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Paper Citation Record · LEDGER

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends

As of 22 August 2026, this Paper Citation Record lists 100 of 225 outbound references and 3 inbound Pith citation observations for arXiv:2606.01164.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2606.01164 v1

Coverage vector

measured 100 of 225 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-06-28T17:29:18.513507Z

measured 103 of 103 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-21T06:32:19.484+00:00

measured 3 of 3 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-02T02:52:15.372254Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

100 of 225 outbound references displayed

  • verified exact50
  • verified fuzzy0
  • unresolved47
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch3

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 9d1a4243-5f47-433f-8d0e-bf091b3896ad · outbound

This paper cites an unresolved cited work.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Unresolved cited work

Reference 1

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:5ee48ff84ea2f35484daef751f387262b683ade5729496d196402deacfb84c0d

Observation d10e75cd-d0c4-49e3-ab16-2900cc71a89a · outbound

This paper cites World Models.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends World Models

Reference 2

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local_arxiv, observed 2026-07-01T21:06:14.266134Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation fdfdb6cd-5a4a-49a1-8739-8ef7b4f4285f · outbound

This paper cites A path towards autonomous machine intelligence version 0.9. 2, 2022-06-27,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends A path towards autonomous machine intelligence version 0.9. 2, 2022-06-27,

Reference 3

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Observation 533592c5-5403-48d9-88ae-a5b8ae81a02f · outbound

This paper cites ivideogpt: Interactive videogpts are scalable world models,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends ivideogpt: Interactive videogpts are scalable world models,

Reference 4

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:c6d88c2ab61dd5aedcef55931334c1f840c55dec644f269529499a8402237de2

Observation 65e0fbc2-01a7-4a00-9ed6-f5d086d73503 · outbound

This paper cites Drivedreamer: Towards real-world-drive world models for au- tonomous driving,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Drivedreamer: Towards real-world-drive world models for au- tonomous driving,

Reference 6

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:9a4f5e8c1f2893f7061f9f6a5a33edd1b5ec37cb273885ef9ab6716783c37285

Observation 05be8463-b390-48db-8f07-5b9580b9bd86 · outbound

This paper cites A Comprehensive Survey on World Models for Embodied AI.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends A Comprehensive Survey on World Models for Embodied AI

Reference 7

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local_arxiv, observed 2026-07-01T21:06:14.291326Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:3a7201de09c3b82cbe17a50f62ca5e4a16558ec29872f250cc9c6a68f4501d8c

Observation d0c55213-bd93-403a-b773-a679b86b3f2d · outbound

This paper cites Unrealzoo: Enriching photo-realistic virtual worlds for embod- ied ai,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Unrealzoo: Enriching photo-realistic virtual worlds for embod- ied ai,

Reference 8

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:63ebbbd90649a10634b88bd187a63f0f67c1f48f077cc20c4f3b41d07b456ccc

Observation a258903e-d607-4e09-9449-8d6793d2453d · outbound

This paper cites Navigation world models,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Navigation world models,

Reference 9

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:72c1039dbec742a34b8632fc9bd82df34fd8e1a647d1f14785428bf52b04db7d

Observation 9f70c3ba-17e7-4ad7-8354-04cf2e89e7b4 · outbound

This paper cites ViVa: A Video-Generative Value Model for Robot Reinforcement Learning.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends ViVa: A Video-Generative Value Model for Robot Reinforcement Learning

Reference 10

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local_arxiv, observed 2026-07-01T21:06:14.300781Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:8192e8e106d3d6af9c3b5a697528a535f179fac08ac894140e286ae925d57de0

Observation 3108524f-df53-4132-8751-6d6a1611ccff · outbound

This paper cites Matrix-Game: Interactive World Foundation Model.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Matrix-Game: Interactive World Foundation Model

Reference 11

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arxiv_id, observed 2026-07-01T21:06:14.314975Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation b9c3aa60-bcce-46c6-9eee-34d7948e5a5c · outbound

This paper cites Matrix-game 2.0: An open-source real-time and streaming interactive world model.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Matrix-game 2.0: An open-source real-time and streaming interactive world model

Reference 12

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local_arxiv, observed 2026-07-01T21:06:13.857957Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 994ea9bf-4dbc-426f-ae75-2186b997fcee · outbound

This paper cites Gamefac- tory: Creating new games with generative interactive videos,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Gamefac- tory: Creating new games with generative interactive videos,

Reference 13

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:86613339b85cdef54fee289b7f679d5ae8995231926e2d725f1af52770e95087

Observation 5a118054-e995-4332-ae27-030a17073fbe · outbound

This paper cites Building machines that learn and think like people,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Building machines that learn and think like people,

Reference 14

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Observation 38e30e7f-5df1-4bea-9983-2439c3d46c38 · outbound

This paper cites Genie: Generative interactive environments,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Genie: Generative interactive environments,

