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Learning Transferable 3D Adversarial Cloaks for Deep Trained Detectors

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arxiv 2104.11101 v1 pith:A5IIVGLZ submitted 2021-04-22 cs.CV cs.AI

classification cs.CVcs.AI
keywords adversarialdetectorshumanobjectpatchestexturetrainedatlas
verification ladder T0 review T1 audit T2 compute T3 formal
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This paper presents a novel patch-based adversarial attack pipeline that trains adversarial patches on 3D human meshes. We sample triangular faces on a reference human mesh, and create an adversarial texture atlas over those faces. The adversarial texture is transferred to human meshes in various poses, which are rendered onto a collection of real-world background images. Contrary to the traditional patch-based adversarial attacks, where prior work attempts to fool trained object detectors using appended adversarial patches, this new form of attack is mapped into the 3D object world and back-propagated to the texture atlas through differentiable rendering. As such, the adversarial patch is trained under deformation consistent with real-world materials. In addition, and unlike existing adversarial patches, our new 3D adversarial patch is shown to fool state-of-the-art deep object detectors robustly under varying views, potentially leading to an attacking scheme that is persistently strong in the physical world.

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  1. AdvReal: Physical Adversarial Patch Generation Framework for Security Evaluation of Object Detection Systems

    cs.CV 2025-05 conditional novelty 6.0 of 10

    AdvReal generates clothing textures via joint 2D-3D adversarial training with non-rigid cloth and lighting simulation, reporting higher attack success against pedestrian detectors than prior patch methods.

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