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Evaluating Human Perception of Novel View Synthesis: Subjective Quality Assessment of Gaussian Splatting and NeRF in Dynamic Scenes

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arxiv 2501.08072 v1 pith:AD5K2E5U submitted 2025-01-13 cs.CV eess.IV

Evaluating Human Perception of Novel View Synthesis: Subjective Quality Assessment of Gaussian Splatting and NeRF in Dynamic Scenes

classification cs.CV eess.IV
keywords methodsqualitysubjectivescenesassessmentdynamichumanperception
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Gaussian Splatting (GS) and Neural Radiance Fields (NeRF) are two groundbreaking technologies that have revolutionized the field of Novel View Synthesis (NVS), enabling immersive photorealistic rendering and user experiences by synthesizing multiple viewpoints from a set of images of sparse views. The potential applications of NVS, such as high-quality virtual and augmented reality, detailed 3D modeling, and realistic medical organ imaging, underscore the importance of quality assessment of NVS methods from the perspective of human perception. Although some previous studies have explored subjective quality assessments for NVS technology, they still face several challenges, especially in NVS methods selection, scenario coverage, and evaluation methodology. To address these challenges, we conducted two subjective experiments for the quality assessment of NVS technologies containing both GS-based and NeRF-based methods, focusing on dynamic and real-world scenes. This study covers 360{\deg}, front-facing, and single-viewpoint videos while providing a richer and greater number of real scenes. Meanwhile, it's the first time to explore the impact of NVS methods in dynamic scenes with moving objects. The two types of subjective experiments help to fully comprehend the influences of different viewing paths from a human perception perspective and pave the way for future development of full-reference and no-reference quality metrics. In addition, we established a comprehensive benchmark of various state-of-the-art objective metrics on the proposed database, highlighting that existing methods still struggle to accurately capture subjective quality. The results give us some insights into the limitations of existing NVS methods and may promote the development of new NVS methods.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Aes3D: Aesthetic Assessment in 3D Gaussian Splatting

    cs.CV 2026-05 unverdicted novelty 7.0

    Aes3D creates the first dedicated dataset for 3D scene aesthetics and a model that predicts aesthetic scores straight from 3D Gaussian primitives.

  2. Objectness Similarity: Capturing Object-Level Fidelity in 3D Scene Evaluation

    cs.CV 2025-09 conditional novelty 7.0

    OSIM aligns more closely with human perception than existing 3D scene metrics by measuring object-level feature similarity within detected objects and weighting scores by saliency.

  3. Aes3D: Aesthetic Assessment in 3D Gaussian Splatting

    cs.CV 2026-05 unverdicted novelty 6.0

    Aes3D creates the first 3D scene aesthetic assessment dataset and a model that regresses aesthetic scores from 3DGS representations alone.