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Paper Citation Record · LEDGER

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters

As of 12 August 2026, this Paper Citation Record lists 60 of 60 outbound references and 1 inbound Pith citation observation for arXiv:2411.18197.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2411.18197 v3

Coverage vector

measured 60 of 60 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-12T11:30:42.432778Z

measured 61 of 61 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-12T06:34:41.77262+00:00

measured 1 of 1 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-11T11:48:55.737457Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: pith, observed 2026-08-11T11:48:56.429846Z

Reference resolution

60 of 60 outbound references displayed

  • verified exact0
  • verified fuzzy45
  • unresolved15
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 3ec3fede-7870-48c1-8508-4a44ad1e3f4e · outbound

This paper cites Mixamo, 2024.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Mixamo, 2024

Reference 1

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

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Observation 07f4a370-bf52-46ec-8bc3-76d5baadd253 · outbound

This paper cites Large steps in cloth sim- ulation.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Large steps in cloth sim- ulation

Reference 2

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

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Observation cfdca047-5856-48d9-8b73-d66299e81d82 · outbound

This paper cites Automatic rigging and ani- mation of 3D characters.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Automatic rigging and ani- mation of 3D characters

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.386605Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

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Observation ccfa68be-5962-4e14-833d-a6f17086c92e · outbound

This paper cites Real-time reduced large-deformation models and distributed contact for computer graphics and haptics.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Real-time reduced large-deformation models and distributed contact for computer graphics and haptics

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.371273Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.166521Z digest=sha256:8628a86bbd6aa7c69cf5f47189411bffd39b51c33214ec50c2b6aaf06db1eb39

Observation 1d170d48-dc8d-4e2c-b313-47f6c72a057a · outbound

This paper cites Real-time subspace in- tegration for st.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Real-time subspace in- tegration for st

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.355152Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.171634Z digest=sha256:6a57f43788f3e7c3b3d5ab8dc01716e46e67d2f053b00d02b30b5a59b861ce92

Observation fca445bb-37a6-463d-b108-234f29e944e8 · outbound

This paper cites Real-time large-deformation substructuring.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Real-time large-deformation substructuring

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.338907Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.177154Z digest=sha256:ba45dcd7aa491af88c740df569a064fc97b7538176af07cfb8e2dfa2edbfbf4a

Observation a13ede24-1568-4dfe-9fa2-5680b1ebc152 · outbound

This paper cites A finite element method for animating large vis- coplastic flow.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters A finite element method for animating large vis- coplastic flow

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.323510Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.182388Z digest=sha256:ef06aad436ad8d1349c313b34070a793ca8ee262d275d52b79e736f77fd8b7d5

Observation 59121ad8-56ce-420c-b898-30805c4171af · outbound

This paper cites Discrete elastic rods.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Discrete elastic rods

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.306799Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.187322Z digest=sha256:fc9ef4e531f6125cb5cd38d4212c5d8124ee0e98d3f854388df68b4fe711a5ff

Observation 0ce6d633-196d-4c4d-9753-bafb4c942701 · outbound

This paper cites Projective dynamics: fusing constraint projections for fast simulation.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Projective dynamics: fusing constraint projections for fast simulation

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.291422Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

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Observation 054f1564-dd3b-48b4-a63d-6b5068f03d10 · outbound

This paper cites Language Models are Few-Shot Learners.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Language Models are Few-Shot Learners

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.196917Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 62ac0f9d-f896-472f-bb75-a77fc4b7ad49 · outbound

This paper cites ShapeNet: An Information-Rich 3D Model Repository.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters ShapeNet: An Information-Rich 3D Model Repository

Reference 11

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.201995Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.201995Z digest=sha256:1a37cbe1c72f7ca1fabac6a5bf3fc6d1f29952e1c40068b26ab87dca76d63b79

Observation 7c1eed32-739c-4496-8271-b12c69d8c103 · outbound

This paper cites LiCROM: Linear-subspace continuous reduced order mod- eling with neural fields.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters LiCROM: Linear-subspace continuous reduced order mod- eling with neural fields

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.276097Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.207648Z digest=sha256:757eda968939a2fc5cdfa1e2d20a9ea35e0f180b1ca4fb3b5902e453ee043312

Observation bcb0e5c0-2ab0-47ba-8611-18c21c22548a · outbound

This paper cites CROM: Continuous Reduced-Order Modeling of PDEs Using Implicit Neural Representations.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters CROM: Continuous Reduced-Order Modeling of PDEs Using Implicit Neural Representations

