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Learning Curricula in Open-Ended Worlds

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arxiv 2312.03126 v2 pith:6NGSCF2B submitted 2023-12-03 cs.AI cs.LG

classification cs.AIcs.LG
keywords learningenvironmentenvironmentsopen-endedtrainingagentagentsdesign
verification ladder T0 review T1 audit T2 compute T3 formal
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Deep reinforcement learning (RL) provides powerful methods for training optimal sequential decision-making agents. As collecting real-world interactions can entail additional costs and safety risks, the common paradigm of sim2real conducts training in a simulator, followed by real-world deployment. Unfortunately, RL agents easily overfit to the choice of simulated training environments, and worse still, learning ends when the agent masters the specific set of simulated environments. In contrast, the real world is highly open-ended, featuring endlessly evolving environments and challenges, making such RL approaches unsuitable. Simply randomizing over simulated environments is insufficient, as it requires making arbitrary distributional assumptions and can be combinatorially less likely to sample specific environment instances that are useful for learning. An ideal learning process should automatically adapt the training environment to maximize the learning potential of the agent over an open-ended task space that matches or surpasses the complexity of the real world. This thesis develops a class of methods called Unsupervised Environment Design (UED), which aim to produce such open-ended processes. Given an environment design space, UED automatically generates an infinite sequence or curriculum of training environments at the frontier of the learning agent's capabilities. Through extensive empirical studies and theoretical arguments founded on minimax-regret decision theory and game theory, the findings in this thesis show that UED autocurricula can produce RL agents exhibiting significantly improved robustness and generalization to previously unseen environment instances. Such autocurricula are promising paths toward open-ended learning systems that achieve more general intelligence by continually generating and mastering additional challenges of their own design.

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Cited by 1 Pith paper

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  1. Open-ended Multi-agent Autocurricula via Visual Inspection of Policies with Multi-modal LLMs

    cs.LG 2026-07 conditional novelty 6.0 of 10

    A lightweight VLM inspecting SMAC policy videos produces open-ended multi-agent curricula that outperform text-only ablations and PLR scalar-score methods on held-out maps.

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