Pith. sign in

REVIEW 1 cited by

RoboCraft: Learning to See, Simulate, and Shape Elasto-Plastic Objects with Graph Networks

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2205.02909 v1 pith:AXGIQS5V submitted 2022-05-05 cs.RO cs.AI

classification cs.ROcs.AI
keywords objectselasto-plasticrobotcontroldynamicsmodelrobocraftshapes
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Modeling and manipulating elasto-plastic objects are essential capabilities for robots to perform complex industrial and household interaction tasks (e.g., stuffing dumplings, rolling sushi, and making pottery). However, due to the high degree of freedom of elasto-plastic objects, significant challenges exist in virtually every aspect of the robotic manipulation pipeline, e.g., representing the states, modeling the dynamics, and synthesizing the control signals. We propose to tackle these challenges by employing a particle-based representation for elasto-plastic objects in a model-based planning framework. Our system, RoboCraft, only assumes access to raw RGBD visual observations. It transforms the sensing data into particles and learns a particle-based dynamics model using graph neural networks (GNNs) to capture the structure of the underlying system. The learned model can then be coupled with model-predictive control (MPC) algorithms to plan the robot's behavior. We show through experiments that with just 10 minutes of real-world robotic interaction data, our robot can learn a dynamics model that can be used to synthesize control signals to deform elasto-plastic objects into various target shapes, including shapes that the robot has never encountered before. We perform systematic evaluations in both simulation and the real world to demonstrate the robot's manipulation capabilities and ability to generalize to a more complex action space, different tool shapes, and a mixture of motion modes. We also conduct comparisons between RoboCraft and untrained human subjects controlling the gripper to manipulate deformable objects in both simulation and the real world. Our learned model-based planning framework is comparable to and sometimes better than human subjects on the tested tasks.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. BaB-ND: Long-Horizon Motion Planning with Branch-and-Bound and Neural Dynamics

    cs.RO 2024-12 conditional novelty 6.0 of 10

    A GPU-accelerated branch-and-bound planner over neural dynamics models uses adapted CROWN bounds to prune subdomains and beat sampling-based and MIP baselines on long-horizon manipulation tasks.

Pith tools