Reference 13

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.212920Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.212920Z digest=sha256:14c7934639f65bf503025a6c52f8674259458e9b231d8769d2c889a5da2eafe2

Observation 6f0437b1-c39d-485f-96c8-f7199edaa364 · outbound

This paper cites Executing your commands via mo- tion diffusion in latent space.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Executing your commands via mo- tion diffusion in latent space

Reference 14

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.219223Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.219223Z digest=sha256:3c356140553794a5adfef328ebdebdb18442eeec03b0b9acd178a3b19acf531a

Observation dc3cb740-4e7d-412a-b733-d5ef55c8ba57 · outbound

This paper cites Deformable objects alive! ACM TOG, 31(4):1–9, 2012.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Deformable objects alive! ACM TOG, 31(4):1–9, 2012

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.250847Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.224934Z digest=sha256:fa33fecc03940974769bf978b7c82330057339ad9a97cf9b3a75fd1ea50bb0a8

Observation 2ced19b4-6156-4fe5-8a37-a3a058e352bf · outbound

This paper cites A procedural approach to au- thoring solid models.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters A procedural approach to au- thoring solid models

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.235434Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.229958Z digest=sha256:111690808f38ad2d2ae6a27406a95b158695f24358523b3e95c3384322cebe5e

Observation 4926d6b9-1e5e-4f47-a43e-8deb687e0438 · outbound

This paper cites Neural parametric gaussians for monocular non-rigid object reconstruction.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Neural parametric gaussians for monocular non-rigid object reconstruction

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.217717Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.234762Z digest=sha256:d4eec3065ec22a0a2df8f0444d4375ff317efebae644be58800946a32901aebc

Observation 6c95c884-aab4-49f1-ad38-0e660e7f12ab · outbound

This paper cites Objaverse: A universe of annotated 3D objects.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Objaverse: A universe of annotated 3D objects

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.202563Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.239842Z digest=sha256:8ca183ce917b0dda15bc659201a8e9b1b437e14490ff3a087c38027052a7bd31

Observation 0caf11ba-7a03-470c-8dc7-771268860900 · outbound

This paper cites Animating soft substances with implicit surfaces.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Animating soft substances with implicit surfaces

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.187301Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

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Observation 20e48590-3a11-4d14-b497-d4631b1a4bc0 · outbound

This paper cites Tetrahedral meshing in the wild.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Tetrahedral meshing in the wild

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.168832Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.249794Z digest=sha256:f407ce3fbb1d8c4c18160833823bc10488e728e58548d2ca54cbb30d31f60235

Observation bbe681f1-49d6-41bf-87ae-70eaadb3e5cc · outbound

This paper cites DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion

Reference 21

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.254532Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.254532Z digest=sha256:a49dc721330a85754f8cab810a30636b0af8364a1af7eb7c8f1c1f5ba595919e

Observation dc69ca16-91ba-42dc-b3b5-d913c3a4e510 · outbound

This paper cites SC-GS: Sparse-controlled gaussian splatting for editable dynamic scenes.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters SC-GS: Sparse-controlled gaussian splatting for editable dynamic scenes

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.153332Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.259216Z digest=sha256:b94183c7a7e02f9bfce381407b02ed90765d04d7d61fdf4aad44b1c5898be9a4

Observation ec1a1796-fc02-4a96-be94-a4c3711f25d3 · outbound

This paper cites MotionGPT: Human motion as a foreign language.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters MotionGPT: Human motion as a foreign language

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.137917Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.263779Z digest=sha256:52dc512156cbc5c10376a7e8e263d18a72acb47ebf7fef1ab8dd7a3cf913ac2b

Observation 68e3d506-3ae5-4018-baf6-27b86389a6d4 · outbound

This paper cites The material point method for simulating continuum materials.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters The material point method for simulating continuum materials

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.122354Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.268220Z digest=sha256:67a46317983a6063e3dcc13a08b38a59a48cf59da752a5d8ea9b85ed5dcd1fd4

Observation 0525ff6a-dfb3-4b52-99e8-60b2f905b076 · outbound

This paper cites Reusable skinning templates using cage-based deformations.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Reusable skinning templates using cage-based deformations

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.106007Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.272859Z digest=sha256:515059f69fdce6ba7f15985d3cdf96641202fa8a35d4f266393a8e4defb504d3

Observation 1879d3a5-9f5e-42ed-aee3-20bd5a32e073 · outbound

This paper cites Interactive manipulation of large-scale crowd anima- tion.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Interactive manipulation of large-scale crowd anima- tion

