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CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets

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arxiv 2406.13897 v1 pith:AJOYHVZ5 submitted 2024-05-30 cs.CV

classification cs.CV
keywords claymodeldigitalgenerativegeometryintricateassetscontrollable
verification ladder T0 review T1 audit T2 compute T3 formal

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In the realm of digital creativity, our potential to craft intricate 3D worlds from imagination is often hampered by the limitations of existing digital tools, which demand extensive expertise and efforts. To narrow this disparity, we introduce CLAY, a 3D geometry and material generator designed to effortlessly transform human imagination into intricate 3D digital structures. CLAY supports classic text or image inputs as well as 3D-aware controls from diverse primitives (multi-view images, voxels, bounding boxes, point clouds, implicit representations, etc). At its core is a large-scale generative model composed of a multi-resolution Variational Autoencoder (VAE) and a minimalistic latent Diffusion Transformer (DiT), to extract rich 3D priors directly from a diverse range of 3D geometries. Specifically, it adopts neural fields to represent continuous and complete surfaces and uses a geometry generative module with pure transformer blocks in latent space. We present a progressive training scheme to train CLAY on an ultra large 3D model dataset obtained through a carefully designed processing pipeline, resulting in a 3D native geometry generator with 1.5 billion parameters. For appearance generation, CLAY sets out to produce physically-based rendering (PBR) textures by employing a multi-view material diffusion model that can generate 2K resolution textures with diffuse, roughness, and metallic modalities. We demonstrate using CLAY for a range of controllable 3D asset creations, from sketchy conceptual designs to production ready assets with intricate details. Even first time users can easily use CLAY to bring their vivid 3D imaginations to life, unleashing unlimited creativity.

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Forward citations

Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

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    Two-stage text-guided mesh deformation (Laplacian CLIP scaling + attention-shared SDS Jacobian sculpting) better preserves source pose while aligning to text than TextDeformer or MeshUp.

  2. PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation

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    PixGS is a single-stage pixel-space diffusion model that directly produces high-quality 3D Gaussian Splats from text or images in ~1s, outperforming multi-stage latent methods on standard benchmarks.

  3. TInR: Exploring Tool-Internalized Reasoning in Large Language Models

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    TInR-U internalizes tool knowledge into LLMs via bidirectional alignment, supervised fine-tuning, and reinforcement learning, outperforming standard tool-integrated reasoning in both in-domain and out-of-domain evaluations.

  4. Unifi3D: A Study on 3D Representations for Generation and Reconstruction in a Common Framework

    cs.GR 2025-09 conditional novelty 6.0 of 10

    SDF grids reconstruct best, Dual Octrees score best on automatic generation metrics, but users prefer SDF output, and reconstruction plus compression errors make up a large share of generation error.

  5. Benefit from Reference: Retrieval-Augmented Cross-modal Point Cloud Completion

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    A retrieval-augmented cross-modal framework with structural shared encoding and gated reference priors is claimed to achieve state-of-the-art point cloud completion, although the evaluation may be tainted by same-obje...

  6. Efficient Part-level 3D Object Generation via Dual Volume Packing

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    A diffusion model that decomposes arbitrary numbers of images of the same object, under varying lighting, into albedo, normal, metallic, and roughness maps with multi-view consistency.

  8. PRM: Photometric Stereo based Large Reconstruction Model

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    PRM uses photometric-stereo-style rendered images as both input and supervision, with mesh-based differentiable PBR, to reconstruct 3D meshes with finer local details and more robustness to complex appearances.

  9. PhyCAGE: Physically Plausible Compositional 3D Asset Generation from a Single Image

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