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SpectralNeRF: Physically Based Spectral Rendering with Neural Radiance Field

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arxiv 2312.08692 v1 pith:7SUQ53ST submitted 2023-12-14 cs.CV

SpectralNeRF: Physically Based Spectral Rendering with Neural Radiance Field

classification cs.CV
keywords spectralspectralnerfradiancerenderingspectrumfieldmapsarchitecture
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In this paper, we propose SpectralNeRF, an end-to-end Neural Radiance Field (NeRF)-based architecture for high-quality physically based rendering from a novel spectral perspective. We modify the classical spectral rendering into two main steps, 1) the generation of a series of spectrum maps spanning different wavelengths, 2) the combination of these spectrum maps for the RGB output. Our SpectralNeRF follows these two steps through the proposed multi-layer perceptron (MLP)-based architecture (SpectralMLP) and Spectrum Attention UNet (SAUNet). Given the ray origin and the ray direction, the SpectralMLP constructs the spectral radiance field to obtain spectrum maps of novel views, which are then sent to the SAUNet to produce RGB images of white-light illumination. Applying NeRF to build up the spectral rendering is a more physically-based way from the perspective of ray-tracing. Further, the spectral radiance fields decompose difficult scenes and improve the performance of NeRF-based methods. Comprehensive experimental results demonstrate the proposed SpectralNeRF is superior to recent NeRF-based methods when synthesizing new views on synthetic and real datasets. The codes and datasets are available at https://github.com/liru0126/SpectralNeRF.

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