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Design and Control of a Bipedal Robotic Character
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Legged robots have achieved impressive feats in dynamic locomotion in challenging unstructured terrain. However, in entertainment applications, the design and control of these robots face additional challenges in appealing to human audiences. This work aims to unify expressive, artist-directed motions and robust dynamic mobility for legged robots. To this end, we introduce a new bipedal robot, designed with a focus on character-driven mechanical features. We present a reinforcement learning-based control architecture to robustly execute artistic motions conditioned on command signals. During runtime, these command signals are generated by an animation engine which composes and blends between multiple animation sources. Finally, an intuitive operator interface enables real-time show performances with the robot. The complete system results in a believable robotic character, and paves the way for enhanced human-robot engagement in various contexts, in entertainment robotics and beyond.
Forward citations
Cited by 2 Pith papers
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Sampling-Based System Identification with Active Exploration for Legged Robot Sim2Real Learning
SPI-Active identifies legged-robot physical parameters via massive parallel sampling and uses Fisher-information-optimal command sequences to collect informative real-world data, improving sim-to-real transfer on quad...
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Robust RL Control for Bipedal Locomotion with Closed Kinematic Chains
A reinforcement-learning gait controller that explicitly models closed kinematic chains outperforms one trained on a simplified serial model, both in simulation and on the physical TopA robot.
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