Reference 15

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:661e1820b2e0a885fbe2009556c20b2f5028d2423c09e72fd0a755d76c0d5452

Observation 90e789da-4b22-4c99-8ae1-0e388e9aca44 · outbound

This paper cites Genie 2: A large-scale foundation world model,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Genie 2: A large-scale foundation world model,

Reference 16

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:b7b7313f42a239e2c1b73a30d2daabe87ad1f721e0a546417857cd848d764af8

Observation fa70e70f-b28a-41a5-80b3-b27c62dfdcee · outbound

This paper cites Genie 3: A new frontier for world models,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Genie 3: A new frontier for world models,

Reference 17

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Observation 679cad29-0c6c-4e75-855b-723f1d94a9e5 · outbound

This paper cites Worldgen: From text to traversable and interactive 3d worlds.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Worldgen: From text to traversable and interactive 3d worlds

Reference 18

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arxiv_id, observed 2026-07-01T21:06:14.229929Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 041c1407-e959-4b0a-a4b5-18b984a5b769 · outbound

This paper cites Lyra 2.0: Explorable Generative 3D Worlds.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Lyra 2.0: Explorable Generative 3D Worlds

Reference 19

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local_arxiv, observed 2026-07-01T21:06:14.288725Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 2efced85-fd7c-4a76-8c49-af095f3d2309 · outbound

This paper cites Pixelverse-r1.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Pixelverse-r1

Reference 20

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:933e059b4152a942f4ee9d6094362d39c7609f6f8d48ce63103b91f667f8e2e9

Observation ccdb2646-6087-4312-8968-15e7e6863cf7 · outbound

This paper cites Happy oyster.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Happy oyster

Reference 21

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:17482a28db279e5f8df62a2cf0306a6e743e7c778128d1034d4ca523a3a976b8

Observation d57732db-1bdb-457a-9864-674160c3d8a3 · outbound

This paper cites Available: https://runwayml.com/ research/introducing-runway-gwm-1.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Available: https://runwayml.com/ research/introducing-runway-gwm-1

Reference 22

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Observation 459322dc-605c-4f42-a300-918a49d67fc5 · outbound

This paper cites Wonderjourney: Going from anywhere to everywhere,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Wonderjourney: Going from anywhere to everywhere,

Reference 23

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:be8a15d032a5e1311e1c422fc56c328a1dd2dd5591ecdf968a45e08d4f612b34

Observation b8d8fecd-f00d-453e-b85b-85dc86b5acc6 · outbound

This paper cites Wonderworld: Interactive 3d scene generation from a single image,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Wonderworld: Interactive 3d scene generation from a single image,

Reference 24

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Observation 7de90088-907a-47ed-bc84-22a8aebb4152 · outbound

This paper cites Wonderzoom: Multi-scale 3d world generation,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Wonderzoom: Multi-scale 3d world generation,

Reference 25

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arxiv_id, observed 2026-07-01T21:06:14.247177Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 6f1f6812-bf9f-41e0-a819-55865abcbec4 · outbound

This paper cites Advancing Open-source World Models.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Advancing Open-source World Models

Reference 26

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local_arxiv, observed 2026-07-01T21:06:14.216561Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:14062c545e8208bffd15b2f289967859ebdeb2671bccbb9cb6c974bfae4b0a19

Observation f8498eb2-cdbb-48bd-851f-258ff6ae99eb · outbound

This paper cites Matrix-game 3.0 real-time and streaming interactive world model with long-horizon memory,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Matrix-game 3.0 real-time and streaming interactive world model with long-horizon memory,

Reference 27

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:bf22bfb4debf170ee17dc2366b92defd18d35df758101889eac5e33c73556339

Observation b7640ef9-79e3-4d39-b80c-b130ba673cb8 · outbound

This paper cites Yume: An Interactive World Generation Model.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Yume: An Interactive World Generation Model

Reference 28

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arxiv_id, observed 2026-07-01T21:06:13.996526Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 9c2b18a6-7b4f-494b-af4f-139c85d3f2e5 · outbound

This paper cites Yume-1.5: A text-controlled interactive world generation model.arXiv preprint arXiv:2512.22096.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Yume-1.5: A text-controlled interactive world generation model.arXiv preprint arXiv:2512.22096

Reference 29

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arxiv_id, observed 2026-07-01T21:06:14.219291Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 662ca90b-6573-4015-9d1d-d867576f3599 · outbound

This paper cites WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

Reference 30

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local_arxiv, observed 2026-07-01T21:06:14.208337Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 092502a0-59e1-4903-a310-22c0665fa799 · outbound

This paper cites Vmem: Consistent inter- active video scene generation with surfel-indexed view memory,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Vmem: Consistent inter- active video scene generation with surfel-indexed view memory,

Reference 31

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:7d8607c767011fb90fdce38389a0b8c7ba8ed70b706c0c4468692b64ef2cf3af