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.089045Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.277043Z digest=sha256:9a9e1b397f65fbf71b359a460ac1c92964ea96f41f5b9d1ee34687f0a1aa5cbb

Observation f2f9d0ab-2d8c-4bba-bbea-aa9129447ad3 · outbound

This paper cites Auto-rigging 3D Bipedal Characters in Arbitrary Poses.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Auto-rigging 3D Bipedal Characters in Arbitrary Poses

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.073882Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.281471Z digest=sha256:704483bff9c7372368cab423c3602f77ff417587c7b7e798c67d6d1e0186fc75

Observation 5176eb88-1b2c-490e-a29b-ff767e8b9eb2 · outbound

This paper cites MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds

Reference 28

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.286602Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.286602Z digest=sha256:3dfc091115934e0b7163eaf082876b843d12f5594809b57d99ddc1b529280c7d

Observation 634b3a45-58e4-41c4-bbbf-e6e81d7aad29 · outbound

This paper cites an unresolved cited work.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Unresolved cited work

Reference 29

Resolution
unresolved
raw_fallback, observed 2026-08-12T11:30:43.057332Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.291472Z digest=sha256:950394d1b273c42c52f970028501bc0cbc0fb878366283b0fc88e767730b3e0c

Observation b2e08d8a-365a-47ff-ba8d-a2c538b82352 · outbound

This paper cites Learning skeletal ar- ticulations with neural blend shapes.ACM TOG, 40(4):1–15,.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Learning skeletal ar- ticulations with neural blend shapes.ACM TOG, 40(4):1–15,

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.042299Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.296093Z digest=sha256:125fea30d9b7c7b3eff8b84c3b202a6be460812bc8df67c807d140ed0a5ce320

Observation ed23e650-2c30-4e01-8304-5f246ed66b88 · outbound

This paper cites Black, Hao Li, and Javier Romero.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Black, Hao Li, and Javier Romero

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.026461Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.300672Z digest=sha256:46c4baa39ad34ec1f8110d5ffdc66c90a2a39141cc6ad1e23a6c0c721c9cad15

Observation 9b98f85f-8e55-4791-8ace-a25319f5ff06 · outbound

This paper cites an unresolved cited work.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Unresolved cited work

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.305722Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.305722Z digest=sha256:cab4574d91975989a825e280de7b64ededcd2f0246e305dcbfe97d381ae6b2be

Observation 5c5cfff3-3763-441a-9d22-b6a479b59389 · outbound

This paper cites 3D animation and automated rig- ging | Anything World, 2024.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters 3D animation and automated rig- ging | Anything World, 2024

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.000537Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.310310Z digest=sha256:efb097607290b659d17387bee71dea38e07ff92bd91a994faa24b4a53e7585bb

Observation cc46bf55-8bff-4b7e-8222-7026f2e46efc · outbound

This paper cites Motion-X: A large- scale 3D expressive whole-body human motion dataset.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Motion-X: A large- scale 3D expressive whole-body human motion dataset

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.984392Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.314890Z digest=sha256:a92b962223ba29cc337bcc31ad30b4de8c221bb524c7b9c98086b5f89e2ab8da

Observation a7073479-03a2-48dd-b9fd-6396ca3aa82c · outbound

This paper cites HumanGaus- sian: Text-Driven 3D Human Generation with Gaussian Splatting.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters HumanGaus- sian: Text-Driven 3D Human Generation with Gaussian Splatting

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.968831Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.320309Z digest=sha256:50ab27e86118247bf6a3010536a91430468ecb48f95649ef46b5f52d5cc5283e

Observation 0dc47448-8dea-44b8-9ef7-351134bbbd47 · outbound

This paper cites Meshy - convert text and images to 3D models,.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Meshy - convert text and images to 3D models,

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.954106Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.324556Z digest=sha256:9609e55639ad49c467445c3e17569f2279b80f0912a457971cf1462759b45a44

Observation c0502cb1-cb38-43a3-961e-5587f1219b9a · outbound

This paper cites an unresolved cited work.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Unresolved cited work

Reference 37

Resolution
unresolved
raw_fallback, observed 2026-08-12T11:30:42.923735Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.333100Z digest=sha256:e4f430806659fd25d440980c8a9fde532da4c02eab742fff81467e1e70f6b012

Observation 32512690-0098-4441-8754-349f036c05e9 · outbound

This paper cites TARig: Adaptive template- aware neural rigging for humanoid characters.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters TARig: Adaptive template- aware neural rigging for humanoid characters

