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Language Expansion In Text-Based Games

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arxiv 1805.07274 v1 pith:6TUK5D25 submitted 2018-05-17 cs.CL cs.AI

classification cs.CLcs.AI
keywords gamestext-basedagentsagentdesigningdistillationexplorelanguage
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Text-based games are suitable test-beds for designing agents that can learn by interaction with the environment in the form of natural language text. Very recently, deep reinforcement learning based agents have been successfully applied for playing text-based games. In this paper, we explore the possibility of designing a single agent to play several text-based games and of expanding the agent's vocabulary using the vocabulary of agents trained for multiple games. To this extent, we explore the application of recently proposed policy distillation method for video games to the text-based game setting. We also use text-based games as a test-bed to analyze and hence understand policy distillation approach in detail.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Learn How to Cook a New Recipe in a New House: Using Map Familiarization, Curriculum Learning, and Bandit Feedback to Learn Families of Text-Based Adventure Games

    cs.CL 2019-08 conditional novelty 6.0 of 10

    Curriculum learning, room-aware action labels, and LinUCB exploration improve zero-shot performance on TextWorld cooking game families, reaching 72% and 68% of achievable points.

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