Observation c83932df-1027-4873-ae9a-764b6f31a467 · outbound

This paper cites Solaris: Building a multiplayer video world model in minecraft.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Solaris: Building a multiplayer video world model in minecraft

Reference 32

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arxiv_id, observed 2026-07-01T21:06:14.233184Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation c051683f-e79a-46e0-b499-443cecd73562 · outbound

This paper cites Realwonder: Real-time physical action-conditioned video generation.arXiv preprint arXiv:2603.05449.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Realwonder: Real-time physical action-conditioned video generation.arXiv preprint arXiv:2603.05449

Reference 33

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:fabffb42d31fd38feff29271d18cf0d76d88ce1b44f016a003e5d4bcbcc2d078

Observation e9bb40bf-7b3a-4aaa-a9c9-84b2a82e1491 · outbound

This paper cites Available: https:// danwilliamsphilosophy.com/2018/09/07/ chapter-3-kenneth-craiks-hypothesis-on-the-nature-of-thought/.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Available: https:// danwilliamsphilosophy.com/2018/09/07/ chapter-3-kenneth-craiks-hypothesis-on-the-nature-of-thought/

Reference 34

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:b9f297a5dcf362c7403dba54daf6500af10d510860b904b2dcec905737724f24

Observation 9f6fb005-387c-45ab-bea7-a3d1b6d65674 · outbound

This paper cites From Word Models to World Models: Translating from Natural Language to the Probabilistic Language of Thought.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends From Word Models to World Models: Translating from Natural Language to the Probabilistic Language of Thought

Reference 35

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arxiv_id, observed 2026-07-01T21:06:14.306576Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:24f30880cee8c57a63d95f226b6a4f9890b8e3c65075905cb3f5e62ea5124481

Observation b4906164-2c26-4fe0-be6d-d1a08975bcf3 · outbound

This paper cites NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos, January 2026.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos, January 2026

Reference 36

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arxiv_id, observed 2026-07-01T21:06:14.261008Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 8d7cf571-127f-4217-8f76-a96854309d50 · outbound

This paper cites Wan: Open and Advanced Large-Scale Video Generative Models.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Wan: Open and Advanced Large-Scale Video Generative Models

Reference 37

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local_arxiv, observed 2026-07-01T21:06:14.255738Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 685f08c0-c571-451a-a9ad-bb1a94e8aa81 · outbound

This paper cites Available: https://marble.worldlabs.ai/.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Available: https://marble.worldlabs.ai/

Reference 38

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:dc54b9a30685ec091dc52c92184f4c5c8e9dc241a3df39db62a9dc16d8c53354

Observation ca5ac007-f3a7-4eda-8713-bc8c88cf1ebf · outbound

This paper cites Physgen3d: Crafting a miniature interactive world from a single image,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Physgen3d: Crafting a miniature interactive world from a single image,

Reference 39

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:8036b9a7f6c7166889c67e715d0762c948bc01e09cb351c4b3dc4764f4221d2b

Observation 8127d1f9-0387-42e9-a007-a446b8e9d18d · outbound

This paper cites VDAWorld: World Modelling via VLM-Directed Abstraction and Simulation.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends VDAWorld: World Modelling via VLM-Directed Abstraction and Simulation

Reference 40

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local_arxiv, observed 2026-07-01T21:06:14.271557Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:c583bf9ddde5a90a69bf9677fb72124e8734b21af03d4835a664a437e854066b

Observation 6476da50-3484-4b32-ba6c-1f1d53722631 · outbound

This paper cites Make-A-Video: Text-to-Video Generation without Text-Video Data.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Make-A-Video: Text-to-Video Generation without Text-Video Data

Reference 41

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local_arxiv, observed 2026-07-01T21:06:14.293959Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:d045db2c1de1e5197f3cc27381f97798100c39a13eda86f958876e2d6996e17f

Observation 8c1e304b-ddfc-46b0-ac6d-c2c77bf9fdda · outbound

This paper cites Learning interactive real-world simulators,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Learning interactive real-world simulators,

Reference 42

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no resolver link, observed 2026-06-28T17:29:18.513507Z

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:fb29f673d40c4a37edaab6d05b0a097eac8230318c32f8acba897a5530e33067

Observation a0543213-50d2-4019-9b21-915a12d5f6b7 · outbound

This paper cites Adding conditional control to text-to-image diffusion models,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Adding conditional control to text-to-image diffusion models,

Reference 43

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no resolver link, observed 2026-06-28T17:29:18.513507Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:f4b5bd3806805358242d37f4a2fea9d232ec93196b0f2654a669f61a067b4eeb

Observation cc53e715-df95-44af-8569-4f2e70c6f1ce · outbound

This paper cites Magicworld: Interactive geometry-driven video world exploration.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Magicworld: Interactive geometry-driven video world exploration