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.906965Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.337419Z digest=sha256:1ca613582ae1d3ecef7c4e7e8602639959f44663acd2caa7bd2b9523fd3ff72b

Observation 6cd74e16-9287-455f-a74c-3d49fef81912 · outbound

This paper cites Joint-dependent local deformations for hand anima- tion and object grasping.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Joint-dependent local deformations for hand anima- tion and object grasping

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.888512Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.341587Z digest=sha256:e14077db88b2eabc543fba7046fa108e6773c2c55a1777ff3aeab5e89541b8ca

Observation 8a1472a4-249e-42e8-a871-e0e4375a578e · outbound

This paper cites an unresolved cited work.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Unresolved cited work

Reference 40

Resolution
unresolved
raw_fallback, observed 2026-08-12T11:30:42.873129Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.345727Z digest=sha256:963cd9059add9f0b8358b2d48783d1488c1d07c7c0d7845af220565a2c24ad5b

Observation 1df7cde9-4257-4e53-884a-0e9830c0e7ea · outbound

This paper cites Smoothed particle hydrodynamics.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Smoothed particle hydrodynamics

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.858056Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.349803Z digest=sha256:035f96b709e47bafc26088b73c071467521148d399d22204f73b9f053aa5d058

Observation 6d5592fd-6164-404e-a9c1-b4427c719008 · outbound

This paper cites Point based anima- tion of elastic, plastic and melting objects.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Point based anima- tion of elastic, plastic and melting objects

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.842575Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.353878Z digest=sha256:c8465c59b102114fd162fb5b453d7e32ef3de15edb7e3bd498b9e85e23b8e3f8

Observation 8e2ee08c-d3ba-489f-a7a4-a273276ebee6 · outbound

This paper cites an unresolved cited work.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Unresolved cited work

Reference 43

Resolution
unresolved
raw_fallback, observed 2026-08-12T11:30:42.827076Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.358174Z digest=sha256:aed4014bd1236401374d21a0f9d139a9fb43d8dcfc69558bd01abe97893c2616

Observation d395886d-96ff-4bb5-8f7b-38dbe09e98f6 · outbound

This paper cites An implicit sph formulation for incompressible linearly elastic solids.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters An implicit sph formulation for incompressible linearly elastic solids

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.362337Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.362337Z digest=sha256:e6747325c5b227ba965ae667130b379e467bbd348aede0f49953eb75aa718fe4

Observation 36903322-60dd-475d-9d59-552e2d1244d1 · outbound

This paper cites VRoid Studio, 2024.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters VRoid Studio, 2024

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.801123Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.366967Z digest=sha256:ee42fe832005d5df2c157c67241cfc853918689a6469dcdbd1becb7a525b0c12

Observation b1112422-f389-4968-8f3f-84f7358e0647 · outbound

This paper cites DreamFusion: Text-to-3D using 2D Diffusion.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters DreamFusion: Text-to-3D using 2D Diffusion

Reference 46

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.371508Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.371508Z digest=sha256:1aab65a159fb19705abb86d5f3bed458e52590e2747ce6c603493ccfb9109a04

Observation 01576c11-22ac-461d-b9c1-ecf54d3ac5a8 · outbound

This paper cites Qi, Li Yi, Hao Su, and Leonidas J.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Qi, Li Yi, Hao Su, and Leonidas J

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.786285Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.376326Z digest=sha256:a8da6c9d075e573c3141f80769481535d2986e6193aa8cd0a8b8aa58fc25453c

Observation b02d88a9-7ee1-4c36-924d-7c744d7dfb4a · outbound

This paper cites Free-form deforma- tion of solid geometric models.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Free-form deforma- tion of solid geometric models

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.770729Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.380899Z digest=sha256:7ff065da7f3e3e794c27f6d53c3bd93b86a547255dad7a14c81c0e8ce52e5449

Observation c7520160-1a3a-4e4f-a0a9-fa80fc517f0e · outbound

This paper cites Fem simulation of 3D deformable solids: a practitioner’s guide to theory, dis- cretization and model reduction.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Fem simulation of 3D deformable solids: a practitioner’s guide to theory, dis- cretization and model reduction

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.756188Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.385397Z digest=sha256:689f5beaaf1b5191b2f5fb76e4bac0ac30d24ffdfc7661bb37801499dbf41b4f

Observation 51434662-1871-4873-8da5-4508e7799e3b · outbound

This paper cites A material point method for snow simulation.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters A material point method for snow simulation

