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Volume Rendering Digest (for NeRF)

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arxiv 2209.02417 v1 pith:ARVBHOWY submitted 2022-08-29 cs.CV cs.GR

classification cs.CVcs.GR
keywords renderingvolumenerfachievedadoptingassumingchallengeschanges
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural Radiance Fields employ simple volume rendering as a way to overcome the challenges of differentiating through ray-triangle intersections by leveraging a probabilistic notion of visibility. This is achieved by assuming the scene is composed by a cloud of light-emitting particles whose density changes in space. This technical report summarizes the derivations for differentiable volume rendering. It is a condensed version of previous reports, but rewritten in the context of NeRF, and adopting its commonly used notation.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Triangle Splatting for Real-Time Radiance Field Rendering

    cs.CV 2025-05 conditional novelty 6.0 of 10

    A triangle-soup representation with a compact normalized window function is optimized end-to-end and beats Gaussian and convex splatting baselines on LPIPS while rendering at real-time rates.

  2. Multi-Modal Neural Radio Radiance Field for Localized Statistical Channel Modelling

    eess.SP 2025-08 conditional novelty 5.0 of 10

    MM-LSCM fuses RSRP and LiDAR point clouds in a NeRF-style volume renderer to predict angular power spectra in unexplored areas, outperforming WNOMP and a LiDAR-free ablation on a lab dataset.

  3. R3GS: Gaussian Splatting for Robust Reconstruction and Relocalization in Unconstrained Image Collections

    cs.CV 2025-05 conditional novelty 5.0 of 10

    R3GS integrates appearance-conditioned hash features, a fine-tuned human-detector visibility map, and a fixed sky sphere into 3D Gaussian Splatting to improve novel view synthesis and relocalization on Phototourism scenes.

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