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Dissecting the NVIDIA Hopper Architecture through Microbenchmarking and Multiple Level Analysis

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arxiv 2501.12084 v2 pith:73YJG2JL submitted 2025-01-21 cs.DC cs.ARcs.PF

Dissecting the NVIDIA Hopper Architecture through Microbenchmarking and Multiple Level Analysis

classification cs.DC cs.ARcs.PF
keywords hoppermemoryarchitectureasynchronousinstructionsperformanceanalysisevaluation
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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This study presents a comprehensive multi-level analysis of the NVIDIA Hopper GPU architecture, focusing on its performance characteristics and novel features. We benchmark Hopper's memory subsystem, highlighting improvements in the L2 partitioned cache and global memory access compared to Ampere and Ada Lovelace. The evaluation of Hopper's fourth-generation tensor cores reveals the benefits of FP8 precision and asynchronous wgmma instructions for matrix operations. Additionally, we investigate the performance of DPX instructions for dynamic programming, distributed shared memory (DSM) for inter-SM communication, and the Tensor Memory Accelerator (TMA) for asynchronous data movement. Through multi-level evaluation, we discover that the Hopper architecture demonstrates significant acceleration potential in real-world applications. For instance, the asynchronous programming model supported by TMA achieves a 1.5x speedup in matrix multiplication, FP8 delivers nearly double the performance of FP16, and DPX instructions accelerate a computational biology algorithm by at least 4.75x. Our findings provide actionable insights for optimizing compute-intensive workloads, from AI training to bioinformatics, on Hopper GPUs.

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Forward citations

Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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  2. Non-Uniform L2 Cache Latency Across the Streaming Multiprocessors of an NVIDIA L40

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    L2 hit latency on NVIDIA L40 varies reproducibly by SM from 222-339 cycles following the AD102 GPC layout, enabling 11% makespan reduction via map-aware scheduling and 100% device separation via per-die fingerprint.

  3. AsyncSparse: Accelerating Sparse Matrix-Matrix Multiplication on Asynchronous GPU Architectures

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  4. GPU-Tile-Sim: A Tile-Centric GPU Simulation Framework for LLM Hardware-Software Co-Design

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    cs.AR 2026-05 conditional novelty 6.0

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