Reference 44

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arxiv_id, observed 2026-07-01T21:06:14.227286Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:7fb45b8a65fb8eb96afcf0a2752d67ab1b8ba95c88a131b6d5e196812504a650

Observation 29861149-80dd-4f91-9c39-8f27f046babe · outbound

This paper cites WorldCompass: Reinforcement learning for long-horizon world models.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends WorldCompass: Reinforcement learning for long-horizon world models

Reference 45

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arxiv_id, observed 2026-07-01T21:06:13.891322Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:b7809c0cfba9612d1340af239184b8599bb5ee536709a92be8432f3b6376ed80

Observation a03711f1-48af-4dfa-8b77-2f7ccdd3ff84 · outbound

This paper cites Genie Envisioner: A Unified World Foundation Platform for Robotic Manipulation.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Genie Envisioner: A Unified World Foundation Platform for Robotic Manipulation

Reference 46

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local_arxiv, observed 2026-07-01T21:06:14.311686Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:907ff27fa07f58770dd3bdc9b34dcaf04efe2e00004f45088dce7565505fc6d9

Observation b1dc32a1-8545-4155-9d67-b3e9bead6add · outbound

This paper cites The world is your canvas: Painting promptable events with reference images, trajectories, and text.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends The world is your canvas: Painting promptable events with reference images, trajectories, and text

Reference 47

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:a444d67f805a1aabc8b8a83534e363fa61fb85ea1b697d1f16c248dc9f9f3b14

Observation 02dbeb3e-0bdb-4f96-a4a7-1fe21b984019 · outbound

This paper cites Exploring the limits of transfer learning with a unified text-to-text transformer,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Exploring the limits of transfer learning with a unified text-to-text transformer,

Reference 48

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:ae770c44eed8b8f64a8b47a5d7ad534e72a15d01368b1520f560b39562d6f30c

Observation 7b3da35f-1994-40df-aa1c-74e2c098a23e · outbound

This paper cites PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation

Reference 49

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local_arxiv, observed 2026-07-01T21:06:13.900562Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:fcc1174ab9a95df611f1d7ba6c556c887844ba3b8c29756b1a2f9713447c95ec

Observation f9c744ae-15b5-4968-a2f4-4b12d4f3546a · outbound

This paper cites Interactive world simulator for robot policy training and evaluation.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Interactive world simulator for robot policy training and evaluation

Reference 50

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arxiv_id, observed 2026-07-01T21:06:13.860545Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:65522b88b3799c9129c37ff78f6612a8eee6b2686b821f2ce500cb8868a160bd

Observation 56bd0eb8-ec93-45ab-86c7-e33efb17b21c · outbound

This paper cites Vid2world: Crafting video diffusion models to interactive world models,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Vid2world: Crafting video diffusion models to interactive world models,

Reference 51

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:8a5124e039f7c258af055530f0bd95576b3dda5fccc07f99f78ce74345e42345

Observation 2b00aeb5-752d-4098-af50-b224890fe78b · outbound

This paper cites Auto-Encoding Variational Bayes.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Auto-Encoding Variational Bayes

Reference 52

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local_arxiv, observed 2026-07-01T21:06:13.881323Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:4fefaf84bfe9e95f2d06a07255a93d2d370bd0c8ad3ad88ee6d5f4f37ebd4985

Observation f165f40b-acf7-4bd3-8372-3f555e589560 · outbound

This paper cites Generative adver- sarial nets,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Generative adver- sarial nets,

Reference 53

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:68a108d3192a0788f0cd88fe7ade0c8a6d9d3e9c73453fa7b69ee6b10e48a884

Observation 462c170b-61bb-41b9-9351-16f39f592cb0 · outbound

This paper cites Learn- ing to simulate dynamic environments with gamegan,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Learn- ing to simulate dynamic environments with gamegan,

Reference 54

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:c38c4147523fe77fbdb600cab0b223865f51b9d65839bfba43c069071768b81b

Observation ad40aaaa-cca4-4680-9616-6a1df8e77ff3 · outbound

This paper cites Deep unsupervised learning using nonequilibrium thermody- namics,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Deep unsupervised learning using nonequilibrium thermody- namics,

Reference 55

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no resolver link, observed 2026-06-28T17:29:18.513507Z

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:9d41dcd578167eecac99a2470a1b9ba8041209ab4c3fbe8401fa201c5184e377

Observation ff0fd887-cb9e-45c1-be65-45d299986960 · outbound

This paper cites Denoising diffusion probabilistic models,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Denoising diffusion probabilistic models,

Reference 56

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:f7949a604a007a23d337ad7b947353efdf9d43096dd2dfff7872fa0343645385

Observation f7699c02-f203-445f-8160-f8a4947872ba · outbound

This paper cites GameGen-X: Interactive Open-world Game Video Generation.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends GameGen-X: Interactive Open-world Game Video Generation

