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Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

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arxiv 2312.00109 v1 pith:6RPURCLX submitted 2023-11-30 cs.CV

Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

classification cs.CV
keywords renderinggaussianssceneviewanchormethodneuralredundant
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed combining the benefits of both primitive-based representations and volumetric representations. However, it often leads to heavily redundant Gaussians that try to fit every training view, neglecting the underlying scene geometry. Consequently, the resulting model becomes less robust to significant view changes, texture-less area and lighting effects. We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians, and predicts their attributes on-the-fly based on viewing direction and distance within the view frustum. Anchor growing and pruning strategies are developed based on the importance of neural Gaussians to reliably improve the scene coverage. We show that our method effectively reduces redundant Gaussians while delivering high-quality rendering. We also demonstrates an enhanced capability to accommodate scenes with varying levels-of-detail and view-dependent observations, without sacrificing the rendering speed.

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. OT-UVGS: Revisiting UV Mapping for Gaussian Splatting as a Capacity Allocation Problem

    cs.GR 2026-04 conditional novelty 7.0

    By treating UV mapping as a capacity allocation problem and using a lightweight optimal transport mapping, OT-UVGS improves rendering metrics and UV utilization in Gaussian Splatting.

  2. Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement

    cs.CV 2026-04 unverdicted novelty 7.0

    The paper presents a multimodal framework, dataset, and reconstruction pipeline to create immersive volumetric videos supporting large 6-DoF audiovisual interaction from real multi-view captures.

  3. AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstruction

    cs.CV 2026-07 conditional novelty 6.0

    Texture-aware SuperCluster pruning plus an adaptive Gaussian head lets feed-forward 3DGS models hit a user budget β while outperforming post-hoc pruners on RE10K, ACID, DL3DV and DTU.

  4. Learning Efficient 4D Gaussian Representations from Monocular Videos with Flow Splatting

    cs.CV 2026-06 unverdicted novelty 6.0

    Flow Splatting extends 4D Gaussian volumes with time-varying means and covariances, approximates a velocity field, and splats it to render optical flow for supervising dynamic reconstruction from monocular video.

  5. SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstruction

    cs.CV 2026-04 unverdicted novelty 6.0

    A feed-forward model regresses accurate Gaussian surfel geometry from sparse views using Nyquist-guided cross-view feature aggregation, achieving 100x speedup over optimization-based 3DGS surface methods on DTU benchmarks.

  6. GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation

    cs.CV 2026-03 conditional novelty 6.0

    A causal transformer with 3D RoPE generates vector-quantized 3D Gaussian latent grids autoregressively, enabling unconditional synthesis, completion, and open-ended outpainting of indoor scenes.