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GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting
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The increasing prominence of e-commerce has underscored the importance of Virtual Try-On (VTON). However, previous studies predominantly focus on the 2D realm and rely heavily on extensive data for training. Research on 3D VTON primarily centers on garment-body shape compatibility, a topic extensively covered in 2D VTON. Thanks to advances in 3D scene editing, a 2D diffusion model has now been adapted for 3D editing via multi-viewpoint editing. In this work, we propose GaussianVTON, an innovative 3D VTON pipeline integrating Gaussian Splatting (GS) editing with 2D VTON. To facilitate a seamless transition from 2D to 3D VTON, we propose, for the first time, the use of only images as editing prompts for 3D editing. To further address issues, e.g., face blurring, garment inaccuracy, and degraded viewpoint quality during editing, we devise a three-stage refinement strategy to gradually mitigate potential issues. Furthermore, we introduce a new editing strategy termed Edit Recall Reconstruction (ERR) to tackle the limitations of previous editing strategies in leading to complex geometric changes. Our comprehensive experiments demonstrate the superiority of GaussianVTON, offering a novel perspective on 3D VTON while also establishing a novel starting point for image-prompting 3D scene editing.
Forward citations
Cited by 2 Pith papers
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T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-X
A text-driven 3D garment editor seeds, aligns, and prunes Gaussians with SMPL-X body priors to improve edit fidelity and cross-view consistency.
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Real-Time Per-Garment Virtual Try-On with Temporal Consistency for Loose-Fitting Garments
A per-garment virtual try-on method for loose-fitting garments uses a garment-invariant pose representation and a recurrent ConvLSTM synthesis network to achieve temporally smoother try-on video at about 10 fps.
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