Reference 57

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verified exact
arxiv_id, observed 2026-07-01T21:06:14.238939Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:0dda4992d038591af60b56912d2dbf4e0fbfb0beff2c375cdb736ac53488f16d

Observation 9f2600bb-9b66-4b98-aa40-abbe91fdbb0a · outbound

This paper cites Worldmem: Long-term consistent world simulation with memory,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Worldmem: Long-term consistent world simulation with memory,

Reference 58

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no resolver link, observed 2026-06-28T17:29:18.513507Z

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:8701bbc45c1d19003acbbc5c87ebde31f79a61d4778e561aa07dbcc26e9ef8d4

Observation ff39631f-46bf-4d0a-a212-08bc0324b757 · outbound

This paper cites Fantasyworld: Geometry-consistent world modeling via unified video and 3d prediction,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Fantasyworld: Geometry-consistent world modeling via unified video and 3d prediction,

Reference 59

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:6a502f06e05702fc53d070a6d791ac3418f3ba60b24422e1f3a0d4d57916ffd7

Observation 8d1af072-39be-4d51-916a-829b23c0ea9c · outbound

This paper cites Live: Long-horizon interactive video world modeling.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Live: Long-horizon interactive video world modeling

Reference 60

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arxiv_id, observed 2026-07-01T21:06:13.882530Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:a51d95d93dd613ab50f66a6c086673417f4615384d1e0c4603822f98b14acb95

Observation 03467068-3f90-41c2-aff6-98c5a151d989 · outbound

This paper cites Olaf-World: Orienting Latent Actions for Video World Modeling.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Olaf-World: Orienting Latent Actions for Video World Modeling

Reference 61

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local_arxiv, observed 2026-07-01T21:06:13.800395Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:1b7164fe9d8432df53af9a4c9b95043c9a1f8008ccf6aad90e98ff1e1f76ba9b

Observation e1d58ce7-899f-4cd4-bc9e-997728a84ee9 · outbound

This paper cites Worldcam: Interactive autoregressive 3d gaming worlds with camera pose as a unifying geometric representation.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Worldcam: Interactive autoregressive 3d gaming worlds with camera pose as a unifying geometric representation

Reference 62

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arxiv_id, observed 2026-07-01T21:06:13.878798Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:67e1f290f5deb2ff73376284e092ea9714d0f6f8caae4c48268ec445057c8b4a

Observation e569575a-d711-4af0-bcba-211edf3a07ab · outbound

This paper cites Scalable diffusion models with transform- ers,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Scalable diffusion models with transform- ers,

Reference 63

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:d57ffbfad486225f39183040d8a07645608966b1cdb9a5a6dbee5898a5644e6c

Observation 68cd0ee6-1aab-464e-b556-73279a5268b0 · outbound

This paper cites MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft

Reference 64

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arxiv_id, observed 2026-07-01T21:06:13.883975Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:04d50b5a75799a9f78ce3c9b24c854ba6e00337eb961ad0472a8f23ebe028b1a

Observation e62e15a2-e643-410f-861c-8daf62144fdd · outbound

This paper cites Video2game: Real- time interactive realistic and browser-compatible environment from a single video,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Video2game: Real- time interactive realistic and browser-compatible environment from a single video,

Reference 65

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:582f47186257ed72c637cbcd3b828c16494fbcde8b76195e6f73e16fe1c73f03

Observation 53a213b2-4bcc-4df9-8f5b-6ce4f161c277 · outbound

This paper cites Diffusion for world modeling: Visual details matter in atari,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Diffusion for world modeling: Visual details matter in atari,

Reference 66

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:a1b60c2feef9ea087e21abefb058e30dfab530d21ff9a55137f449470a8abe03

Observation cc2c9c31-4f8c-43de-99fe-f60989072a54 · outbound

This paper cites Oasis: A universe in a transformer,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Oasis: A universe in a transformer,

Reference 67

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:0c169f3df28c583367161f44f34a81cf2e2b45bc7d28b5bfd40093993c59ebd2

Observation 7dc00f1d-4dda-49ae-ae6e-c2b76cb21e44 · outbound

This paper cites Diffusion models are real-time game engines,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Diffusion models are real-time game engines,

Reference 68

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:ec67b393d0cd539ba40cc23a74dde860e06f202482fe08737e48a6632645702b

Observation 28a581b8-8bf8-460e-8a8c-e04e87b480a9 · outbound

This paper cites Adaworld: Learning adaptable world models with latent actions,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Adaworld: Learning adaptable world models with latent actions,

Reference 69

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:74b17240fdd19a231f818c7f5195001ec9ff02b8252b33787f4441febbf4f794

Observation 10dd9104-ccff-48ec-b86f-c90222f9e5bf · outbound

This paper cites Wonderturbo: Generating interactive 3d world in 0.72 seconds,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Wonderturbo: Generating interactive 3d world in 0.72 seconds,

