP-Motion: Learning Reward Functions for Robotic Actions Using Consecutive Observations
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This paper presents a novel method for learning reward functions for robotic motions by harnessing the power of a CLIP-based model. Traditional reward function design often hinges on manual feature engineering, which can struggle to generalize across an array of tasks. Our approach circumvents this challenge by capitalizing on CLIP's capability to process both state features and image inputs effectively. Given a pair of consecutive observations, our model excels in identifying the motion executed between them. We showcase results spanning various robotic activities, such as directing a gripper to a designated target and adjusting the position of a cube. Through experimental evaluations, we underline the proficiency of our method in precisely deducing motion and its promise to enhance reinforcement learning training in the realm of robotics.
Forward citations
Cited by 2 Pith papers
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VersualRL: Closed-Loop Verbal Reinforcement Learning with Visual Execution Feedback for Task-Level Robot Planning
A critic VLM and actor LLM iteratively refine a robot's Behavior Tree from visual feedback, without gradients, improving a pick-and-place logistics task on physical hardware.
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STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft
An audio-conditioned STEVE-1 agent, built with a new Minecraft audio-video CLIP model and a learned prior, matches or beats text- and video-conditioned versions on most short-horizon collection tasks.
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