Event Tables for Efficient Experience Replay
read the original abstract
Experience replay (ER) is a crucial component of many deep reinforcement learning (RL) systems. However, uniform sampling from an ER buffer can lead to slow convergence and unstable asymptotic behaviors. This paper introduces Stratified Sampling from Event Tables (SSET), which partitions an ER buffer into Event Tables, each capturing important subsequences of optimal behavior. We prove a theoretical advantage over the traditional monolithic buffer approach and combine SSET with an existing prioritized sampling strategy to further improve learning speed and stability. Empirical results in challenging MiniGrid domains, benchmark RL environments, and a high-fidelity car racing simulator demonstrate the advantages and versatility of SSET over existing ER buffer sampling approaches.
This paper has not been read by Pith yet.
Forward citations
Cited by 1 Pith paper
-
Coachable agents for interactive gameplay
A framework combining universal value function approximators with targeted training scenarios and data augmentation produces RL agents that adapt to user-specified styles in real time across video games and humanoid d...
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.