Reference 70

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:3df46bf592312a0c54ce7a157e5094d89a82913283c0bcfd8a388e7eeea2f4e6

Observation 13dd4293-2dc4-4468-9d69-aacd333a7b1c · outbound

This paper cites Long-context state-space video world models,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Long-context state-space video world models,

Reference 71

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no resolver link, observed 2026-06-28T17:29:18.513507Z

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source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:6a5533247be9331efde1ff3c5e188ac57957a38b2943da2e64a70c8ca9e7b3df

Observation 2d12b62b-f341-4df5-82fc-8381d767d62a · outbound

This paper cites Aether: Geometric-aware unified world modeling,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Aether: Geometric-aware unified world modeling,

Reference 72

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no resolver link, observed 2026-06-28T17:29:18.513507Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:25a51fc583bc3222eeec2efe87c806ff5f4a502ea74796e797a64e3152832f93

Observation 5edfec31-76b3-4f50-aa5b-d1a690a461db · outbound

This paper cites Video world models with long-term spatial memory,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Video world models with long-term spatial memory,

Reference 73

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no resolver link, observed 2026-06-28T17:29:18.513507Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:12c818f419c9ecb86076b5abe83a48edc3af9910bf771af3687fd861993f5a65

Observation 71f7d87a-8e63-4876-a0ed-deacadfd56c0 · outbound

This paper cites Image as a world: Gener- ating interactive world from single image via panoramic video generation,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Image as a world: Gener- ating interactive world from single image via panoramic video generation,

Reference 74

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no resolver link, observed 2026-06-28T17:29:18.513507Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:4177f382b6edc94c285ae770eb2e9bc19a6f191d4bbce149885c3b22f6d5e77c

Observation 7e962bad-f063-4b7f-9b32-026c93a8ee1f · outbound

This paper cites The matrix: Infinite-horizon world generation with real-time moving control,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends The matrix: Infinite-horizon world generation with real-time moving control,

Reference 75

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no resolver link, observed 2026-06-28T17:29:18.513507Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:e0807cd7720d1e4b8d72bda493a064578cff5f3fcac9dd02ec5e9cc489d267fa

Observation c49ae5aa-b377-48f7-919d-992ae2b7a068 · outbound

This paper cites DeepVerse: 4D Autoregressive Video Generation as a World Model.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends DeepVerse: 4D Autoregressive Video Generation as a World Model

Reference 76

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arxiv_id, observed 2026-07-01T21:06:13.889407Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:cfdf57454d5e08d60ebf6e561c4c76ced0e3a826fe82db304c6082ef70212f4d

Observation b3ab9e4b-e441-4a91-8f95-a76b3c7aed29 · outbound

This paper cites EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence

Reference 77

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arxiv_id, observed 2026-07-01T21:06:13.903667Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:5d51d714426ae6294c20a13a08c81f40c3f93bbd62d05aa1ae3ba2b41208315e

Observation 8178f15a-4e37-43d2-a71c-7e363845015f · outbound

This paper cites Hunyuan-gamecraft: High-dynamic interactive game video generation with hybrid history condition,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Hunyuan-gamecraft: High-dynamic interactive game video generation with hybrid history condition,

Reference 78

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no resolver link, observed 2026-06-28T17:29:18.513507Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:baacef52cfcdb57a7d9907a216938d8137d5dedca1db7262e39e6d90a937bb15

Observation 6ef63e82-5a34-4cf5-b72c-cf66eb81cb0f · outbound

This paper cites HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels

Reference 79

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arxiv_id, observed 2026-07-01T21:06:14.165974Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:3ba159f45187b7402a54123633148c39535ac63e15f5024dac17d728ad654c49

Observation 69d0c72e-fd34-45e2-89f0-965b42473cd7 · outbound

This paper cites Matrix-3D: Omnidirectional Explorable 3D World Generation.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Matrix-3D: Omnidirectional Explorable 3D World Generation

Reference 80

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verified exact
arxiv_id, observed 2026-07-01T21:06:14.104813Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:d021aa3e11716fc3beb4ddcf4e13412e72eed5503318dfda40e5c7a7bd606478

Observation f3d46479-10b6-4ee6-8771-eda3277d8b61 · outbound

This paper cites Training Agents Inside of Scalable World Models.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Training Agents Inside of Scalable World Models

Reference 81

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local_arxiv, observed 2026-07-01T21:06:14.178403Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:99443a8e2de02a3fb1449ae55ac3ecbf1729a3c3c0e67d3fc9d70280e0da2777

Observation c4089b7c-41cc-4faa-be8a-60bd771d2c3f · outbound

This paper cites Mem- ory forcing: Spatio-temporal memory for consistent scene generation on minecraft.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Mem- ory forcing: Spatio-temporal memory for consistent scene generation on minecraft