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.741356Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.390090Z digest=sha256:419492d61e55f8f6d1327dfa223e5b77229d1a7188d1fbdc1442894ee838bd3c

Observation fefd3482-f4b3-4a88-b830-c04f016f86ce · outbound

This paper cites A survey on cage-based deformation of 3D models.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters A survey on cage-based deformation of 3D models

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.726170Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.395381Z digest=sha256:2eb6acb510decef6b9485fc2d79f701bb2a06ea1fc0a6cada3ac6edf279b631c

Observation 6eb3b6e9-f74a-4e59-961c-116c45dc8367 · outbound

This paper cites Elastically deformable models.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Elastically deformable models

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.709032Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.400138Z digest=sha256:6dab7df26a71d55e7fa7b21c2daecf8cc9805cda925e2e9bb1e304664455bd81

Observation 5daf92b1-4752-4025-9b56-e78a40657512 · outbound

This paper cites Tripo AI, 2024.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Tripo AI, 2024

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.690320Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.404905Z digest=sha256:3ba4a3270032b360a2389c9c228d08553226d521523dfba598f73f11dcd77d81

Observation 6b91447a-5977-4c16-a526-a74d7238a7c1 · outbound

This paper cites Gomez, Łukasz Kaiser, and Illia Polosukhin.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Gomez, Łukasz Kaiser, and Illia Polosukhin

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.673730Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.409604Z digest=sha256:ad04e47378c0bbbe9cee911e7725f3d6d8e87fdaba0827ca16a1c83ec6800afe

Observation b226878f-54b8-421e-96d6-4566578f179a · outbound

This paper cites Shape of motion: 4D reconstruc- tion from a single video.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Shape of motion: 4D reconstruc- tion from a single video

Reference 55

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.414274Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.414274Z digest=sha256:a5ce6f8c468f2d5f1e20861376455503c3dc4260ea1b0e9809ce454d4d823f15

Observation d5909c32-29ef-4a1c-b087-add9accbb2fb · outbound

This paper cites Predicting animation skeletons for 3D articulated models via volumetric nets.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Predicting animation skeletons for 3D articulated models via volumetric nets

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.659082Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.418850Z digest=sha256:73ca022f1ec39717f0dddd0385043d3072511cf8a5664f5ef93bb83c103b4029

Observation afa16758-610c-41bf-8f3e-cbeb4b246c4f · outbound

This paper cites RigNet: Neural rigging for articu- lated characters.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters RigNet: Neural rigging for articu- lated characters

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.643990Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.423351Z digest=sha256:ff6c85d2ba551f1acd5cb2205cffc69681373d3ca7eb15f901c4e831a67803e5

Observation b36796bf-641c-4ed6-b5a6-88cd9c230580 · outbound

This paper cites 3DShape2VecSet: A 3D shape representation for neural fields and generative diffusion models.ACM TOG, 42 (4):92:1–92:16, 2023.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters 3DShape2VecSet: A 3D shape representation for neural fields and generative diffusion models.ACM TOG, 42 (4):92:1–92:16, 2023

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.628729Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.427914Z digest=sha256:c64c37bb6625230b313c9893147eae486d92a1711bd6179d53badc285cc9ec7e

Observation 87a8e7da-6acb-41d3-8573-ccab5f371bc9 · outbound

This paper cites Gaussian Eigen Models for Human Heads.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Gaussian Eigen Models for Human Heads

Reference 59

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.432778Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.432778Z digest=sha256:3433d4f9028979752076e128c784516ae85e425458a8a3a368b80e7e3e199f94

Observation 64d8e55e-41e5-47ff-94c4-e626614ad91f · outbound

This paper cites 2, 6, 7, 4, 5, 8.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters 2, 6, 7, 4, 5, 8

Reference 2024

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.938939Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T11:30:42.328809Z digest=sha256:ba054cf79d263a2c39cb998e5b61f61d14132a48a814dfd6c2621a386ae6c978

Pith citing papers

Observation eb36f18d-3ba7-4a85-9c62-1265c80479f1 · inbound

IDOL: Instant Photorealistic 3D Human Creation from a Single Image cites this paper.

IDOL: Instant Photorealistic 3D Human Creation from a Single Image Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters

Reference 17

Resolution
verified exact
local_arxiv, observed 2026-08-11T11:48:56.435006Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-11T11:48:55.737457Z digest=sha256:2db3d11f9c585ac5e5b1b61df629dd4f56555dc19211be2f9cf85945b1fff971