Reference 82

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arxiv_id, observed 2026-07-01T21:06:13.946198Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:eb29f0e15d49394e2edd3fc4bbe83678913f70c54b95f99b30fe4f26ecd92b8b

Observation 31c77891-9da9-406e-88d3-4d401f88956d · outbound

This paper cites Pan: Aworldmodelforgeneral,interactable,andlong-horizonworldsimulation.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Pan: Aworldmodelforgeneral,interactable,andlong-horizonworldsimulation

Reference 83

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arxiv_id, observed 2026-07-01T21:06:13.903174Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:2b8ab3e109c464cac51dbc6f8d22e3e900d7632a95810c7f30a9f9148bf43ce9

Observation c8dfcffc-01c7-4a9d-8564-512312081d06 · outbound

This paper cites Relic: Interactive video world model with long-horizon memory.arXiv preprint arXiv:2512.04040.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Relic: Interactive video world model with long-horizon memory.arXiv preprint arXiv:2512.04040

Reference 84

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arxiv_id, observed 2026-07-01T21:06:14.169889Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:17e7b4e2339e60bf1ab6137ba2e941066d18afc7a37ebc6efd2b62d2b99a5328

Observation 8d52bddd-8ab5-4176-801c-6ec852068140 · outbound

This paper cites Infinite-canvas: Higher-resolution video outpainting with extensive content generation.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Infinite-canvas: Higher-resolution video outpainting with extensive content generation

Reference 85

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metadata mismatch
arxiv_id, observed 2026-07-01T21:06:14.172723Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:ee63cd93adbd2f091e2b32d71c516c84b705432de26ce7db36ea14c5b26d075c

Observation 67c61389-5e93-4654-b5e0-582eff9b0e46 · outbound

This paper cites Astra: General interactive world model with autore- gressive denoising,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Astra: General interactive world model with autore- gressive denoising,

Reference 86

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no resolver link, observed 2026-06-28T17:29:18.513507Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:9e70aa97ce199eca981771b0ffbba071bc28894e53023f6e18978978158c1adb

Observation 1fc31e3a-68b2-4d30-b103-a02882947154 · outbound

This paper cites Motionstream: Real-time video generation with in- teractive motion controls,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Motionstream: Real-time video generation with in- teractive motion controls,

Reference 87

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no resolver link, observed 2026-06-28T17:29:18.513507Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:8fc1e6790b18ea3eff2b16678b9e2d240fec096696c1399227c608baaf502045

Observation 67f3c996-c492-4864-ac96-c47689c5b172 · outbound

This paper cites billboard.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends billboard

Reference 88

Resolution
metadata mismatch
arxiv_id, observed 2026-07-01T21:06:13.911872Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:f1eb8bec25e8b156a9c790b88469ca9aa78b01d226ec5c3817e591eeb27ab7b5

Observation 32d59474-c10e-4637-8f9a-6e763fb0438f · outbound

This paper cites Sonoworld: From one im- age to a 3d audio-visual scene,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Sonoworld: From one im- age to a 3d audio-visual scene,

Reference 89

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arxiv_id, observed 2026-07-01T21:06:13.853098Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:dc4e8e2978a4500a967f014df2473f5c45bd910647c91e83416711cc9173db3d

Observation 114ad9a7-9bce-41a5-a078-03b8c21f7fa7 · outbound

This paper cites Omniroam: World wandering via long- horizon panoramic video generation.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Omniroam: World wandering via long- horizon panoramic video generation

Reference 90

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arxiv_id, observed 2026-07-01T21:06:13.850489Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:c69a2836ba54ca7ec1b131a29d19075d5dee240a26d17f3b42de92ad75ad49f5

Observation 3de8c5fe-2d39-46ad-a1e4-18571641b133 · outbound

This paper cites Infinite-World: Scaling interactive world models to 1000-frame horizons via pose-free hierarchical memory.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Infinite-World: Scaling interactive world models to 1000-frame horizons via pose-free hierarchical memory

Reference 91

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verified exact
arxiv_id, observed 2026-07-01T21:06:13.855781Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:4f0eb94a229d92a479a5d55b40714a0b5f2fc74c48e346d495c67b133a0bbccf

Observation 8068155b-ed2f-41f0-8298-8714895e7d06 · outbound

This paper cites Spheri- calDreamer: Generating Navigable Immersive 3D Worlds with Panorama Fusion,.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Spheri- calDreamer: Generating Navigable Immersive 3D Worlds with Panorama Fusion,

Reference 92

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no resolver link, observed 2026-06-28T17:29:18.513507Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:e42c1e0beaec7aaa1928b383876c892af0478c76752110ab369a8cd458e02c20

Observation fa9e3d5c-4b5c-4a04-adf8-59ea64372cb6 · outbound

This paper cites Walk through Paintings: Egocentric World Models from Internet Priors.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Walk through Paintings: Egocentric World Models from Internet Priors

Reference 93

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arxiv_id, observed 2026-07-30T02:04:31.419200Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:28df828dfac88dedc8fbb7d898b5d8a20fb49996b99f4423665fea0d10304aa4

Observation 36daf830-9606-41cb-953b-2b7eda14f465 · outbound

This paper cites StableWorld: Towards stable and consistent long interactive video generation.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends StableWorld: Towards stable and consistent long interactive video generation

Reference 94

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arxiv_id, observed 2026-07-01T21:06:13.836050Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:e14e73aa6319488ab7caa4acaf9831c0f4230b761db58743e7f555c4ad33eecc

Observation 85b2d6e7-33ca-4f90-850e-e34891243f35 · outbound

This paper cites Beyond Pixel Histories: World Models with Persistent 3D State.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Beyond Pixel Histories: World Models with Persistent 3D State

Reference 95

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local_arxiv, observed 2026-07-01T21:06:14.001883Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:152a52707ca783173a4524bfc5eb95cc398b7435509fa94d2768bb853a512a7a

Observation e85e8c15-d0d9-4410-ab8a-8f6a65792042 · outbound

This paper cites LiveWorld: Simulating out-of-sight dynamics in generative video world models.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends LiveWorld: Simulating out-of-sight dynamics in generative video world models

Reference 96

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arxiv_id, observed 2026-07-01T21:06:13.914362Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:ca65faae24a1e421715f63c6eb8567e50627e9ae64b8223cbd6db0127cdb6d14

Observation 0c6cf398-74a2-46b1-a946-73141978215a · outbound

This paper cites Grounding world simulation models in a real-world metropolis.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Grounding world simulation models in a real-world metropolis

Reference 97

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arxiv_id, observed 2026-07-01T21:06:14.250007Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:1bff89de0ebf96873c3832e3cf9daaa2799aef41fd6e4192275a0913909312c2

Observation 0432ce29-c059-49e8-94e4-fdb72c877272 · outbound

This paper cites Mosaicmem: Hybrid spatial memory for controllable video world models.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends Mosaicmem: Hybrid spatial memory for controllable video world models

Reference 98

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arxiv_id, observed 2026-07-01T21:06:13.973399Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:b943a20d8f0d5fbd030dff67f58fd3927dd0b349d63881962ef0dfd875add8b1

Observation c5c20439-8e41-4c78-b075-fcbb3083f574 · outbound

This paper cites ActionParty: Multi-Subject Action Binding in Generative Video Games.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends ActionParty: Multi-Subject Action Binding in Generative Video Games

Reference 99

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arxiv_id, observed 2026-08-03T01:14:53.154234Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:73768df22e24cadc8c6b247badaa56b77f26c303b2e91559afa56b7cb616850a

Observation a5f05ad7-8d7d-47d5-8e69-a7bc9172a267 · outbound

This paper cites INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling

Reference 100

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local_arxiv, observed 2026-07-01T21:06:13.863109Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:a00349747df4669a04a88430cd2a7afc71e4820135032745189a3232bbaa8c4c

Observation 034a1a4d-6120-4214-958c-8c0607d45fbe · outbound

This paper cites HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds.

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds

Reference 101

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local_arxiv, observed 2026-07-01T21:06:13.818636Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-06-28T17:29:18.513507Z digest=sha256:f17c9e2263cca2053bff648a163666e0329759a903b4906a120ad570f975e642

Pith citing papers

Observation 84e0098f-5256-48c9-aaca-6d7b098efb3f · inbound

GigaWorld-1: A Roadmap to Build World Models for Robot Policy Evaluation cites this paper.

GigaWorld-1: A Roadmap to Build World Models for Robot Policy Evaluation Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends

Reference 69

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no resolver link, observed 2026-07-12T08:04:48.963890Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-12T08:04:48.963890Z digest=sha256:ccea9600c73eb16c83b916d8f315d124fcc6e05de3419720ea3c77769bfdb553

Observation 529e2ac7-a649-414c-84dc-d97d0650b876 · inbound

From Pixels to States: Rethinking Interactive World Models as Game Engines cites this paper.

From Pixels to States: Rethinking Interactive World Models as Game Engines Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends

Reference 47

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no resolver link, observed 2026-08-02T02:52:15.372254Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:15.372254Z digest=sha256:aab1fcef7061cb47b779e0cf50f84dc9592a3a072a19efc7e500c8b5e22ea8e6

Observation 566673cd-5a49-450c-b4a3-dea030cbfaec · inbound

Learning Explicit Physical Parameter Control and Benchmarking for Video Generation cites this paper.

Learning Explicit Physical Parameter Control and Benchmarking for Video Generation Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends

Reference 34

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no resolver link, observed 2026-08-01T14:02:14.937715Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T14:02:14.937715Z digest=sha256:68a34efe06759c3cd5ebb448d5b0f7bcee0113f0c9f48d59514234ed5fee722c